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// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_D8_D8_H_
#define V8_D8_D8_H_
#include <iterator>
#include <map>
#include <memory>
#include <queue>
#include <string>
#include <unordered_map>
#include <vector>
#include "src/base/once.h"
#include "src/base/platform/time.h"
#include "src/d8/async-hooks-wrapper.h"
#include "src/strings/string-hasher.h"
#include "src/utils/allocation.h"
#include "src/utils/utils.h"
namespace v8 {
// A single counter in a counter collection.
class Counter {
static const int kMaxNameSize = 64;
int32_t* Bind(const char* name, bool histogram);
int32_t* ptr() { return &count_; }
int32_t count() { return count_; }
int32_t sample_total() { return sample_total_; }
bool is_histogram() { return is_histogram_; }
void AddSample(int32_t sample);
int32_t count_;
int32_t sample_total_;
bool is_histogram_;
uint8_t name_[kMaxNameSize];
// A set of counters and associated information. An instance of this
// class is stored directly in the memory-mapped counters file if
// the --map-counters options is used
class CounterCollection {
Counter* GetNextCounter();
static const unsigned kMaxCounters = 512;
uint32_t magic_number_;
uint32_t max_counters_;
uint32_t max_name_size_;
uint32_t counters_in_use_;
Counter counters_[kMaxCounters];
using CounterMap = std::unordered_map<std::string, Counter*>;
class SourceGroup {
: next_semaphore_(0),
end_offset_(0) {}
void Begin(char** argv, int offset) {
argv_ = const_cast<const char**>(argv);
begin_offset_ = offset;
void End(int offset) { end_offset_ = offset; }
// Returns true on success, false if an uncaught exception was thrown.
bool Execute(Isolate* isolate);
void StartExecuteInThread();
void WaitForThread();
void JoinThread();
class IsolateThread : public base::Thread {
explicit IsolateThread(SourceGroup* group);
void Run() override { group_->ExecuteInThread(); }
SourceGroup* group_;
void ExecuteInThread();
base::Semaphore next_semaphore_;
base::Semaphore done_semaphore_;
base::Thread* thread_;
void ExitShell(int exit_code);
Local<String> ReadFile(Isolate* isolate, const char* name);
const char** argv_;
int begin_offset_;
int end_offset_;
// The backing store of an ArrayBuffer or SharedArrayBuffer, after
// Externalize() has been called on it.
class ExternalizedContents {
explicit ExternalizedContents(const ArrayBuffer::Contents& contents)
: data_(contents.Data()),
deleter_data_(contents.DeleterData()) {}
explicit ExternalizedContents(const SharedArrayBuffer::Contents& contents)
: data_(contents.Data()),
deleter_data_(contents.DeleterData()) {}
ExternalizedContents(ExternalizedContents&& other) V8_NOEXCEPT
: data_(other.data_),
deleter_data_(other.deleter_data_) {
other.data_ = nullptr;
other.length_ = 0;
other.deleter_ = nullptr;
other.deleter_data_ = nullptr;
ExternalizedContents& operator=(ExternalizedContents&& other) V8_NOEXCEPT {
if (this != &other) {
data_ = other.data_;
length_ = other.length_;
deleter_ = other.deleter_;
deleter_data_ = other.deleter_data_;
other.data_ = nullptr;
other.length_ = 0;
other.deleter_ = nullptr;
other.deleter_data_ = nullptr;
return *this;
void* data_;
size_t length_;
ArrayBuffer::Contents::DeleterCallback deleter_;
void* deleter_data_;
class SerializationData {
SerializationData() : size_(0) {}
uint8_t* data() { return data_.get(); }
size_t size() { return size_; }
const std::vector<ArrayBuffer::Contents>& array_buffer_contents() {
return array_buffer_contents_;
const std::vector<SharedArrayBuffer::Contents>&
shared_array_buffer_contents() {
return shared_array_buffer_contents_;
const std::vector<WasmModuleObject::TransferrableModule>&
transferrable_modules() {
return transferrable_modules_;
struct DataDeleter {
void operator()(uint8_t* p) const { free(p); }
std::unique_ptr<uint8_t, DataDeleter> data_;
size_t size_;
std::vector<ArrayBuffer::Contents> array_buffer_contents_;
std::vector<SharedArrayBuffer::Contents> shared_array_buffer_contents_;
std::vector<WasmModuleObject::TransferrableModule> transferrable_modules_;
friend class Serializer;
class SerializationDataQueue {
void Enqueue(std::unique_ptr<SerializationData> data);
bool Dequeue(std::unique_ptr<SerializationData>* data);
bool IsEmpty();
void Clear();
base::Mutex mutex_;
std::vector<std::unique_ptr<SerializationData>> data_;
class Worker {
// Run the given script on this Worker. This function should only be called
// once, and should only be called by the thread that created the Worker.
void StartExecuteInThread(const char* script);
// Post a message to the worker's incoming message queue. The worker will
// take ownership of the SerializationData.
