| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/audio/clockless_audio_sink.h" |
| |
| #include <memory> |
| |
| #include "base/bind.h" |
| #include "base/location.h" |
| #include "base/single_thread_task_runner.h" |
| #include "base/threading/sequenced_task_runner_handle.h" |
| #include "base/threading/simple_thread.h" |
| #include "media/base/audio_hash.h" |
| |
| namespace media { |
| |
| // Internal to ClocklessAudioSink. Class is used to call Render() on a seperate |
| // thread, running as fast as it can read the data. |
| class ClocklessAudioSinkThread : public base::DelegateSimpleThread::Delegate { |
| public: |
| ClocklessAudioSinkThread(const AudioParameters& params, |
| AudioRendererSink::RenderCallback* callback, |
| bool hashing) |
| : callback_(callback), |
| audio_bus_(AudioBus::Create(params)), |
| stop_event_(new base::WaitableEvent( |
| base::WaitableEvent::ResetPolicy::AUTOMATIC, |
| base::WaitableEvent::InitialState::NOT_SIGNALED)) { |
| if (hashing) |
| audio_hash_ = std::make_unique<AudioHash>(); |
| } |
| |
| void Start() { |
| stop_event_->Reset(); |
| thread_ = std::make_unique<base::DelegateSimpleThread>( |
| this, "ClocklessAudioSink"); |
| thread_->Start(); |
| } |
| |
| // Generate a signal to stop calling Render(). |
| base::TimeDelta Stop() { |
| stop_event_->Signal(); |
| thread_->Join(); |
| return playback_time_; |
| } |
| |
| std::string GetAudioHash() { |
| DCHECK(audio_hash_); |
| return audio_hash_->ToString(); |
| } |
| |
| private: |
| // Call Render() repeatedly, keeping track of the rendering time. |
| void Run() override { |
| base::TimeTicks start; |
| while (!stop_event_->IsSignaled()) { |
| const int frames_received = callback_->Render( |
| base::TimeDelta(), base::TimeTicks::Now(), 0, audio_bus_.get()); |
| DCHECK_GE(frames_received, 0); |
| if (audio_hash_) |
| audio_hash_->Update(audio_bus_.get(), frames_received); |
| if (!frames_received) { |
| // No data received, so let other threads run to provide data. |
| base::PlatformThread::YieldCurrentThread(); |
| } else if (start.is_null()) { |
| // First time we processed some audio, so record the starting time. |
| start = base::TimeTicks::Now(); |
| } else { |
| // Keep track of the last time data was rendered. |
| playback_time_ = base::TimeTicks::Now() - start; |
| } |
| } |
| } |
| |
| AudioRendererSink::RenderCallback* callback_; |
| std::unique_ptr<AudioBus> audio_bus_; |
| std::unique_ptr<base::WaitableEvent> stop_event_; |
| std::unique_ptr<base::DelegateSimpleThread> thread_; |
| base::TimeDelta playback_time_; |
| std::unique_ptr<AudioHash> audio_hash_; |
| }; |
| |
| ClocklessAudioSink::ClocklessAudioSink() |
| : ClocklessAudioSink(OutputDeviceInfo()) {} |
| |
| ClocklessAudioSink::ClocklessAudioSink(const OutputDeviceInfo& device_info) |
| : device_info_(device_info), |
| initialized_(false), |
| playing_(false), |
| hashing_(false), |
| is_optimized_for_hw_params_(true) {} |
| |
| ClocklessAudioSink::~ClocklessAudioSink() = default; |
| |
| void ClocklessAudioSink::Initialize(const AudioParameters& params, |
| RenderCallback* callback) { |
| DCHECK(!initialized_); |
| thread_ = |
| std::make_unique<ClocklessAudioSinkThread>(params, callback, hashing_); |
| initialized_ = true; |
| } |
| |
| void ClocklessAudioSink::Start() { |
| DCHECK(initialized_); |
| DCHECK(!playing_); |
| } |
| |
| void ClocklessAudioSink::Stop() { |
| if (initialized_) |
| Pause(); |
| } |
| |
| void ClocklessAudioSink::Flush() {} |
| |
| void ClocklessAudioSink::Play() { |
| DCHECK(initialized_); |
| |
| if (playing_) |
| return; |
| |
| playing_ = true; |
| thread_->Start(); |
| } |
| |
| void ClocklessAudioSink::Pause() { |
| DCHECK(initialized_); |
| |
| if (!playing_) |
| return; |
| |
| playing_ = false; |
| playback_time_ = thread_->Stop(); |
| } |
| |
| bool ClocklessAudioSink::SetVolume(double volume) { |
| // Audio is always muted. |
| return volume == 0.0; |
| } |
| |
| OutputDeviceInfo ClocklessAudioSink::GetOutputDeviceInfo() { |
| return device_info_; |
| } |
| |
| void ClocklessAudioSink::GetOutputDeviceInfoAsync(OutputDeviceInfoCB info_cb) { |
| base::SequencedTaskRunnerHandle::Get()->PostTask( |
| FROM_HERE, base::BindOnce(std::move(info_cb), device_info_)); |
| } |
| |
| bool ClocklessAudioSink::IsOptimizedForHardwareParameters() { |
| return is_optimized_for_hw_params_; |
| } |
| |
| bool ClocklessAudioSink::CurrentThreadIsRenderingThread() { |
| NOTIMPLEMENTED(); |
| return false; |
| } |
| |
| void ClocklessAudioSink::StartAudioHashForTesting() { |
| DCHECK(!initialized_); |
| hashing_ = true; |
| } |
| |
| std::string ClocklessAudioSink::GetAudioHashForTesting() { |
| return thread_ && hashing_ ? thread_->GetAudioHash() : std::string(); |
| } |
| |
| void ClocklessAudioSink::SetIsOptimizedForHardwareParametersForTesting( |
| bool value) { |
| is_optimized_for_hw_params_ = value; |
| } |
| |
| } // namespace media |