blob: 3130a816a627bce9117a1205cb606b0b83033e1a [file] [log] [blame]
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShadeModelTest.cpp: Tests the shade model API.
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
#include "util/random_utils.h"
#include <stdint.h>
using namespace angle;
class ShadeModelTest : public ANGLETest
{
protected:
ShadeModelTest()
{
setWindowWidth(32);
setWindowHeight(32);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
setConfigDepthBits(24);
}
};
// Checks that the initial state is correct.
TEST_P(ShadeModelTest, InitialState)
{
GLint shadeModel = 0;
glGetIntegerv(GL_SHADE_MODEL, &shadeModel);
EXPECT_GL_NO_ERROR();
EXPECT_GLENUM_EQ(GL_SMOOTH, shadeModel);
}
// Negative test for shade model.
TEST_P(ShadeModelTest, Negative)
{
glShadeModel(GL_TEXTURE_2D);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
}
// Checks that the state can be set.
TEST_P(ShadeModelTest, Set)
{
glShadeModel(GL_FLAT);
EXPECT_GL_NO_ERROR();
GLint shadeModel;
glGetIntegerv(GL_SHADE_MODEL, &shadeModel);
EXPECT_GL_NO_ERROR();
EXPECT_GLENUM_EQ(GL_FLAT, shadeModel);
glShadeModel(GL_SMOOTH);
EXPECT_GL_NO_ERROR();
glGetIntegerv(GL_SHADE_MODEL, &shadeModel);
EXPECT_GL_NO_ERROR();
EXPECT_GLENUM_EQ(GL_SMOOTH, shadeModel);
}
ANGLE_INSTANTIATE_TEST_ES1(ShadeModelTest);