| /* |
| * Copyright 2019 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/GrTextureResolveRenderTask.h" |
| |
| #include "src/gpu/GrGpu.h" |
| #include "src/gpu/GrMemoryPool.h" |
| #include "src/gpu/GrOpFlushState.h" |
| #include "src/gpu/GrRenderTarget.h" |
| #include "src/gpu/GrResourceAllocator.h" |
| #include "src/gpu/GrTexturePriv.h" |
| |
| GrTextureResolveRenderTask::~GrTextureResolveRenderTask() { |
| for (const auto& resolve : fResolves) { |
| // Ensure the proxy doesn't keep hold of a dangling back pointer. |
| resolve.fProxy->setLastRenderTask(nullptr); |
| } |
| } |
| |
| void GrTextureResolveRenderTask::addProxy( |
| sk_sp<GrSurfaceProxy> proxyHolder, GrSurfaceProxy::ResolveFlags flags, const GrCaps& caps) { |
| fResolves.emplace_back(std::move(proxyHolder), flags); |
| GrSurfaceProxy* proxy = fResolves.back().fProxy.get(); |
| |
| // Ensure the last render task that operated on the proxy is closed. That's where msaa and |
| // mipmaps should have been marked dirty. |
| SkASSERT(!proxy->getLastRenderTask() || proxy->getLastRenderTask()->isClosed()); |
| SkASSERT(GrSurfaceProxy::ResolveFlags::kNone != flags); |
| |
| if (GrSurfaceProxy::ResolveFlags::kMSAA & flags) { |
| GrRenderTargetProxy* renderTargetProxy = proxy->asRenderTargetProxy(); |
| SkASSERT(renderTargetProxy); |
| SkASSERT(renderTargetProxy->isMSAADirty()); |
| fResolves.back().fMSAAResolveRect = renderTargetProxy->msaaDirtyRect(); |
| renderTargetProxy->markMSAAResolved(); |
| } |
| |
| if (GrSurfaceProxy::ResolveFlags::kMipMaps & flags) { |
| GrTextureProxy* textureProxy = proxy->asTextureProxy(); |
| SkASSERT(GrMipMapped::kYes == textureProxy->mipMapped()); |
| SkASSERT(textureProxy->mipMapsAreDirty()); |
| textureProxy->markMipMapsClean(); |
| } |
| |
| // Add the proxy as a dependency: We will read the existing contents of this texture while |
| // generating mipmap levels and/or resolving MSAA. |
| this->addDependency(proxy, GrMipMapped::kNo, GrTextureResolveManager(nullptr), caps); |
| proxy->setLastRenderTask(this); |
| } |
| |
| void GrTextureResolveRenderTask::gatherProxyIntervals(GrResourceAllocator* alloc) const { |
| // This renderTask doesn't have "normal" ops, however we still need to add intervals so |
| // fEndOfOpsTaskOpIndices will remain in sync. We create fake op#'s to capture the fact that we |
| // manipulate the resolve proxies. |
| auto fakeOp = alloc->curOp(); |
| for (const auto& resolve : fResolves) { |
| alloc->addInterval(resolve.fProxy.get(), fakeOp, fakeOp, |
| GrResourceAllocator::ActualUse::kYes); |
| } |
| alloc->incOps(); |
| } |
| |
| bool GrTextureResolveRenderTask::onExecute(GrOpFlushState* flushState) { |
| // Resolve all msaa back-to-back, before regenerating mipmaps. |
| for (const auto& resolve : fResolves) { |
| if (GrSurfaceProxy::ResolveFlags::kMSAA & resolve.fFlags) { |
| // peekRenderTarget might be null if there was an instantiation error. |
| if (GrRenderTarget* renderTarget = resolve.fProxy->peekRenderTarget()) { |
| flushState->gpu()->resolveRenderTarget(renderTarget, resolve.fMSAAResolveRect, |
| resolve.fProxy->origin(), |
| GrGpu::ForExternalIO::kNo); |
| } |
| } |
| } |
| // Regenerate all mipmaps back-to-back. |
| for (const auto& resolve : fResolves) { |
| if (GrSurfaceProxy::ResolveFlags::kMipMaps & resolve.fFlags) { |
| // peekTexture might be null if there was an instantiation error. |
| GrTexture* texture = resolve.fProxy->peekTexture(); |
| if (texture && texture->texturePriv().mipMapsAreDirty()) { |
| flushState->gpu()->regenerateMipMapLevels(texture); |
| SkASSERT(!texture->texturePriv().mipMapsAreDirty()); |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| #ifdef SK_DEBUG |
| void GrTextureResolveRenderTask::visitProxies_debugOnly(const VisitSurfaceProxyFunc& fn) const { |
| for (const auto& resolve : fResolves) { |
| fn(resolve.fProxy.get(), GrMipMapped::kNo); |
| } |
| } |
| #endif |