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| <title>Building LLDB</title> |
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| <div class="www_title"> |
| The <strong>LLDB</strong> Debugger |
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| <h1 class="postheader">Continuous Integration</h1> |
| <div class="postcontent"> |
| <p> |
| The following LLVM buildbots build and test LLDB trunk: |
| <ul> |
| <li> <a href="http://lab.llvm.org:8011/builders/lldb-x86_64-ubuntu-14.04-cmake">LLDB Ubuntu 14.04 x86_64 (CMake, clang-3.5+/gcc-4.8, i386/x86_64)</a> |
| </li> |
| <li> <a href="http://lab.llvm.org:8011/builders/lldb-x86_64-ubuntu-14.04-android">LLDB Ubuntu 14.04 x86_64->Android (CMake, gcc-4.9 arm/arm64/x86)</a> |
| </li> |
| <li> <a href="http://lab.llvm.org:8011/builders/lldb-x86_64-darwin-13.4">LLDB Mac OS X 10.9.5 x86_64 (Xcode)</a> |
| </li> |
| <li> <a href="http://lab.llvm.org:8011/builders/lldb-x86-windows-msvc">LLDB Windows Server 2008 x86 (CMake, MSVS 2013, Windows SDK 8.1, no tests)</a> |
| </li> |
| <li> <a href="http://lab.llvm.org:8011/builders/lldb-x86-win7-msvc">LLDB Windows 7 x86 (CMake, MSVS 2013, Windows SDK 8.1, no tests)</a> |
| </li> |
| <li> <a href="http://lab.llvm.org:8011/builders/lldb-x86_64-debian-clang">LLDB Ubuntu 14.04 x86_64 build (automake, Clang 3.4, VMware Workstation)</a> |
| </li> |
| <li> <a href="http://lab.llvm.org:8011/builders/lldb-x86_64-freebsd">LLDB FreeBSD x86_64 (CMake)</a> |
| </li> |
| <li> <a href="http://lab.llvm.org:8011/builders/lldb-amd64-ninja-netbsd7">LLDB NetBSD-7.0 amd64 (GCC 4.8.5, Ninja)</a> |
| </li> |
| </ul> |
| </p> |
| </div> |
| <div class="postfooter"></div> |
| <div class="post"> |
| <h1 class="postheader">Building LLDB</h1> |
| <ul> |
| <li><a href="#BuildingLldbOnWindows">Building LLDB on Windows</a></li> |
| <li><a href="#BuildingLldbOnMacOSX">Building LLDB on Mac OSX</a></li> |
| <li><a href="#BuildingLldbOnLinux">Building LLDB on Linux, FreeBSD and NetBSD</a></li> |
| </ul> |
| </div> |
| <div class="postfooter"></div> |
| <div class="post" id="BuildingLldbOnWindows"> |
| <h1 class="postheader">Building LLDB on Windows</h1> |
| <div class="postcontent"> |
| <h2>Required Dependencies</h2> |
| <ul> |
| <li>Visual Studio 2015 or greater</li> |
| <li>Windows SDK 8.0 or higher. In general it is best to use the latest available version.</li> |
| <li> |
| <a href="https://www.python.org/downloads/windows/">Python 3.5 or higher</a> or higher. Earlier |
| versions of Python can be made to work by compiling your own distribution from source, |
| but this workflow is unsupported and you are own your own. |
| </li> |
| <li><a href="https://ninja-build.org/">Ninja build tool</a> (strongly recommended)</li> |
| <li><a href="http://gnuwin32.sourceforge.net/">GnuWin32</a></li> |
| <li><a href="http://www.swig.org/download.html">SWIG for Windows (version 3+)</a></li> |
| </ul> |
| <h2>Optional Dependencies</h2> |
| <ul> |
| <li><a href="https://github.com/Microsoft/PTVS/releases">Python Tools for Visual Studio</a>. If you |
| plan to debug test failures or even write new tests at all, PTVS is an indispensable debugging extension |
| to VS that enables full editing and debugging support for Python (including mixed native/managed debugging)</li> |
| </ul> |
| <h2 id="WindowsPreliminaries">Preliminaries</h2> |
| <p> |
| This section describes how to set up your system and install the required dependencies such that |
| they can be found when needed during the build process. The steps outlined here only need to |
| be performed once. |
| </p> |
| <ol> |
| <li><p>Install Visual Studio and the Windows SDK.</p></li> |
| <li><p>Install GnuWin32, making sure <code><GnuWin32 install dir>\bin</code> is added to your <code>PATH</code> environment variable.</p></li> |
| <li><p>Install SWIG for Windows, making sure <code><SWIG install dir></code> is added to your <code>PATH</code> environment variable.</p></li> |
| </ol> |
| <h2>Building LLDB</h2> |
| <p> |