// This function should only be called by the thread that created the Worker.
void PostMessage(std::unique_ptr<SerializationData> data);
// Synchronously retrieve messages from the worker's outgoing message queue.
// If there is no message in the queue, block until a message is available.
// If there are no messages in the queue and the worker is no longer running,
// return nullptr.
// This function should only be called by the thread that created the Worker.
std::unique_ptr<SerializationData> GetMessage();
// Terminate the worker's event loop. Messages from the worker that have been
// queued can still be read via GetMessage().
// This function can be called by any thread.
void Terminate();
// Terminate and join the thread.
// This function can be called by any thread.
void WaitForThread();
class WorkerThread : public base::Thread {
explicit WorkerThread(Worker* worker)
: base::Thread(base::Thread::Options("WorkerThread")),
worker_(worker) {}
void Run() override { worker_->ExecuteInThread(); }
Worker* worker_;
void ExecuteInThread();
static void PostMessageOut(const v8::FunctionCallbackInfo<v8::Value>& args);
base::Semaphore in_semaphore_;
base::Semaphore out_semaphore_;
SerializationDataQueue in_queue_;
SerializationDataQueue out_queue_;
base::Thread* thread_;
char* script_;
base::Atomic32 running_;
class PerIsolateData {
explicit PerIsolateData(Isolate* isolate);
inline static PerIsolateData* Get(Isolate* isolate) {
return reinterpret_cast<PerIsolateData*>(isolate->GetData(0));
class RealmScope {
explicit RealmScope(PerIsolateData* data);
PerIsolateData* data_;
inline void SetTimeout(Local<Function> callback, Local<Context> context);
inline MaybeLocal<Function> GetTimeoutCallback();
inline MaybeLocal<Context> GetTimeoutContext();
AsyncHooks* GetAsyncHooks() { return async_hooks_wrapper_; }
friend class Shell;
friend class RealmScope;
Isolate* isolate_;
int realm_count_;
int realm_current_;
int realm_switch_;
Global<Context>* realms_;
Global<Value> realm_shared_;
std::queue<Global<Function>> set_timeout_callbacks_;
std::queue<Global<Context>> set_timeout_contexts_;
AsyncHooks* async_hooks_wrapper_;
int RealmIndexOrThrow(const v8::FunctionCallbackInfo<v8::Value>& args,
int arg_offset);
int RealmFind(Local<Context> context);
class ShellOptions {
enum CodeCacheOptions {
~ShellOptions() { delete[] isolate_sources; }
bool send_idle_notification = false;
bool invoke_weak_callbacks = false;
bool omit_quit = false;
bool wait_for_wasm = true;
bool stress_opt = false;
bool stress_deopt = false;
int stress_runs = 1;
bool interactive_shell = false;
bool test_shell = false;
bool expected_to_throw = false;
bool mock_arraybuffer_allocator = false;
size_t mock_arraybuffer_allocator_limit = 0;
bool enable_inspector = false;
int num_isolates = 1;
v8::ScriptCompiler::CompileOptions compile_options =
bool stress_background_compile = false;
CodeCacheOptions code_cache_options = CodeCacheOptions::kNoProduceCache;
SourceGroup* isolate_sources = nullptr;
const char* icu_data_file = nullptr;
const char* icu_locale = nullptr;
const char* natives_blob = nullptr;
const char* snapshot_blob = nullptr;
bool trace_enabled = false;
const char* trace_path = nullptr;
const char* trace_config = nullptr;
const char* lcov_file = nullptr;
bool disable_in_process_stack_traces = false;
int read_from_tcp_port = -1;
bool enable_os_system = false;
bool quiet_load = false;
int thread_pool_size = 0;
bool stress_delay_tasks = false;
std::vector<const char*> arguments;
bool include_arguments = true;
class Shell : public i::AllStatic {
enum PrintResult : bool { kPrintResult = true, kNoPrintResult = false };
enum ReportExceptions : bool {
kReportExceptions = true,
kNoReportExceptions = false
enum ProcessMessageQueue : bool {
kProcessMessageQueue = true,
kNoProcessMessageQueue = false
static bool ExecuteString(Isolate* isolate, Local<String> source,
Local<Value> name, PrintResult print_result,
ReportExceptions report_exceptions,
ProcessMessageQueue process_message_queue);
static bool ExecuteModule(Isolate* isolate, const char* file_name);
static void ReportException(Isolate* isolate, TryCatch* try_catch);
