| /* |
| * Copyright 2019 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/dawn/GrDawnProgramDataManager.h" |
| |
| #include "src/gpu/dawn/GrDawnGpu.h" |
| |
| GrDawnProgramDataManager::GrDawnProgramDataManager(const UniformInfoArray& uniforms, |
| uint32_t geometryUniformSize, |
| uint32_t fragmentUniformSize) |
| : fGeometryUniformSize(geometryUniformSize) |
| , fFragmentUniformSize(fragmentUniformSize) |
| , fGeometryUniformsDirty(false) |
| , fFragmentUniformsDirty(false) { |
| fGeometryUniformData.reset(geometryUniformSize); |
| fFragmentUniformData.reset(fragmentUniformSize); |
| memset(fGeometryUniformData.get(), 0, fGeometryUniformSize); |
| memset(fFragmentUniformData.get(), 0, fFragmentUniformSize); |
| int count = uniforms.count(); |
| fUniforms.push_back_n(count); |
| // We must add uniforms in same order is the UniformInfoArray so that UniformHandles already |
| // owned by other objects will still match up here. |
| for (int i = 0; i < count; i++) { |
| Uniform& uniform = fUniforms[i]; |
| const GrDawnUniformHandler::UniformInfo uniformInfo = uniforms[i]; |
| SkDEBUGCODE( |
| uniform.fArrayCount = uniformInfo.fVar.getArrayCount(); |
| uniform.fType = uniformInfo.fVar.getType(); |
| ); |
| |
| if (!(kFragment_GrShaderFlag & uniformInfo.fVisibility)) { |
| uniform.fBinding = GrDawnUniformHandler::kGeometryBinding; |
| } else { |
| SkASSERT(kFragment_GrShaderFlag == uniformInfo.fVisibility); |
| uniform.fBinding = GrDawnUniformHandler::kFragBinding; |
| } |
| uniform.fOffset = uniformInfo.fUBOOffset; |
| } |
| } |
| |
| void* GrDawnProgramDataManager::getBufferPtrAndMarkDirty(const Uniform& uni) const { |
| void* buffer; |
| if (GrDawnUniformHandler::kGeometryBinding == uni.fBinding) { |
| buffer = fGeometryUniformData.get(); |
| fGeometryUniformsDirty = true; |
| } else { |
| SkASSERT(GrDawnUniformHandler::kFragBinding == uni.fBinding); |
| buffer = fFragmentUniformData.get(); |
| fFragmentUniformsDirty = true; |
| } |
| buffer = static_cast<char*>(buffer)+uni.fOffset; |
| return buffer; |
| } |
| |
| void GrDawnProgramDataManager::set1i(UniformHandle u, int32_t i) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| memcpy(buffer, &i, sizeof(int32_t)); |
| } |
| |
| void GrDawnProgramDataManager::set1iv(UniformHandle u, int arrayCount, const int32_t v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| uint32_t* buffer = static_cast<uint32_t*>(this->getBufferPtrAndMarkDirty(uni)); |
| for (int i = 0; i < arrayCount; ++i) { |
| const int32_t* curVec = &v[i]; |
| memcpy(buffer, curVec, sizeof(int32_t)); |
| buffer += 4; |
| } |
| } |
| |
| void GrDawnProgramDataManager::set2i(UniformHandle u, int32_t i0, int32_t i1) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| int32_t v[2] = { i0, i1 }; |
| memcpy(buffer, v, 2 * sizeof(int32_t)); |
| } |
| |
| void GrDawnProgramDataManager::set2iv(UniformHandle u, int arrayCount, const int32_t v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| uint32_t* buffer = static_cast<uint32_t*>(this->getBufferPtrAndMarkDirty(uni)); |
| for (int i = 0; i < arrayCount; ++i) { |
| const int32_t* curVec = &v[2 * i]; |
| memcpy(buffer, curVec, 2 * sizeof(int32_t)); |
| buffer += 4; |
| } |
| } |
| |
| void GrDawnProgramDataManager::set3i(UniformHandle u, int32_t i0, int32_t i1, int32_t i2) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| int32_t v[3] = { i0, i1, i2 }; |
| memcpy(buffer, v, 3 * sizeof(int32_t)); |
| } |
| |
| void GrDawnProgramDataManager::set3iv(UniformHandle u, int arrayCount, const int32_t v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| uint32_t* buffer = static_cast<uint32_t*>(this->getBufferPtrAndMarkDirty(uni)); |
| for (int i = 0; i < arrayCount; ++i) { |
| const int32_t* curVec = &v[3 * i]; |
| memcpy(buffer, curVec, 3 * sizeof(int32_t)); |
| buffer += 4; |
| } |
| } |
| |
| void GrDawnProgramDataManager::set4i(UniformHandle u, |
| int32_t i0, |
| int32_t i1, |
| int32_t i2, |
| int32_t i3) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| int32_t v[4] = { i0, i1, i2, i3 }; |
| memcpy(buffer, v, sizeof(v)); |
| } |
| |
| void GrDawnProgramDataManager::set4iv(UniformHandle u, int arrayCount, const int32_t v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| uint32_t* buffer = static_cast<uint32_t*>(this->getBufferPtrAndMarkDirty(uni)); |
| for (int i = 0; i < arrayCount; ++i) { |
| const int32_t* curVec = &v[4 * i]; |
| memcpy(buffer, curVec, 4 * sizeof(int32_t)); |
| buffer += 4; |
| } |
| } |
| |
| void GrDawnProgramDataManager::set1f(UniformHandle u, float v0) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| memcpy(buffer, &v0, sizeof(float)); |
| } |
| |
| void GrDawnProgramDataManager::set1fv(UniformHandle u, int arrayCount, const float v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| for (int i = 0; i < arrayCount; ++i) { |
| const float* curVec = &v[i]; |
| memcpy(buffer, curVec, sizeof(float)); |
| buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| } |
| } |
| |
| void GrDawnProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| float v[2] = { v0, v1 }; |
| memcpy(buffer, v, 2 * sizeof(float)); |
| } |
| |
| void GrDawnProgramDataManager::set2fv(UniformHandle u, int arrayCount, const float v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| for (int i = 0; i < arrayCount; ++i) { |
| const float* curVec = &v[2 * i]; |
| memcpy(buffer, curVec, 2 * sizeof(float)); |
| buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| } |
| } |
| |
| void GrDawnProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| float v[3] = { v0, v1, v2 }; |
| memcpy(buffer, v, 3 * sizeof(float)); |
| } |
| |
| void GrDawnProgramDataManager::set3fv(UniformHandle u, int arrayCount, const float v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| for (int i = 0; i < arrayCount; ++i) { |
| const float* curVec = &v[3 * i]; |
| memcpy(buffer, curVec, 3 * sizeof(float)); |
| buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| } |
| } |
| |
| void GrDawnProgramDataManager::set4f(UniformHandle u, |
| float v0, |
| float v1, |
| float v2, |
| float v3) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| float v[4] = { v0, v1, v2, v3 }; |
| memcpy(buffer, v, 4 * sizeof(float)); |
| } |
| |
| void GrDawnProgramDataManager::set4fv(UniformHandle u, int arrayCount, const float v[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| memcpy(buffer, v, arrayCount * 4 * sizeof(float)); |
| } |
| |
| void GrDawnProgramDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const { |
| this->setMatrices<2>(u, 1, matrix); |
| } |
| |
| void GrDawnProgramDataManager::setMatrix2fv(UniformHandle u, |
| int arrayCount, |
| const float m[]) const { |
| this->setMatrices<2>(u, arrayCount, m); |
| } |
| |
| void GrDawnProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const { |
| this->setMatrices<3>(u, 1, matrix); |
| } |
| |
| void GrDawnProgramDataManager::setMatrix3fv(UniformHandle u, |
| int arrayCount, |
| const float m[]) const { |
| this->setMatrices<3>(u, arrayCount, m); |
| } |
| |
| void GrDawnProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { |
| this->setMatrices<4>(u, 1, matrix); |
| } |
| |
| void GrDawnProgramDataManager::setMatrix4fv(UniformHandle u, |
| int arrayCount, |
| const float m[]) const { |
| this->setMatrices<4>(u, arrayCount, m); |
| } |
| |
| template<int N> struct set_uniform_matrix; |
| |
| template<int N> inline void GrDawnProgramDataManager::setMatrices(UniformHandle u, |
| int arrayCount, |
| const float matrices[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| void* buffer; |
| if (GrDawnUniformHandler::kGeometryBinding == uni.fBinding) { |
| buffer = fGeometryUniformData.get(); |
| fGeometryUniformsDirty = true; |
| } else { |
| SkASSERT(GrDawnUniformHandler::kFragBinding == uni.fBinding); |
| buffer = fFragmentUniformData.get(); |
| fFragmentUniformsDirty = true; |
| } |
| |
| set_uniform_matrix<N>::set(buffer, uni.fOffset, arrayCount, matrices); |
| } |
| |
| template<int N> struct set_uniform_matrix { |
| inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) { |
| GR_STATIC_ASSERT(sizeof(float) == 4); |
| buffer = static_cast<char*>(buffer) + uniformOffset; |
| for (int i = 0; i < count; ++i) { |
| const float* matrix = &matrices[N * N * i]; |
| for (int j = 0; j < N; ++j) { |
| memcpy(buffer, &matrix[j * N], N * sizeof(float)); |
| buffer = static_cast<char*>(buffer) + 4 * sizeof(float); |
| } |
| } |
| } |
| }; |
| |
| template<> struct set_uniform_matrix<4> { |
| inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) { |
| GR_STATIC_ASSERT(sizeof(float) == 4); |
| buffer = static_cast<char*>(buffer) + uniformOffset; |
| memcpy(buffer, matrices, count * 16 * sizeof(float)); |
| } |
| }; |
| |
| void GrDawnProgramDataManager::uploadUniformBuffers(GrDawnGpu* gpu, |
| GrDawnRingBuffer::Slice geometryBuffer, |
| GrDawnRingBuffer::Slice fragmentBuffer) const { |
| dawn::Buffer geom = geometryBuffer.fBuffer; |
| uint32_t geomOffset = geometryBuffer.fOffset; |
| dawn::Buffer frag = fragmentBuffer.fBuffer; |
| uint32_t fragOffset = fragmentBuffer.fOffset; |
| auto copyEncoder = gpu->getCopyEncoder(); |
| if (geom && fGeometryUniformsDirty) { |
| GrDawnStagingBuffer* stagingBuffer = gpu->getStagingBuffer(fGeometryUniformSize); |
| memcpy(stagingBuffer->fData, fGeometryUniformData.get(), fGeometryUniformSize); |
| stagingBuffer->fBuffer.Unmap(); |
| copyEncoder |
| .CopyBufferToBuffer(stagingBuffer->fBuffer, 0, geom, geomOffset, fGeometryUniformSize); |
| } |
| if (frag && fFragmentUniformsDirty) { |
| GrDawnStagingBuffer* stagingBuffer = gpu->getStagingBuffer(fFragmentUniformSize); |
| memcpy(stagingBuffer->fData, fFragmentUniformData.get(), fFragmentUniformSize); |
| stagingBuffer->fBuffer.Unmap(); |
| copyEncoder |
| .CopyBufferToBuffer(stagingBuffer->fBuffer, 0, frag, fragOffset, fFragmentUniformSize); |
| } |
| } |