| Any command prompt from which you build LLDB should have a valid Visual Studio environment setup. |
| This means you should run <code>vcvarsall.bat</code> or open an appropriate Visual Studio Command Prompt |
| corresponding to the version you wish to use. |
| </p> |
| <p>Finally, when you are ready to build LLDB, generate CMake with the following command line:</p> |
| <code>cmake -G Ninja <cmake variables> <path to root of llvm src tree></code> |
| <p>and run <code>ninja</code> to build LLDB. Information about running the LLDB test suite can be found on the <a href="test.html">test</a> page.</p> |
| <p> |
| Following is a description of some of the most important CMake variables which you are likely to encounter. |
| A variable <code>FOO</code> is set by adding <code>-DFOO=value</code> to the CMake command line. |
| </p> |
| <ul> |
| <li> |
| <b>LLDB_TEST_DEBUG_TEST_CRASHES</b> (Default=0): If set to 1, will cause Windows to generate a crash |
| dialog whenever lldb.exe or the python extension module crashes while running the test suite. If set to |
| 0, LLDB will silently crash. Setting to 1 allows a developer to attach a JIT debugger at the time of |
| a crash, rather than having to reproduce a failure or use a crash dump. |
| </li> |
| <li> |
| <b>PYTHON_HOME</b> (Required): Path to the folder where the Python distribution is installed. For example, |
| C:\Python35 |
| </li> |
| <li> |
| <b>LLDB_RELOCATABLE_PYTHON</b> (Default=0): When this is 0, LLDB will bind statically to the location specified |
| in the PYTHON_HOME CMake variable, ignoring any value of PYTHONHOME set in the environment. This is most useful for |
| developers who simply want to run LLDB after they build it. If you wish to move a build of LLDB to a different |
| machine where Python will be in a different location, setting LLDB_RELOCATABLE_PYTHON to 1 will cause Python to |
| use its default mechanism for finding the python installation at runtime (looking for installed Pythons, or using |
| the PYTHONHOME environment variable if it is specified). |
| </li> |
| <li> |
| <b>LLDB_TEST_C_COMPILER</b> or <b>LLDB_TEST_CXX_COMPILER</b>: The test suite needs to be able to find a copy of clang.exe |
| that it can use to compile inferior programs. Note that MSVC is not supported here, it <strong>must</strong> be a path to a |
| clang executable. Note that using a release clang.exe is strongly recommended here, as it will make the test suite run much faster. |
| This can be a path to any recent clang.exe, including one you built yourself. These variables are ignored unless the respective |
| <strong>LLDB_TEST_USE_CUSTOM_C_COMPILER</strong> and <strong>LLDB_TEST_USE_CUSTOM_CXX_COMPILER</strong> are set to ON. |
| </li> |
| </ul> |
| Sample command line:<br/> |
| <code>cmake -G Ninja -DLLDB_TEST_DEBUG_TEST_CRASHES=1 -DPYTHON_HOME=C:\Python35 -DLLDB_TEST_USE_CUSTOM_C_COMPILER=ON -DLLDB_TEST_C_COMPILER=d:\src\llvmbuild\ninja_release\bin\clang.exe ..\..\llvm</code> |
| <h2>Working with both Ninja and MSVC</h2> |
| <p> |
| Compiling with <code>ninja</code> is both faster and simpler than compiling with MSVC, but chances are you still want |
| to debug LLDB with MSVC (at least until we can debug LLDB on Windows with LLDB!). One solution to this is to run |
| <code>cmake</code> twice and generate the output into two different folders. One for compiling (the <code>ninja</code> |
| folder), and one for editing / browsing / debugging (the MSVC folder). |
| </p> |
| <p> |
| To do this, simply run <code>`cmake -G Ninja <arguments>`</code> from one folder, and |
| <code>`cmake -G "Visual Studio 14 2015" <arguments>`</code> in another folder. Then you can open the .sln file |
| in Visual Studio, set <code>lldb</code> as the startup project, and use F5 to run it. You need only edit the project |
| settings to set the executable and the working directory to point to binaries inside of the <code>ninja</code> tree. |
| </p> |
| </div> |
| </div> |
| <div class="post" id="BuildingLldbOnMacOSX"> |
