| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <memory> |
| |
| #include "base/atomic_sequence_num.h" |
| #include "base/memory/ptr_util.h" |
| #include "base/strings/string_number_conversions.h" |
| #include "base/synchronization/waitable_event.h" |
| #include "base/test/gtest_util.h" |
| #include "base/threading/simple_thread.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace base { |
| |
| namespace { |
| |
| class SetIntRunner : public DelegateSimpleThread::Delegate { |
| public: |
| SetIntRunner(int* ptr, int val) : ptr_(ptr), val_(val) { } |
| ~SetIntRunner() override = default; |
| |
| private: |
| void Run() override { *ptr_ = val_; } |
| |
| int* ptr_; |
| int val_; |
| |
| DISALLOW_COPY_AND_ASSIGN(SetIntRunner); |
| }; |
| |
| // Signals |started_| when Run() is invoked and waits until |released_| is |
| // signaled to return, signaling |done_| before doing so. Useful for tests that |
| // care to control Run()'s flow. |
| class ControlledRunner : public DelegateSimpleThread::Delegate { |
| public: |
| ControlledRunner() |
| : started_(WaitableEvent::ResetPolicy::MANUAL, |
| WaitableEvent::InitialState::NOT_SIGNALED), |
| released_(WaitableEvent::ResetPolicy::MANUAL, |
| WaitableEvent::InitialState::NOT_SIGNALED), |
| done_(WaitableEvent::ResetPolicy::MANUAL, |
| WaitableEvent::InitialState::NOT_SIGNALED) {} |
| |
| ~ControlledRunner() override { ReleaseAndWaitUntilDone(); } |
| |
| void WaitUntilStarted() { started_.Wait(); } |
| |
| void ReleaseAndWaitUntilDone() { |
| released_.Signal(); |
| done_.Wait(); |
| } |
| |
| private: |
| void Run() override { |
| started_.Signal(); |
| released_.Wait(); |
| done_.Signal(); |
| } |
| |
| WaitableEvent started_; |
| WaitableEvent released_; |
| WaitableEvent done_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ControlledRunner); |
| }; |
| |
| class WaitEventRunner : public DelegateSimpleThread::Delegate { |
| public: |
| explicit WaitEventRunner(WaitableEvent* event) : event_(event) { } |
| ~WaitEventRunner() override = default; |
| |
| private: |
| void Run() override { |
| EXPECT_FALSE(event_->IsSignaled()); |
| event_->Signal(); |
| EXPECT_TRUE(event_->IsSignaled()); |
| } |
| |
| WaitableEvent* event_; |
| |
| DISALLOW_COPY_AND_ASSIGN(WaitEventRunner); |
| }; |
| |
| class SeqRunner : public DelegateSimpleThread::Delegate { |
| public: |
| explicit SeqRunner(AtomicSequenceNumber* seq) : seq_(seq) { } |
| |
| private: |
| void Run() override { seq_->GetNext(); } |
| |
| AtomicSequenceNumber* seq_; |
| |
| DISALLOW_COPY_AND_ASSIGN(SeqRunner); |
| }; |
| |
| // We count up on a sequence number, firing on the event when we've hit our |
| // expected amount, otherwise we wait on the event. This will ensure that we |
| // have all threads outstanding until we hit our expected thread pool size. |
| class VerifyPoolRunner : public DelegateSimpleThread::Delegate { |
| public: |
| VerifyPoolRunner(AtomicSequenceNumber* seq, |
| int total, WaitableEvent* event) |
| : seq_(seq), total_(total), event_(event) { } |
| |
| private: |
| void Run() override { |
| if (seq_->GetNext() == total_) { |
| event_->Signal(); |
| } else { |
| event_->Wait(); |
| } |
| } |
| |
| AtomicSequenceNumber* seq_; |
| int total_; |
| WaitableEvent* event_; |
| |
| DISALLOW_COPY_AND_ASSIGN(VerifyPoolRunner); |
| }; |
| |
| } // namespace |
| |