static Local<String> ReadFile(Isolate* isolate, const char* name);
static Local<Context> CreateEvaluationContext(Isolate* isolate);
static int RunMain(Isolate* isolate, int argc, char* argv[], bool last_run);
static int Main(int argc, char* argv[]);
static void Exit(int exit_code);
static void OnExit(Isolate* isolate);
static void CollectGarbage(Isolate* isolate);
static bool EmptyMessageQueues(Isolate* isolate);
static bool CompleteMessageLoop(Isolate* isolate);
static std::unique_ptr<SerializationData> SerializeValue(
Isolate* isolate, Local<Value> value, Local<Value> transfer);
static MaybeLocal<Value> DeserializeValue(
Isolate* isolate, std::unique_ptr<SerializationData> data);
static void CleanupWorkers();
static int* LookupCounter(const char* name);
static void* CreateHistogram(const char* name, int min, int max,
size_t buckets);
static void AddHistogramSample(void* histogram, int sample);
static void MapCounters(v8::Isolate* isolate, const char* name);
static void PerformanceNow(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmCurrent(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmOwner(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmGlobal(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmCreate(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmNavigate(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmCreateAllowCrossRealmAccess(
const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmDetachGlobal(
const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmDispose(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmSwitch(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmEval(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RealmSharedGet(Local<String> property,
const PropertyCallbackInfo<Value>& info);
static void RealmSharedSet(Local<String> property, Local<Value> value,
const PropertyCallbackInfo<void>& info);
static void AsyncHooksCreateHook(
const v8::FunctionCallbackInfo<v8::Value>& args);
static void AsyncHooksExecutionAsyncId(
const v8::FunctionCallbackInfo<v8::Value>& args);
static void AsyncHooksTriggerAsyncId(
const v8::FunctionCallbackInfo<v8::Value>& args);
static void Print(const v8::FunctionCallbackInfo<v8::Value>& args);
static void PrintErr(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Write(const v8::FunctionCallbackInfo<v8::Value>& args);
static void WaitUntilDone(const v8::FunctionCallbackInfo<v8::Value>& args);
static void NotifyDone(const v8::FunctionCallbackInfo<v8::Value>& args);
static void QuitOnce(v8::FunctionCallbackInfo<v8::Value>* args);
static void Quit(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Version(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Read(const v8::FunctionCallbackInfo<v8::Value>& args);
static void ReadBuffer(const v8::FunctionCallbackInfo<v8::Value>& args);
static Local<String> ReadFromStdin(Isolate* isolate);
static void ReadLine(const v8::FunctionCallbackInfo<v8::Value>& args) {
static void Load(const v8::FunctionCallbackInfo<v8::Value>& args);
static void SetTimeout(const v8::FunctionCallbackInfo<v8::Value>& args);
static void WorkerNew(const v8::FunctionCallbackInfo<v8::Value>& args);
static void WorkerPostMessage(
const v8::FunctionCallbackInfo<v8::Value>& args);
static void WorkerGetMessage(const v8::FunctionCallbackInfo<v8::Value>& args);
static void WorkerTerminate(const v8::FunctionCallbackInfo<v8::Value>& args);
// The OS object on the global object contains methods for performing
// operating system calls:
// os.system("program_name", ["arg1", "arg2", ...], timeout1, timeout2) will
// run the command, passing the arguments to the program. The standard output
// of the program will be picked up and returned as a multiline string. If
// timeout1 is present then it should be a number. -1 indicates no timeout
// and a positive number is used as a timeout in milliseconds that limits the
// time spent waiting between receiving output characters from the program.
// timeout2, if present, should be a number indicating the limit in
// milliseconds on the total running time of the program. Exceptions are
// thrown on timeouts or other errors or if the exit status of the program
// indicates an error.
