blob: aebdba1a5c312cb6698e14a760280e39a6ca3b8c [file] [log] [blame]
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// CompositorNativeWindow11.h: Implementation of NativeWindow11 using Windows.UI.Composition APIs
// which work in both Win32 and WinRT contexts.
#ifndef LIBANGLE_RENDERER_D3D_D3D11_CONVERGED_COMPOSITORNATIVEWINDOW11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_CONVERGED_COMPOSITORNATIVEWINDOW11_H_
#include "libANGLE/renderer/d3d/d3d11/NativeWindow11.h"
#include <dispatcherqueue.h>
#include <versionhelpers.h>
#include <windows.foundation.metadata.h>
#include <windows.ui.composition.h>
#include <windows.ui.composition.interop.h>
#include <wrl.h>
namespace rx
{
class RoHelper
{
public:
RoHelper();
~RoHelper();
bool WinRtAvailable() const;
bool SupportedWindowsRelease();
HRESULT GetStringReference(PCWSTR source, HSTRING *act, HSTRING_HEADER *header);
HRESULT GetActivationFactory(const HSTRING act, const IID &interfaceId, void **fac);
HRESULT WindowsCompareStringOrdinal(HSTRING one, HSTRING two, int *result);
HRESULT CreateDispatcherQueueController(
DispatcherQueueOptions options,
ABI::Windows::System::IDispatcherQueueController **dispatcherQueueController);
HRESULT WindowsDeleteString(HSTRING one);
HRESULT RoInitialize(RO_INIT_TYPE type);
void RoUninitialize();
private:
using WindowsCreateStringReference_ = HRESULT __stdcall(PCWSTR,
UINT32,
HSTRING_HEADER *,
HSTRING *);
using GetActivationFactory_ = HRESULT __stdcall(HSTRING, REFIID, void **);
using WindowsCompareStringOrginal_ = HRESULT __stdcall(HSTRING, HSTRING, int *);
using WindowsDeleteString_ = HRESULT __stdcall(HSTRING);
using CreateDispatcherQueueController_ =
HRESULT __stdcall(DispatcherQueueOptions,
ABI::Windows::System::IDispatcherQueueController **);
using RoInitialize_ = HRESULT __stdcall(RO_INIT_TYPE);
using RoUninitialize_ = void __stdcall();
WindowsCreateStringReference_ *mFpWindowsCreateStringReference;
GetActivationFactory_ *mFpGetActivationFactory;
WindowsCompareStringOrginal_ *mFpWindowsCompareStringOrdinal;
CreateDispatcherQueueController_ *mFpCreateDispatcherQueueController;
WindowsDeleteString_ *mFpWindowsDeleteString;
RoInitialize_ *mFpRoInitialize;
RoUninitialize_ *mFpRoUninitialize;
bool mWinRtAvailable;
HMODULE mComBaseModule;
HMODULE mCoreMessagingModule;
};
class CompositorNativeWindow11 : public NativeWindow11
{
public:
CompositorNativeWindow11(EGLNativeWindowType window, bool hasAlpha);
~CompositorNativeWindow11() override;
bool initialize() override;
bool getClientRect(LPRECT rect) const override;
bool isIconic() const override;
HRESULT createSwapChain(ID3D11Device *device,
IDXGIFactory *factory,
DXGI_FORMAT format,
UINT width,
UINT height,
UINT samples,
IDXGISwapChain **swapChain) override;
void commitChange() override;
static bool IsValidNativeWindow(EGLNativeWindowType window);
static bool IsSupportedWinRelease();
private:
static bool IsSpriteVisual(EGLNativeWindowType window);
bool mHasAlpha;
RoHelper mRoHelper;
// Namespace prefix required here for some reason despite using namespace
Microsoft::WRL::ComPtr<ABI::Windows::UI::Composition::ISpriteVisual> mHostVisual;
Microsoft::WRL::ComPtr<ABI::Windows::UI::Composition::ICompositionBrush> mCompositionBrush;
Microsoft::WRL::ComPtr<ABI::Windows::UI::Composition::ICompositionSurface> mSurface;
Microsoft::WRL::ComPtr<ABI::Windows::UI::Composition::ICompositionSurfaceBrush> mSurfaceBrush;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_CONVERGED_COMPOSITORNATIVEWINDOW11_H_