| TEST(SimpleThreadTest, CreateAndJoin) { |
| int stack_int = 0; |
| |
| SetIntRunner runner(&stack_int, 7); |
| EXPECT_EQ(0, stack_int); |
| |
| DelegateSimpleThread thread(&runner, "int_setter"); |
| EXPECT_FALSE(thread.HasBeenStarted()); |
| EXPECT_FALSE(thread.HasBeenJoined()); |
| EXPECT_EQ(0, stack_int); |
| |
| thread.Start(); |
| EXPECT_TRUE(thread.HasBeenStarted()); |
| EXPECT_FALSE(thread.HasBeenJoined()); |
| |
| thread.Join(); |
| EXPECT_TRUE(thread.HasBeenStarted()); |
| EXPECT_TRUE(thread.HasBeenJoined()); |
| EXPECT_EQ(7, stack_int); |
| } |
| |
| TEST(SimpleThreadTest, WaitForEvent) { |
| // Create a thread, and wait for it to signal us. |
| WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL, |
| WaitableEvent::InitialState::NOT_SIGNALED); |
| |
| WaitEventRunner runner(&event); |
| DelegateSimpleThread thread(&runner, "event_waiter"); |
| |
| EXPECT_FALSE(event.IsSignaled()); |
| thread.Start(); |
| event.Wait(); |
| EXPECT_TRUE(event.IsSignaled()); |
| thread.Join(); |
| } |
| |
| TEST(SimpleThreadTest, NonJoinableStartAndDieOnJoin) { |
| ControlledRunner runner; |
| |
| SimpleThread::Options options; |
| options.joinable = false; |
| DelegateSimpleThread thread(&runner, "non_joinable", options); |
| |
| EXPECT_FALSE(thread.HasBeenStarted()); |
| thread.Start(); |
| EXPECT_TRUE(thread.HasBeenStarted()); |
| |
| // Note: this is not quite the same as |thread.HasBeenStarted()| which |
| // represents ThreadMain() getting ready to invoke Run() whereas |
| // |runner.WaitUntilStarted()| ensures Run() was actually invoked. |
| runner.WaitUntilStarted(); |
| |
| EXPECT_FALSE(thread.HasBeenJoined()); |
| EXPECT_DCHECK_DEATH({ thread.Join(); }); |
| } |
| |
| TEST(SimpleThreadTest, NonJoinableInactiveDelegateDestructionIsOkay) { |
| std::unique_ptr<ControlledRunner> runner(new ControlledRunner); |
| |
| SimpleThread::Options options; |
| options.joinable = false; |
| std::unique_ptr<DelegateSimpleThread> thread( |
| new DelegateSimpleThread(runner.get(), "non_joinable", options)); |
| |
| thread->Start(); |
| runner->WaitUntilStarted(); |
| |
| // Deleting a non-joinable SimpleThread after Run() was invoked is okay. |
| thread.reset(); |
| |
| runner->WaitUntilStarted(); |
| runner->ReleaseAndWaitUntilDone(); |
| // It should be safe to destroy a Delegate after its Run() method completed. |
| runner.reset(); |
| } |
| |
| TEST(SimpleThreadTest, ThreadPool) { |
| AtomicSequenceNumber seq; |
| SeqRunner runner(&seq); |
| DelegateSimpleThreadPool pool("seq_runner", 10); |
| |
| // Add work before we're running. |
| pool.AddWork(&runner, 300); |
| |
| EXPECT_EQ(seq.GetNext(), 0); |
| pool.Start(); |
| |
| // Add work while we're running. |
| pool.AddWork(&runner, 300); |
| |
| pool.JoinAll(); |
| |
| EXPECT_EQ(seq.GetNext(), 601); |
| |
| // We can reuse our pool. Verify that all 10 threads can actually run in |
| // parallel, so this test will only pass if there are actually 10 threads. |
| AtomicSequenceNumber seq2; |
| WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL, |
| WaitableEvent::InitialState::NOT_SIGNALED); |
| // Changing 9 to 10, for example, would cause us JoinAll() to never return. |
| VerifyPoolRunner verifier(&seq2, 9, &event); |
| pool.Start(); |
| |
| pool.AddWork(&verifier, 10); |
| |
| pool.JoinAll(); |
| EXPECT_EQ(seq2.GetNext(), 10); |
| } |
| |
| } // namespace base |