| // Copyright 2015 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Adapted from udp_socket_libevent.h |
| |
| #ifndef NET_SOCKET_UDP_SOCKET_STARBOARD_H_ |
| #define NET_SOCKET_UDP_SOCKET_STARBOARD_H_ |
| |
| #include "base/memory/ref_counted.h" |
| #include "base/message_loop/message_loop.h" |
| #include "base/timer/timer.h" |
| #include "net/base/completion_once_callback.h" |
| #include "net/base/datagram_buffer.h" |
| #include "net/base/io_buffer.h" |
| #include "net/base/ip_endpoint.h" |
| #include "net/base/net_errors.h" |
| #include "net/base/net_export.h" |
| #include "net/base/network_change_notifier.h" |
| #include "net/base/rand_callback.h" |
| #include "net/log/net_log.h" |
| #include "net/log/net_log_with_source.h" |
| #include "net/socket/datagram_socket.h" |
| #include "net/socket/diff_serv_code_point.h" |
| #include "net/socket/socket_descriptor.h" |
| #include "net/socket/socket_tag.h" |
| #include "net/traffic_annotation/network_traffic_annotation.h" |
| #include "starboard/common/socket.h" |
| |
| namespace net { |
| |
| // Sendresult is inspired by sendmmsg, but unlike sendmmsg it is not |
| // convenient to require that a positive |write_count| and a negative |
| // error code are mutually exclusive. |
| struct NET_EXPORT SendResult { |
| explicit SendResult(); |
| ~SendResult(); |
| SendResult(int rv, int write_count, DatagramBuffers buffers); |
| SendResult(SendResult& other) = delete; |
| SendResult& operator=(SendResult& other) = delete; |
| SendResult(SendResult&& other); |
| SendResult& operator=(SendResult&& other) = default; |
| int rv; |
| // number of successful writes. |
| int write_count; |
| DatagramBuffers buffers; |
| }; |
| |
| // Don't delay writes more than this. |
| const base::TimeDelta kWriteAsyncMsThreshold = |
| base::TimeDelta::FromMilliseconds(1); |
| // Prefer local if number of writes is not more than this. |
| const int kWriteAsyncMinBuffersThreshold = 2; |
| // Don't allow more than this many outstanding async writes. |
| const int kWriteAsyncMaxBuffersThreshold = 16; |
| // PostTask immediately when unwritten buffers reaches this. |
| const int kWriteAsyncPostBuffersThreshold = kWriteAsyncMaxBuffersThreshold / 2; |
| // Don't unblock writer unless pending async writes are less than this. |
| const int kWriteAsyncCallbackBuffersThreshold = kWriteAsyncMaxBuffersThreshold; |
| |
| // To allow mock |Send|/|Sendmsg| in testing. This has to be |
| // reference counted thread safe because |SendBuffers| may be invoked in |
| // another thread via PostTask*. |
| class NET_EXPORT UDPSocketStarboardSender |
| : public base::RefCountedThreadSafe<UDPSocketStarboardSender> { |
| public: |
| explicit UDPSocketStarboardSender(); |
| |
| SendResult SendBuffers(const SbSocket& socket, |
| DatagramBuffers buffers, |
| SbSocketAddress address); |
| |
| protected: |
| friend class base::RefCountedThreadSafe<UDPSocketStarboardSender>; |
| |
| virtual ~UDPSocketStarboardSender(); |
| virtual int Send(const SbSocket& socket, |
| const char* buf, |
| size_t len, |
| SbSocketAddress address) const; |
| |
| SendResult InternalSendBuffers(const SbSocket& socket, |
| DatagramBuffers buffers, |
| SbSocketAddress address) const; |
| |
| private: |
| UDPSocketStarboardSender(const UDPSocketStarboardSender&) = delete; |
| UDPSocketStarboardSender& operator=(const UDPSocketStarboardSender&) = delete; |
| }; |
| |
| class NET_EXPORT UDPSocketStarboard { |
| public: |
| UDPSocketStarboard(DatagramSocket::BindType bind_type, |
| net::NetLog* net_log, |
| const net::NetLogSource& source); |
| virtual ~UDPSocketStarboard(); |
| |
| // Opens the socket. |
| // Returns a net error code. |
| int Open(AddressFamily address_family); |
| |
