| # Copyright 2017 The Cobalt Authors. All Rights Reserved. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| # Set to true to build with DIAL support. |
| enable_in_app_dial = true |
| |
| # The source of EGL and GLES headers and libraries. |
| # Valid values (case and everything sensitive!): |
| # "none" - No EGL + GLES implementation is available on this platform. |
| # "system_gles3" - Use the system implementation of EGL + GLES3. The |
| # headers and libraries must be on the system include and |
| # link paths. |
| # "system_gles2" - Use the system implementation of EGL + GLES2. The |
| # headers and libraries must be on the system include and |
| # link paths. |
| # "glimp" - Cobalt's own EGL + GLES2 implementation. This requires a |
| # valid Glimp implementation for the platform. |
| # "angle" - A DirectX-to-OpenGL adaptation layer. This requires a valid |
| # ANGLE implementation for the platform. |
| # Choosing an unsupported value will result in a GYP error: |
| # "cobalt/renderer/egl_and_gles/egl_and_gles_<gl_type>.gyp not found" |
| gl_type = "system_gles3" |
| |
| # Use media source extension implementation that is conformed to the |
| # Candidate Recommendation of July 5th 2016. |
| cobalt_use_media_source_2016 = true |
| |
| # Use ASAN by default when building with Clang. |
| use_asan_by_default = true |
| |
| declare_args() { |
| # Set to true to enable distributed compilation using Goma. By default we |
| # use Goma for stub and linux. |
| use_goma = true |
| } |