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// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// angle_windowsstore.h:
// The following properties can be set on the CoreApplication to support additional
// ANGLE configuration options.
// The Visual Studio sample templates provided with this version of ANGLE have examples
// of how to set these property values.
// Property: EGLNativeWindowTypeProperty
// Type: IInspectable
// Description: Set this property to specify the window type to use for creating a surface.
// If this property is missing, surface creation will fail.
const wchar_t EGLNativeWindowTypeProperty[] = L"EGLNativeWindowTypeProperty";
// Property: EGLRenderSurfaceSizeProperty
// Type: Size
// Description: Set this property to specify a preferred size in pixels of the render surface.
// The render surface size width and height must be greater than 0.
// If this property is set, then the render surface size is fixed.
// The render surface will then be scaled to the window dimensions.
// If this property is missing, a default behavior will be provided.
// The default behavior uses the window size if a CoreWindow is specified or
// the size of the SwapChainPanel control if one is specified.
const wchar_t EGLRenderSurfaceSizeProperty[] = L"EGLRenderSurfaceSizeProperty";
// Property: EGLRenderResolutionScaleProperty
// Type: Single
// Description: Use this to specify a preferred scale for the render surface compared to the window.
// For example, if the window is 800x480, and:
// - scale is set to 0.5f then the surface will be 400x240
// - scale is set to 1.2f then the surface will be 960x576
// If the window resizes or rotates then the surface will resize accordingly.
// EGLRenderResolutionScaleProperty and EGLRenderSurfaceSizeProperty cannot both be set.
// The scale factor should be > 0.0f.
const wchar_t EGLRenderResolutionScaleProperty[] = L"EGLRenderResolutionScaleProperty";