| // Binds this socket to |network|. All data traffic on the socket will be sent |
| // and received via |network|. Must be called before Connect(). This call will |
| // fail if |network| has disconnected. Communication using this socket will |
| // fail if |network| disconnects. |
| // Returns a net error code. |
| int BindToNetwork(NetworkChangeNotifier::NetworkHandle network); |
| |
| // Connect the socket to the host at |address|. |
| // Should be called after Open(). |
| // Returns a net error code. |
| int Connect(const IPEndPoint& address); |
| |
| // Bind the address/port for this socket to |address|. This is generally |
| // only used on a server. Should be called after Open(). |
| // Returns a net error code. |
| int Bind(const IPEndPoint& address); |
| |
| // Close the socket. |
| void Close(); |
| |
| // Copy the remote udp address into |address| and return a network error code. |
| int GetPeerAddress(IPEndPoint* address) const; |
| |
| // Copy the local udp address into |address| and return a network error code. |
| // (similar to getsockname) |
| int GetLocalAddress(IPEndPoint* address) const; |
| |
| // IO: |
| // Multiple outstanding read requests are not supported. |
| // Full duplex mode (reading and writing at the same time) is supported |
| |
| // Reads from the socket. |
| // Only usable from the client-side of a UDP socket, after the socket |
| // has been connected. |
| int Read(IOBuffer* buf, int buf_len, CompletionOnceCallback callback); |
| |
| // Writes to the socket. |
| // Only usable from the client-side of a UDP socket, after the socket |
| // has been connected. |
| int Write(IOBuffer* buf, |
| int buf_len, |
| CompletionOnceCallback callback, |
| const NetworkTrafficAnnotationTag& traffic_annotation); |
| |
| // Refer to datagram_client_socket.h |
| int WriteAsync(DatagramBuffers buffers, |
| CompletionOnceCallback callback, |
| const NetworkTrafficAnnotationTag& traffic_annotation); |
| int WriteAsync(const char* buffer, |
| size_t buf_len, |
| CompletionOnceCallback callback, |
| const NetworkTrafficAnnotationTag& traffic_annotation); |
| |
| DatagramBuffers GetUnwrittenBuffers(); |
| |
| // Reads from a socket and receive sender address information. |
| // |buf| is the buffer to read data into. |
| // |buf_len| is the maximum amount of data to read. |
| // |address| is a buffer provided by the caller for receiving the sender |
| // address information about the received data. This buffer must be kept |
| // alive by the caller until the callback is placed. |
| // |callback| is the callback on completion of the RecvFrom. |
| // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. |
| // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address| |
| // alive until the callback is called. |
| int RecvFrom(IOBuffer* buf, |
| int buf_len, |
| IPEndPoint* address, |
| CompletionOnceCallback callback); |
| |
| // Sends to a socket with a particular destination. |
| // |buf| is the buffer to send. |
| // |buf_len| is the number of bytes to send. |
| // |address| is the recipient address. |
| // |callback| is the user callback function to call on complete. |
| // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. |
| // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address| |
| // alive until the callback is called. |
| int SendTo(IOBuffer* buf, |
| int buf_len, |
| const IPEndPoint& address, |
| CompletionOnceCallback callback); |
| |
| // Sets the receive buffer size (in bytes) for the socket. |
| // Returns a net error code. |
| int SetReceiveBufferSize(int32_t size); |
| |
| // Sets the send buffer size (in bytes) for the socket. |
| // Returns a net error code. |
| int SetSendBufferSize(int32_t size); |
| |
| // Requests that packets sent by this socket not be fragment, either locally |