| <h1 class="postheader">Building LLDB on Mac OS X</h1> |
| <div class="postcontent"> |
| <p>Building on Mac OS X is as easy as downloading the code and building the Xcode project or workspace:</p> |
| </div> |
| <div class="postcontent"> |
| <h2>Preliminaries</h2> |
| <ul> |
| <li>XCode 4.3 or newer requires the "Command Line Tools" component (XCode->Preferences->Downloads->Components).</li> |
| <li>Mac OS X Lion or newer requires installing <a href="http://swig.org">Swig</a>.</li> |
| </ul> |
| <h2>Building LLDB</h2> |
| <ul> |
| <li><a href="download.html">Download</a> the lldb sources.</li> |
| <li>Follow the code signing instructions in <b>lldb/docs/code-signing.txt</b></li> |
| <li>In Xcode 3.x: <b>lldb/lldb.xcodeproj</b>, select the <b>lldb-tool</b> target, and build.</li> |
| <li>In Xcode 4.x: <b>lldb/lldb.xcworkspace</b>, select the <b>lldb-tool</b> scheme, and build.</li> |
| </ul> |
| </div> |
| <div class="postfooter"></div> |
| </div> |
| <div class="post" id="BuildingLldbOnLinux"> |
| <h1 class="postheader">Building LLDB on Linux, FreeBSD and NetBSD</h1> |
| <div class="postcontent"> |
| <p>This document describes the steps needed to compile LLDB on most Linux systems, FreeBSD and NetBSD.</a></p> |
| </div> |
| <div class="postcontent"> |
| <h2>Preliminaries</h2> |
| <p> |
| LLDB relies on many of the technologies developed by the larger LLVM project. |
| In particular, it requires both Clang and LLVM itself in order to build. Due to |
| this tight integration the <em>Getting Started</em> guides for both of these projects |
| come as prerequisite reading: |
| </p> |
| <ul> |
| <li><a href="http://llvm.org/docs/GettingStarted.html">LLVM</a></li> |
| <li><a href="http://clang.llvm.org/get_started.html">Clang</a></li> |
| </ul> |
| <p>Supported compilers for building LLDB on Linux include:</p> |
| <ul> |
| <li>Clang 3.2</li> |
| <li><a href="http://gcc.gnu.org">GCC</a> 4.6.2 (later versions should work as well)</li> |
| </ul> |
| <p>It is recommended to use libstdc++ 4.6 (or higher) to build LLDB on Linux, but using libc++ is also known to work.</p> |
| <p> |
| On FreeBSD the base system Clang and libc++ may be used to build LLDB, |
| or the GCC port or package. |
| </p> |
| <p> |
| On NetBSD the base system GCC and libstdc++ are used to build LLDB, |
| Clang/LLVM and libc++ should also work. |
| </p> |
| <p> |
| In addition to any dependencies required by LLVM and Clang, LLDB needs a few |
| development packages that may also need to be installed depending on your |
| system. The current list of dependencies are: |
| </p> |
| <ul> |
| <li><a href="http://swig.org">Swig</a></li> |
| <li><a href="http://www.thrysoee.dk/editline">libedit</a> (Linux only)</li> |
| <li><a href="http://www.python.org">Python</a></li> |
| </ul> |
| <p>So for example, on a Fedora system one might run:</p> |
| <code>> yum install libedit-devel libxml2-devel ncurses-devel python-devel swig</code> |
| <p>On a Debian or Ubuntu system one might run:</p> |
| <code>> sudo apt-get install build-essential subversion swig python2.7-dev libedit-dev libncurses5-dev </code> |
| <p>or</p> |
| <code>> sudo apt-get build-dep lldb-3.3 # or lldb-3.4</code> |
| <p>On FreeBSD one might run:</p> |
| <code>> pkg install swig python</code> |
| <p>On NetBSD one might run:</p> |
| <code>> pkgin install swig python27 cmake ninja-build</code> |
| <p>If you wish to build the optional reference documentation, additional dependencies are required:</p> |
| <ul> |
| <li> Graphviz (for the 'dot' tool). |
| </li> |
| <li> doxygen (only if you wish to build the C++ API reference) |
| </li> |
| <li> epydoc (only if you wish to build the Python API reference) |
| </li> |
| </ul> |
| <p>To install the prerequisites for building the documentation (on Debian/Ubuntu) do:</p> |
| <code> |
| <br />> sudo apt-get install doxygen graphviz |
| <br />> sudo pip install epydoc # or install package python-epydoc |
| </code> |
| <h2>Building LLDB</h2> |
| <p> |
