blob: 74d0a9df2646cedf3950db0e24d9c73bb808df8f [file] [log] [blame]
// Copyright 2020 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "tools/v8windbg/src/v8-debug-helper-interop.h"
#include <Windows.h>
#include <crtdbg.h>
#include "src/common/globals.h"
#include "tools/debug_helper/debug-helper.h"
#include "tools/v8windbg/base/utilities.h"
#include "tools/v8windbg/src/v8windbg-extension.h"
namespace d = v8::debug_helper;
// We need a plain C function pointer for interop with v8_debug_helper. We can
// use this to get one as long as we never need two at once.
class MemReaderScope {
public:
explicit MemReaderScope(WRL::ComPtr<IDebugHostContext> sp_context)
: sp_context_(sp_context) {
_ASSERTE(!context_);
context_ = sp_context_.Get();
}
~MemReaderScope() { context_ = nullptr; }
d::MemoryAccessor GetReader() { return &MemReaderScope::Read; }
private:
MemReaderScope(const MemReaderScope&) = delete;
MemReaderScope& operator=(const MemReaderScope&) = delete;
static d::MemoryAccessResult Read(uintptr_t address, void* destination,
size_t byte_count) {
ULONG64 bytes_read;
Location loc{address};
HRESULT hr = sp_debug_host_memory->ReadBytes(context_, loc, destination,
byte_count, &bytes_read);
// TODO determine when an address is valid but inaccessible
return SUCCEEDED(hr) ? d::MemoryAccessResult::kOk
: d::MemoryAccessResult::kAddressNotValid;
}
WRL::ComPtr<IDebugHostContext> sp_context_;
static IDebugHostContext* context_;
};
IDebugHostContext* MemReaderScope::context_;
StructField::StructField(std::u16string field_name, std::u16string type_name,
std::string uncompressed_type_name, uint64_t offset,
uint8_t num_bits, uint8_t shift_bits)
: name(field_name),
type_name(type_name),
uncompressed_type_name(uncompressed_type_name),
offset(offset),
num_bits(num_bits),
shift_bits(shift_bits) {}
StructField::~StructField() = default;
StructField::StructField(const StructField&) = default;
StructField::StructField(StructField&&) = default;
StructField& StructField::operator=(const StructField&) = default;
StructField& StructField::operator=(StructField&&) = default;
Property::Property(std::u16string property_name, std::u16string type_name,
std::string uncompressed_type_name, uint64_t address,
size_t item_size)
: name(property_name),
type(PropertyType::kPointer),
type_name(type_name),
uncompressed_type_name(uncompressed_type_name),
addr_value(address),
item_size(item_size) {}
Property::~Property() = default;
Property::Property(const Property&) = default;
Property::Property(Property&&) = default;
Property& Property::operator=(const Property&) = default;
Property& Property::operator=(Property&&) = default;
V8HeapObject::V8HeapObject() = default;
V8HeapObject::~V8HeapObject() = default;
V8HeapObject::V8HeapObject(const V8HeapObject&) = default;
V8HeapObject::V8HeapObject(V8HeapObject&&) = default;
V8HeapObject& V8HeapObject::operator=(const V8HeapObject&) = default;
V8HeapObject& V8HeapObject::operator=(V8HeapObject&&) = default;
std::vector<Property> GetPropertiesAsVector(size_t num_properties,
d::ObjectProperty** properties) {
std::vector<Property> result;
for (size_t property_index = 0; property_index < num_properties;
++property_index) {
const auto& source_prop = *(properties)[property_index];
Property dest_prop(ConvertToU16String(source_prop.name),
ConvertToU16String(source_prop.type),
source_prop.decompressed_type, source_prop.address,
source_prop.size);
if (source_prop.kind != d::PropertyKind::kSingle) {
dest_prop.type = PropertyType::kArray;
dest_prop.length = source_prop.num_values;
}
if (dest_prop.type_name.empty() || source_prop.num_struct_fields > 0) {
// If the helper library didn't provide a type, then it should have
// provided struct fields instead. Set the struct type flag and copy the
// fields into the result.
dest_prop.type =
static_cast<PropertyType>(static_cast<int>(dest_prop.type) |
static_cast<int>(PropertyType::kStruct));
for (size_t field_index = 0; field_index < source_prop.num_struct_fields;
++field_index) {
const auto& struct_field = *source_prop.struct_fields[field_index];
dest_prop.fields.push_back({ConvertToU16String(struct_field.name),
ConvertToU16String(struct_field.type),
struct_field.decompressed_type,
struct_field.offset, struct_field.num_bits,
struct_field.shift_bits});
}
}
result.push_back(dest_prop);
}
return result;
}
V8HeapObject GetHeapObject(WRL::ComPtr<IDebugHostContext> sp_context,
uint64_t tagged_ptr, uint64_t referring_pointer,
const char* type_name, bool is_compressed) {
// Read the value at the address, and see if it is a tagged pointer
V8HeapObject obj;
MemReaderScope reader_scope(sp_context);
d::HeapAddresses heap_addresses = {0, 0, 0, 0};
// TODO ideally we'd provide real heap page pointers. For now, just testing
// decompression based on the pointer to wherever we found this value,
// which is likely (though not guaranteed) to be a heap pointer itself.
heap_addresses.any_heap_pointer = referring_pointer;
auto props = d::GetObjectProperties(tagged_ptr, reader_scope.GetReader(),
heap_addresses, type_name);
obj.friendly_name = ConvertToU16String(props->brief);
obj.properties =
GetPropertiesAsVector(props->num_properties, props->properties);
// For each guessed type, create a synthetic property that will request data
// about the same object again but with a more specific type hint.
if (referring_pointer != 0) {
for (size_t type_index = 0; type_index < props->num_guessed_types;
++type_index) {
const std::string& type_name = props->guessed_types[type_index];
Property dest_prop(
ConvertToU16String(("guessed type " + type_name).c_str()),
ConvertToU16String(is_compressed ? kTaggedValue : type_name),
type_name, referring_pointer,
is_compressed ? i::kTaggedSize : sizeof(void*));
obj.properties.push_back(dest_prop);
}
}
return obj;
}
std::vector<std::u16string> ListObjectClasses() {
const d::ClassList* class_list = d::ListObjectClasses();
std::vector<std::u16string> result;
for (size_t i = 0; i < class_list->num_class_names; ++i) {
result.push_back(ConvertToU16String(class_list->class_names[i]));
}
return result;
}
const char* BitsetName(uint64_t payload) { return d::BitsetName(payload); }
std::vector<Property> GetStackFrame(WRL::ComPtr<IDebugHostContext> sp_context,
uint64_t frame_pointer) {
MemReaderScope reader_scope(sp_context);
auto props = d::GetStackFrame(static_cast<uintptr_t>(frame_pointer),
reader_scope.GetReader());
return GetPropertiesAsVector(props->num_properties, props->properties);
}