| // by the host, or by routers (via the DF bit in the IPv4 packet header). |
| // May not be supported by all platforms. Returns a return a network error |
| // code if there was a problem, but the socket will still be usable. Can not |
| // return ERR_IO_PENDING. |
| int SetDoNotFragment(); |
| |
| // If |confirm| is true, then the MSG_CONFIRM flag will be passed to |
| // subsequent writes if it's supported by the platform. |
| void SetMsgConfirm(bool confirm); |
| |
| // Returns true if the socket is already connected or bound. |
| bool is_connected() const { return is_connected_; } |
| |
| const NetLogWithSource& NetLog() const { return net_log_; } |
| |
| // Call this to enable SO_REUSEADDR on the underlying socket. |
| // Should be called between Open() and Bind(). |
| // Returns a net error code. |
| int AllowAddressReuse(); |
| |
| // Call this to allow or disallow sending and receiving packets to and from |
| // broadcast addresses. |
| // Returns a net error code. |
| int SetBroadcast(bool broadcast); |
| |
| // Joins the multicast group. |
| // |group_address| is the group address to join, could be either |
| // an IPv4 or IPv6 address. |
| // Returns a net error code. |
| int JoinGroup(const IPAddress& group_address) const; |
| |
| // Leaves the multicast group. |
| // |group_address| is the group address to leave, could be either |
| // an IPv4 or IPv6 address. If the socket hasn't joined the group, |
| // it will be ignored. |
| // It's optional to leave the multicast group before destroying |
| // the socket. It will be done by the OS. |
| // Returns a net error code. |
| int LeaveGroup(const IPAddress& group_address) const; |
| |
| // Sets interface to use for multicast. If |interface_index| set to 0, |
| // default interface is used. |
| // Should be called before Bind(). |
| // Returns a net error code. |
| int SetMulticastInterface(uint32_t interface_index); |
| |
| // Sets the time-to-live option for UDP packets sent to the multicast |
| // group address. The default value of this option is 1. |
| // Cannot be negative or more than 255. |
| // Should be called before Bind(). |
| // Returns a net error code. |
| int SetMulticastTimeToLive(int time_to_live); |
| |
| // Sets the loopback flag for UDP socket. If this flag is true, the host |
| // will receive packets sent to the joined group from itself. |
| // The default value of this option is true. |
| // Should be called before Bind(). |
| // Returns a net error code. |
| // |
| // Note: the behavior of |SetMulticastLoopbackMode| is slightly |
| // different between Windows and Unix-like systems. The inconsistency only |
| // happens when there are more than one applications on the same host |
| // joined to the same multicast group while having different settings on |
| // multicast loopback mode. On Windows, the applications with loopback off |
| // will not RECEIVE the loopback packets; while on Unix-like systems, the |
| // applications with loopback off will not SEND the loopback packets to |
| // other applications on the same host. See MSDN: http://goo.gl/6vqbj |
| int SetMulticastLoopbackMode(bool loopback); |
| |
| // Sets the differentiated services flags on outgoing packets. May not |
| // do anything on some platforms. |
| // Returns a net error code. |
| int SetDiffServCodePoint(DiffServCodePoint dscp); |
| |
| // Resets the thread to be used for thread-safety checks. |
| void DetachFromThread(); |
| |
| // Apply |tag| to this socket. |
| void ApplySocketTag(const SocketTag& tag); |
| |
| void SetWriteAsyncEnabled(bool enabled) { write_async_enabled_ = enabled; } |
| bool WriteAsyncEnabled() { return write_async_enabled_; } |
| |