// os.chdir(dir) changes directory to the given directory. Throws an
// exception/ on error.
// os.setenv(variable, value) sets an environment variable. Repeated calls to
// this method leak memory due to the API of setenv in the standard C library.
// os.umask(alue) calls the umask system call and returns the old umask.
// os.mkdirp(name, mask) creates a directory. The mask (if present) is anded
// with the current umask. Intermediate directories are created if necessary.
// An exception is not thrown if the directory already exists. Analogous to
// the "mkdir -p" command.
static void System(const v8::FunctionCallbackInfo<v8::Value>& args);
static void ChangeDirectory(const v8::FunctionCallbackInfo<v8::Value>& args);
static void SetEnvironment(const v8::FunctionCallbackInfo<v8::Value>& args);
static void UnsetEnvironment(const v8::FunctionCallbackInfo<v8::Value>& args);
static void SetUMask(const v8::FunctionCallbackInfo<v8::Value>& args);
static void MakeDirectory(const v8::FunctionCallbackInfo<v8::Value>& args);
static void RemoveDirectory(const v8::FunctionCallbackInfo<v8::Value>& args);
static MaybeLocal<Promise> HostImportModuleDynamically(
Local<Context> context, Local<ScriptOrModule> referrer,
Local<String> specifier);
static void HostInitializeImportMetaObject(Local<Context> context,
Local<Module> module,
Local<Object> meta);
// Data is of type DynamicImportData*. We use void* here to be able
// to conform with MicrotaskCallback interface and enqueue this
// function in the microtask queue.
static void DoHostImportModuleDynamically(void* data);
static void AddOSMethods(v8::Isolate* isolate,
Local<ObjectTemplate> os_template);
static const char* kPrompt;
static ShellOptions options;
static ArrayBuffer::Allocator* array_buffer_allocator;
static void SetWaitUntilDone(Isolate* isolate, bool value);
static char* ReadCharsFromTcpPort(const char* name, int* size_out);
static void set_script_executed() {; }
static bool use_interactive_shell() {
return (options.interactive_shell || !script_executed_.load()) &&
static Global<Context> evaluation_context_;
static base::OnceType quit_once_;
static Global<Function> stringify_function_;
static const char* stringify_source_;
static CounterMap* counter_map_;
// We statically allocate a set of local counters to be used if we
// don't want to store the stats in a memory-mapped file
static CounterCollection local_counters_;
static CounterCollection* counters_;
static base::OS::MemoryMappedFile* counters_file_;
static base::LazyMutex context_mutex_;
static const base::TimeTicks kInitialTicks;
static base::LazyMutex workers_mutex_; // Guards the following members.
static bool allow_new_workers_;
static std::vector<Worker*> workers_;
static std::vector<ExternalizedContents> externalized_contents_;
// Multiple isolates may update this flag concurrently.
static std::atomic<bool> script_executed_;
static void WriteIgnitionDispatchCountersFile(v8::Isolate* isolate);
// Append LCOV coverage data to file.
static void WriteLcovData(v8::Isolate* isolate, const char* file);
static Counter* GetCounter(const char* name, bool is_histogram);
static Local<String> Stringify(Isolate* isolate, Local<Value> value);
static void Initialize(Isolate* isolate);
static void RunShell(Isolate* isolate);
static bool SetOptions(int argc, char* argv[]);
static Local<ObjectTemplate> CreateGlobalTemplate(Isolate* isolate);
static MaybeLocal<Context> CreateRealm(
const v8::FunctionCallbackInfo<v8::Value>& args, int index,
v8::MaybeLocal<Value> global_object);
static void DisposeRealm(const v8::FunctionCallbackInfo<v8::Value>& args,
int index);
static MaybeLocal<Module> FetchModuleTree(v8::Local<v8::Context> context,
const std::string& file_name);
static ScriptCompiler::CachedData* LookupCodeCache(Isolate* isolate,
Local<Value> name);
static void StoreInCodeCache(Isolate* isolate, Local<Value> name,
const ScriptCompiler::CachedData* data);
// We may have multiple isolates running concurrently, so the access to
// the isolate_status_ needs to be concurrency-safe.
static base::LazyMutex isolate_status_lock_;
static std::map<Isolate*, bool> isolate_status_;
static base::LazyMutex cached_code_mutex_;
static std::map<std::string, std::unique_ptr<ScriptCompiler::CachedData>>
} // namespace v8
#endif // V8_D8_D8_H_