| We first need to checkout the source trees into the appropriate locations. Both |
| Clang and LLDB build as subprojects of LLVM. This means we will be checking out |
| the source for both Clang and LLDB into the <tt>tools</tt> subdirectory of LLVM. We |
| will be setting up a directory hierarchy looking something like this: |
| </p> |
| <p> |
| <pre><tt> |
| llvm |
| | |
| `-- tools |
| | |
| +-- clang |
| | |
| `-- lldb |
| </tt></pre> |
| </p> |
| <p> |
| For reference, we will call the root of the LLVM project tree <tt>$llvm</tt>, and the |
| roots of the Clang and LLDB source trees <tt>$clang</tt> and <tt>$lldb</tt> respectively. |
| </p> |
| <p>Change to the directory where you want to do development work and checkout LLVM:</p> |
| <code>> svn co http://llvm.org/svn/llvm-project/llvm/trunk llvm</code> |
| |
| <p>Now switch to LLVM’s tools subdirectory and checkout both Clang and LLDB:</p> |
| <code> |
| > cd $llvm/tools |
| <br />> svn co http://llvm.org/svn/llvm-project/cfe/trunk clang |
| <br />> svn co http://llvm.org/svn/llvm-project/lldb/trunk lldb |
| </code> |
| |
| <p> |
| In general, building the LLDB trunk revision requires trunk revisions of both |
| LLVM and Clang. |
| </p> |
| <p> |
| It is highly recommended that you build the system out of tree. Create a second |
| build directory and configure the LLVM project tree to your specifications as |
| outlined in LLVM’s <em>Getting Started Guide</em>. A typical build procedure |
| might be: |
| </p> |
| <code> |
| > cd $llvm/.. |
| <br />> mkdir build |
| <br />> cd build |
| </code> |
| <h2>To build with CMake</h2> |
| <p> |
| Using CMake is documented on the <a href="http://llvm.org/docs/CMake.html">Building LLVM with CMake</a> |
| page. Building LLDB is possible using one of the following generators: |
| </p> |
| <ul> |
| <li> Ninja </li> |
| <li> Unix Makefiles </li> |
| </ul> |
| <h3>Using CMake + Ninja</h3> |
| <p> |
| Ninja is the fastest way to build LLDB! In order to use ninja, you need to have recent versions of CMake and |
| ninja on your system. To build using ninja: |
| </p> |
| <code> |
| > cmake ../llvm -G Ninja |
| <br />> ninja lldb |
| <br />> ninja check-lldb |
| </code> |
| <p> |
| If you want to debug the lldb that you're building -- that is, build it with debug info enabled -- pass |
| two additional arguments to cmake before running ninja: |
| </p> |
| <code> |
| > cmake ../llvm -G Ninja -DLLDB_EXPORT_ALL_SYMBOLS=1 -DCMAKE_BUILD_TYPE=Debug |
| </code> |
| <h3>Using CMake + Unix Makefiles</h3> |
| <p>If you do not have Ninja, you can still use CMake to generate Unix Makefiles that build LLDB:</p> |
| <code> |
| > cmake .. |
| <br />> make |
| <br />> make check-lldb |
| </code> |
| <h2>Building API reference documentation</h2> |
| <p> |
| LLDB exposes a C++ as well as a Python API. To build the reference documentation for these two APIs, ensure you have |
| the required dependencies installed, and build the <tt>lldb-python-doc</tt> and <tt>lldb-cpp-doc</tt> CMake targets. |
| </p> |
| <p> The output HTML reference documentation can be found in <tt><build-dir>/tools/lldb/docs/</tt>.</p><p> |
| <h2>Additional Notes</h2> |
| </p> |
| <p> |
| LLDB has a Python scripting capability and supplies its own Python module named <tt>lldb</tt>. |
| If a script is run inside the command line <tt>lldb</tt> application, the Python module |
| is made available automatically. However, if a script is to be run by a Python interpreter |
| outside the command line application, the <tt>PYTHONPATH</tt> environment variable can be used |
| to let the Python interpreter find the <tt>lldb</tt> module. |
| </p> |
| <p> |
| Current stable NetBSD release doesn't ship with libpanel(3), therefore it's required to disable curses(3) support with |
| the <tt>-DLLDB_DISABLE_CURSES:BOOL=TRUE</tt> option. To make sure check if <tt>/usr/include/panel.h</tt> exists in your |
| system. |
| </p> |
| <p>The correct path can be obtained by invoking the command line <tt>lldb</tt> tool with the -P flag:</p> |