| void SetMaxPacketSize(size_t max_packet_size); |
| |
| void SetWriteMultiCoreEnabled(bool enabled) { |
| write_multi_core_enabled_ = enabled; |
| } |
| |
| void SetWriteBatchingActive(bool active) { write_batching_active_ = active; } |
| |
| void SetWriteAsyncMaxBuffers(int value) { |
| LOG(INFO) << "SetWriteAsyncMaxBuffers: " << value; |
| write_async_max_buffers_ = value; |
| } |
| |
| // Enables experimental optimization. This method should be called |
| // before the socket is used to read data for the first time. |
| void enable_experimental_recv_optimization() { |
| DCHECK(SbSocketIsValid(socket_)); |
| experimental_recv_optimization_enabled_ = true; |
| }; |
| |
| protected: |
| // Watcher for WriteAsync paths. |
| class WriteAsyncWatcher : public base::MessageLoopCurrentForIO::Watcher { |
| public: |
| explicit WriteAsyncWatcher(UDPSocketStarboard* socket) |
| : socket_(socket), watching_(false) {} |
| |
| // MessageLoopCurrentForIO::Watcher methods |
| |
| void OnSocketReadyToRead(SbSocket /*socket*/) override{}; |
| void OnSocketReadyToWrite(SbSocket /*socket*/) override; |
| |
| void set_watching(bool watching) { watching_ = watching; } |
| |
| bool watching() { return watching_; } |
| |
| private: |
| UDPSocketStarboard* const socket_; |
| bool watching_; |
| |
| DISALLOW_COPY_AND_ASSIGN(WriteAsyncWatcher); |
| }; |
| |
| void IncreaseWriteAsyncOutstanding(int increment) { |
| write_async_outstanding_ += increment; |
| } |
| |
| virtual bool InternalWatchSocket(); |
| virtual void InternalStopWatchingSocket(); |
| |
| void SetWriteCallback(CompletionOnceCallback callback) { |
| write_callback_ = std::move(callback); |
| } |
| |
| void DidSendBuffers(SendResult buffers); |
| void FlushPending(); |
| |
| std::unique_ptr<WriteAsyncWatcher> write_async_watcher_; |
| scoped_refptr<UDPSocketStarboardSender> sender_; |
| std::unique_ptr<DatagramBufferPool> datagram_buffer_pool_; |
| // |WriteAsync| pending writes, does not include buffers that have |
| // been |PostTask*|'d. |
| DatagramBuffers pending_writes_; |
| |
| private: |
| class ReadWatcher : public base::MessageLoopCurrentForIO::Watcher { |
| public: |
| explicit ReadWatcher(UDPSocketStarboard* socket) : socket_(socket) {} |
| |
| // MessageLoopCurrentForIO::Watcher methods |
| |
| void OnSocketReadyToRead(SbSocket /*socket*/) override; |
| void OnSocketReadyToWrite(SbSocket /*socket*/) override{}; |
| |
| private: |
| UDPSocketStarboard* const socket_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ReadWatcher); |
| }; |
| |
| class WriteWatcher : public base::MessageLoopCurrentForIO::Watcher { |
| public: |
| explicit WriteWatcher(UDPSocketStarboard* socket) : socket_(socket) {} |
| |
| // MessageLoopCurrentForIO::Watcher methods |
| |
| void OnSocketReadyToRead(SbSocket /*socket*/) override{}; |
| void OnSocketReadyToWrite(SbSocket /*socket*/) override; |
| |
| private: |
| UDPSocketStarboard* const socket_; |
| |
| DISALLOW_COPY_AND_ASSIGN(WriteWatcher); |
| }; |
| |
| int InternalWriteAsync(CompletionOnceCallback callback, |
| const NetworkTrafficAnnotationTag& traffic_annotation); |
| bool WatchSocket(); |
| void StopWatchingSocket(); |
| |
| void DoReadCallback(int rv); |
| void DoWriteCallback(int rv); |
| void DidCompleteRead(); |
| void DidCompleteWrite(); |
| |
| // Handles stats and logging. |result| is the number of bytes transferred, on |
| // success, or the net error code on failure. On success, LogRead takes in a |
| // sockaddr and its length, which are mandatory, while LogWrite takes in an |
| // optional IPEndPoint. |
| void LogRead(int result, const char* bytes, const IPEndPoint* address) const; |
| void LogWrite(int result, const char* bytes, const IPEndPoint* address) const; |
| |
