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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EmulateGLDrawID is an AST traverser to convert the gl_DrawID builtin
// to a uniform int
//
// EmulateGLBaseVertexBaseInstance is an AST traverser to convert the gl_BaseVertex and
// gl_BaseInstance builtin to uniform ints
//
// EmulateGLBaseInstance is an AST traverser to convert the gl_BaseInstance builtin
// to a uniform int
//
#ifndef COMPILER_TRANSLATOR_TREEOPS_EMULATEMULTIDRAWSHADERBUILTINS_H_
#define COMPILER_TRANSLATOR_TREEOPS_EMULATEMULTIDRAWSHADERBUILTINS_H_
#include <GLSLANG/ShaderLang.h>
#include <vector>
#include "common/angleutils.h"
#include "compiler/translator/HashNames.h"
namespace sh
{
struct ShaderVariable;
class TCompiler;
class TIntermBlock;
class TSymbolTable;
ANGLE_NO_DISCARD bool EmulateGLDrawID(TCompiler *compiler,
TIntermBlock *root,
TSymbolTable *symbolTable,
std::vector<sh::ShaderVariable> *uniforms,
bool shouldCollect);
ANGLE_NO_DISCARD bool EmulateGLBaseVertexBaseInstance(TCompiler *compiler,
TIntermBlock *root,
TSymbolTable *symbolTable,
std::vector<sh::ShaderVariable> *uniforms,
bool shouldCollect,
bool addBaseVertexToVertexID);
} // namespace sh
#endif // COMPILER_TRANSLATOR_TREEOPS_EMULATEMULTIDRAWSHADERBUILTINS_H_