| <code>> export PYTHONPATH=`$llvm/build/Debug+Asserts/bin/lldb -P`</code> |
| <p> |
| If you used a different build directory or made a release build, you may need to adjust the |
| above to suit your needs. To test that the lldb Python module |
| is built correctly and is available to the default Python interpreter, run: |
| </p> |
| <code>> python -c 'import lldb'</code></p> |
| |
| <h2 id="cross-compilation">Cross-compiling LLDB</h2> |
| <p> |
| In order to debug remote targets running different architectures than your host, you |
| will need to compile LLDB (or at least the server component) for the target. While |
| the easiest solution is to just compile it locally on the target, this is often not |
| feasible, and in these cases you will need to cross-compile LLDB on your host. |
| </p> |
| |
| <p> |
| Cross-compilation is often a daunting task and has a lot of quirks which depend on |
| the exact host and target architectures, so it is not possible to give a universal |
| guide which will work on all platforms. However, here we try to provide an overview |
| of the cross-compilation process along with the main things you should look out for. |
| </p> |
| |
| <p> |
| First, you will need a working toolchain which is capable of producing binaries for |
| the target architecture. Since you already have a checkout of clang and lldb, you |
| can compile a host version of clang in a separate folder and use that. |
| Alternatively you can use system clang or even cross-gcc if your distribution |
| provides such packages (e.g., <code>g++-aarch64-linux-gnu</code> |
| on Ubuntu). |
| </p> |
| |
| <p> |
| Next, you will need a copy of the required target headers and libraries on your |
| host. The libraries can be usually obtained by copying from the target machine, |
| however the headers are often not found there, especially in case of embedded |
| platforms. In this case, you will need to obtain them from another source, either |
| a cross-package if one is available, or cross-compiling the respective library from |
| source. Fortunately the list of LLDB dependencies is not big and if you are only |
| interested in the server component, you can reduce this even further by passing the |
| appropriate cmake options, such as: |
| </p> |
| <code> |
| -DLLDB_DISABLE_LIBEDIT=1<br/> |
| -DLLDB_DISABLE_CURSES=1<br/> |
| -DLLDB_DISABLE_PYTHON=1<br/> |
| -DLLVM_ENABLE_TERMINFO=0 |
| </code> |
| <p> |
| In this case you, will often not need anything other than the standard C and C++ |
| libraries. |
| </p> |
| |
| <p> |
| Once all of the dependencies are in place, it's just a matter of configuring the |
| build system with the locations and arguments of all the necessary tools. The most |
| important cmake options here are: |
| </p> |
| <dl> |
| <dt>CMAKE_CROSSCOMPILING</dt> |
| <dd>Set to 1 to enable cross-compilation.</dd> |
| |
| <dt>CMAKE_LIBRARY_ARCHITECTURE</dt> |
| <dd>Affects the cmake search path when looking for libraries. You may need to set |
| this to your architecture triple if you do not specify all your include and |
| library paths explicitly.</dd> |
| |
| <dt>CMAKE_C_COMPILER, CMAKE_CXX_COMPILER</dt> |
| <dd>C and C++ compilers for the target architecture</dd> |
| |
| <dt>CMAKE_C_FLAGS, CMAKE_CXX_FLAGS</dt> |
| <dd>The flags for the C and C++ target compilers. You may need to specify the |
| exact target cpu and abi besides the include paths for the target headers.</dd> |
| |
| <dt>CMAKE_EXE_LINKER_FLAGS</dt> |
| <dd>The flags to be passed to the linker. Usually just a list of library search |
| paths referencing the target libraries.</dd> |
| |
| <dt>LLVM_TABLEGEN, CLANG_TABLEGEN</dt> |
| <dd>Paths to llvm-tblgen and clang-tblgen for the <em>host</em> architecture. If |
| you already have built clang for the host, you can point these variables to the |
| executables in your build directory. If not, you will need to build the |
| llvm-tblgen and clang-tblgen host targets at least.<dd> |