| // Same as SendTo(), except that address is passed by pointer |
| // instead of by reference. It is called from Write() with |address| |
| // set to NULL. |
| int SendToOrWrite(IOBuffer* buf, |
| int buf_len, |
| const IPEndPoint* address, |
| CompletionOnceCallback callback); |
| |
| int InternalConnect(const IPEndPoint& address); |
| // Reads data from a UDP socket, if address is not nullptr, the sender's |
| // address will be copied to |*address|. |
| int InternalRecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address); |
| int InternalSendTo(IOBuffer* buf, int buf_len, const IPEndPoint* address); |
| |
| // Applies |socket_options_| to |socket_|. Should be called before |
| // Bind(). |
| int DoBind(const IPEndPoint& address); |
| int RandomBind(const IPAddress& address); |
| |
| // Helpers for |WriteAsync| |
| base::SequencedTaskRunner* GetTaskRunner(); |
| void OnWriteAsyncTimerFired(); |
| void LocalSendBuffers(); |
| void PostSendBuffers(); |
| int ResetLastAsyncResult(); |
| int ResetWrittenBytes(); |
| |
| SbSocket socket_; |
| bool is_connected_ = false; |
| |
| SbSocketAddressType address_type_; |
| |
| // Bitwise-or'd combination of SocketOptions. Specifies the set of |
| // options that should be applied to |socket_| before Bind(). |
| int socket_options_; |
| |
| // How to do source port binding, used only when UDPSocket is part of |
| // UDPClientSocket, since UDPServerSocket provides Bind. |
| DatagramSocket::BindType bind_type_; |
| |
| // These are mutable since they're just cached copies to make |
| // GetPeerAddress/GetLocalAddress smarter. |
| mutable std::unique_ptr<IPEndPoint> local_address_; |
| mutable std::unique_ptr<IPEndPoint> remote_address_; |
| |
| // The socket's SbSocketWaiter wrappers |
| base::MessageLoopCurrentForIO::SocketWatcher read_socket_watcher_; |
| base::MessageLoopCurrentForIO::SocketWatcher write_socket_watcher_; |
| |
| // The corresponding watchers for reads and writes. |
| ReadWatcher read_watcher_; |
| WriteWatcher write_watcher_; |
| |
| // Various bits to support |WriteAsync()|. |
| bool write_async_enabled_ = false; |
| bool write_batching_active_ = false; |
| bool write_multi_core_enabled_ = false; |
| int write_async_max_buffers_ = 16; |
| int written_bytes_ = 0; |
| |
| int last_async_result_; |
| base::RepeatingTimer write_async_timer_; |
| bool write_async_timer_running_; |
| // Total writes in flight, including those |PostTask*|'d. |
| int write_async_outstanding_; |
| |
| scoped_refptr<base::SequencedTaskRunner> task_runner_; |
| |
| // The buffer used by InternalRead() to retry Read requests |
| IOBuffer* read_buf_; |
| int read_buf_len_; |
| IPEndPoint* recv_from_address_; |
| |
| // The buffer used by InternalWrite() to retry Write requests |
| IOBuffer* write_buf_; |
| int write_buf_len_; |
| std::unique_ptr<IPEndPoint> send_to_address_; |
| |
| // External callback; called when read is complete. |
| CompletionOnceCallback read_callback_; |
| |
| // External callback; called when write is complete. |
| CompletionOnceCallback write_callback_; |
| |
| NetLogWithSource net_log_; |
| |
| // If set to true, the socket will use an optimized experimental code path. |
| // By default, the value is set to false. To use the optimization, the |
| // client of the socket has to opt-in by calling the |
| // enable_experimental_recv_optimization() method. |
| bool experimental_recv_optimization_enabled_ = false; |
| |
| THREAD_CHECKER(thread_checker_); |
| |
| // Used for alternate writes that are posted for concurrent execution. |
| base::WeakPtrFactory<UDPSocketStarboard> weak_factory_; |
| |
| DISALLOW_COPY_AND_ASSIGN(UDPSocketStarboard); |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_SOCKET_UDP_SOCKET_STARBOARD_H_ |