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// Copyright 2019 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_DEBUG_BACKEND_OVERLAY_AGENT_H_
#define COBALT_DEBUG_BACKEND_OVERLAY_AGENT_H_
#include "cobalt/debug/backend/command_map.h"
#include "cobalt/debug/backend/debug_dispatcher.h"
#include "cobalt/debug/backend/render_layer.h"
#include "cobalt/debug/command.h"
#include "cobalt/debug/json_object.h"
namespace cobalt {
namespace debug {
namespace backend {
class OverlayAgent {
public:
OverlayAgent(DebugDispatcher* dispatcher,
std::unique_ptr<RenderLayer> render_layer);
void Thaw(JSONObject agent_state);
JSONObject Freeze();
private:
void Enable(Command command);
void Disable(Command command);
void HighlightNode(Command command);
void HighlightRect(Command command);
void HideHighlight(Command command);
DebugDispatcher* dispatcher_;
// Render layer owned by this object.
std::unique_ptr<RenderLayer> render_layer_;
// Map of member functions implementing commands.
CommandMap<OverlayAgent> commands_;
// Whether we successfully loaded the agent's JavaScript implementation.
bool script_loaded_ = false;
bool enabled_ = false;
};
} // namespace backend
} // namespace debug
} // namespace cobalt
#endif // COBALT_DEBUG_BACKEND_OVERLAY_AGENT_H_