| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Helper routines for the D3D11 texture format table. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D11_TEXTURE_FORMAT_TABLE_UTILS_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D11_TEXTURE_FORMAT_TABLE_UTILS_H_ |
| |
| #include "libANGLE/renderer/d3d/d3d11/Renderer11.h" |
| |
| namespace rx |
| { |
| |
| namespace d3d11 |
| { |
| |
| using FormatSupportFunction = bool (*)(const Renderer11DeviceCaps &); |
| |
| inline bool OnlyFL10Plus(const Renderer11DeviceCaps &deviceCaps) |
| { |
| return (deviceCaps.featureLevel >= D3D_FEATURE_LEVEL_10_0); |
| } |
| |
| inline bool OnlyFL9_3(const Renderer11DeviceCaps &deviceCaps) |
| { |
| return (deviceCaps.featureLevel == D3D_FEATURE_LEVEL_9_3); |
| } |
| |
| inline bool SupportsFormat(DXGI_FORMAT format, const Renderer11DeviceCaps &deviceCaps) |
| { |
| // Must support texture, SRV and RTV support |
| UINT mustSupport = D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_TEXTURECUBE | |
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE | D3D11_FORMAT_SUPPORT_MIP | |
| D3D11_FORMAT_SUPPORT_RENDER_TARGET; |
| |
| if (d3d11_gl::GetMaximumClientVersion(deviceCaps.featureLevel).major > 2) |
| { |
| mustSupport |= D3D11_FORMAT_SUPPORT_TEXTURE3D; |
| } |
| |
| bool fullSupport = false; |
| if (format == DXGI_FORMAT_B5G6R5_UNORM) |
| { |
| // All hardware that supports DXGI_FORMAT_B5G6R5_UNORM should support autogen mipmaps, but |
| // check anyway. |
| mustSupport |= D3D11_FORMAT_SUPPORT_MIP_AUTOGEN; |
| fullSupport = ((deviceCaps.B5G6R5support & mustSupport) == mustSupport); |
| } |
| else if (format == DXGI_FORMAT_B4G4R4A4_UNORM) |
| { |
| fullSupport = ((deviceCaps.B4G4R4A4support & mustSupport) == mustSupport); |
| } |
| else if (format == DXGI_FORMAT_B5G5R5A1_UNORM) |
| { |
| fullSupport = ((deviceCaps.B5G5R5A1support & mustSupport) == mustSupport); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| |
| // This means that ANGLE would like to use the entry in the map if the inputted DXGI format |
| // *IS* supported. |
| // e.g. the entry might map GL_RGB5_A1 to DXGI_FORMAT_B5G5R5A1, which should only be used if |
| // DXGI_FORMAT_B5G5R5A1 is supported. |
| // In this case, we should only return 'true' if the format *IS* supported. |
| return fullSupport; |
| } |
| |
| } // namespace d3d11 |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D11_TEXTURE_FORMAT_TABLE_UTILS_H_ |