| |
| <dt>LLVM_HOST_TRIPLE</dt> |
| <dd>The triple of the system that lldb (or lldb-server) will run on. Not setting |
| this (or setting it incorrectly) can cause a lot of issues with remote debugging |
| as a lot of the choices lldb makes depend on the triple reported by the remote |
| platform.</dd> |
| </dl> |
| <p> |
| You can of course also specify the usual cmake options like CMAKE_BUILD_TYPE, etc. |
| </p> |
| |
| <h3>Example 1: Cross-compiling for linux arm64 on Ubuntu host</h3> |
| |
| <p> |
| Ubuntu already provides the packages necessary to cross-compile LLDB for arm64. It |
| is sufficient to install packages gcc-aarch64-linux-gnu, g++-aarch64-linux-gnu, |
| binutils-aarch64-linux-gnu. Then it is possible to prepare the cmake build with the |
| following parameters: |
| </p> |
| <code> |
| -DCMAKE_CROSSCOMPILING=1 \<br/> |
| -DCMAKE_C_COMPILER=aarch64-linux-gnu-gcc \<br/> |
| -DCMAKE_CXX_COMPILER=aarch64-linux-gnu-g++ \<br/> |
| -DLLVM_HOST_TRIPLE=aarch64-unknown-linux-gnu \<br/> |
| -DLLVM_TABLEGEN=<path-to-host>/bin/llvm-tblgen \<br/> |
| -DCLANG_TABLEGEN=<path-to-host>/bin/clang-tblgen \<br/> |
| -DLLDB_DISABLE_PYTHON=1 \<br/> |
| -DLLDB_DISABLE_LIBEDIT=1 \<br/> |
| -DLLDB_DISABLE_CURSES=1 |
| </code> |
| |
| <p> |
| An alternative (and recommended) way to compile LLDB is with clang. Unfortunately, |
| clang is not able to find all the include paths necessary for a successful |
| cross-compile, so we need to help it with a couple of CFLAGS options. In my case it |
| was sufficient to add the following arguments to CMAKE_C_FLAGS and CMAKE_CXX_FLAGS |
| (in addition to changing CMAKE_C(XX)_COMPILER to point to clang compilers): |
| </p> |
| <code> |
| -target aarch64-linux-gnu \<br/> |
| -I /usr/aarch64-linux-gnu/include/c++/4.8.2/aarch64-linux-gnu \<br/> |
| -I /usr/aarch64-linux-gnu/include |
| </code> |
| |
| <p> |
| If you wanted to build a full version of LLDB and avoid passing |
| -DLLDB_DISABLE_PYTHON and other options, you would need to obtain the target |
| versions of the respective libraries. The easiest way to achieve this is to use the |
| <code>qemu-debootstrap</code> utility, which can prepare a system image using qemu |
| and chroot to simulate the target environment. Then you can install the necessary |
| packages in this environment (python-dev, libedit-dev, etc.) and point your |
| compiler to use them using the correct -I and -L arguments. |
| </p> |
| |
| <h3>Example 2: Cross-compiling for Android on Linux</h3> |
| |
| <p> |
| In the case of Android, the toolchain and all required headers and |
| libraries are available in the Android NDK. |
| </p> |
| |
| <p> |
| The NDK also contains a cmake toolchain file, which makes |
| configuring the build much simpler. The compiler, include and |
| library paths will be configured by the toolchain file and all you |
| need to do is to select the architecture (ANDROID_ABI) and |
| platform level (ANDROID_PLATFORM, should be at least 21). You will |
| also need to set ANDROID_ALLOW_UNDEFINED_SYMBOLS=On, as the |
| toolchain file defaults to "no undefined symbols in shared |
| libraries", which is not compatible with some llvm libraries. The |
| first version of NDK which supports this approach is r14. |
| </p> |
| <p> |
| For example, the following arguments are sufficient to configure |
| an android arm64 build: |
| </p> |
| <code> |
| -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake \<br/> |
| -DANDROID_ABI=arm64-v8a \<br/> |
| -DANDROID_PLATFORM=android-21 \<br/> |
| -DANDROID_ALLOW_UNDEFINED_SYMBOLS=On \<br/> |
| -DLLVM_HOST_TRIPLE=aarch64-unknown-linux-android \<br/> |
| -DCROSS_TOOLCHAIN_FLAGS_NATIVE='-DCMAKE_C_COMPILER=cc;-DCMAKE_CXX_COMPILER=c++' <br/> |
| </code> |
| |
| <p> |
| Note that currently only lldb-server is functional on android. The |
| lldb client is not supported and unlikely to work. |
| </p> |
| </div> |
| <div class="postfooter"></div> |
| </div> |
| </div> |
| </div> |
| </div> |
| </body> |
| </html> |