|  | /* | 
|  | * Copyright 2015 Google Inc. All Rights Reserved. | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef GLIMP_GLES_RESOURCE_MANAGER_H_ | 
|  | #define GLIMP_GLES_RESOURCE_MANAGER_H_ | 
|  |  | 
|  | #include "glimp/gles/buffer.h" | 
|  | #include "glimp/gles/framebuffer.h" | 
|  | #include "glimp/gles/program.h" | 
|  | #include "glimp/gles/ref_counted_resource_map.h" | 
|  | #include "glimp/gles/renderbuffer.h" | 
|  | #include "glimp/gles/shader.h" | 
|  | #include "glimp/gles/texture.h" | 
|  | #include "nb/ref_counted.h" | 
|  | #include "starboard/common/mutex.h" | 
|  |  | 
|  | namespace glimp { | 
|  | namespace gles { | 
|  |  | 
|  | // The ResourceManager is responsible for managing the set of all GL ES | 
|  | // resources used by contexts.  It manages the assignment of IDs to resources | 
|  | // like textures, buffers, shaders, programs and so on.  When it is specified | 
|  | // that a context should share resources with another upon construction, it is | 
|  | // this ResourceManager object that is shared between them, and thus it must | 
|  | // also be thread-safe. | 
|  | class ResourceManager : public nb::RefCountedThreadSafe<ResourceManager> { | 
|  | public: | 
|  | ~ResourceManager(); | 
|  |  | 
|  | uint32_t RegisterProgram(const nb::scoped_refptr<Program>& program); | 
|  | nb::scoped_refptr<Program> GetProgram(uint32_t id); | 
|  | nb::scoped_refptr<Program> DeregisterProgram(uint32_t id); | 
|  |  | 
|  | uint32_t RegisterShader(const nb::scoped_refptr<Shader>& shader); | 
|  | nb::scoped_refptr<Shader> GetShader(uint32_t id); | 
|  | nb::scoped_refptr<Shader> DeregisterShader(uint32_t id); | 
|  |  | 
|  | uint32_t RegisterBuffer(const nb::scoped_refptr<Buffer>& buffer); | 
|  | nb::scoped_refptr<Buffer> GetBuffer(uint32_t id); | 
|  | nb::scoped_refptr<Buffer> DeregisterBuffer(uint32_t id); | 
|  |  | 
|  | uint32_t RegisterTexture(const nb::scoped_refptr<Texture>& texture); | 
|  | nb::scoped_refptr<Texture> GetTexture(uint32_t id); | 
|  | nb::scoped_refptr<Texture> DeregisterTexture(uint32_t id); | 
|  |  | 
|  | uint32_t RegisterFramebuffer( | 
|  | const nb::scoped_refptr<Framebuffer>& framebuffer); | 
|  | nb::scoped_refptr<Framebuffer> GetFramebuffer(uint32_t id); | 
|  | nb::scoped_refptr<Framebuffer> DeregisterFramebuffer(uint32_t id); | 
|  |  | 
|  | uint32_t RegisterRenderbuffer( | 
|  | const nb::scoped_refptr<Renderbuffer>& renderbuffer); | 
|  | nb::scoped_refptr<Renderbuffer> GetRenderbuffer(uint32_t id); | 
|  | nb::scoped_refptr<Renderbuffer> DeregisterRenderbuffer(uint32_t id); | 
|  |  | 
|  | private: | 
|  | starboard::Mutex mutex_; | 
|  |  | 
|  | RefCountedResourceMap<Program> programs_; | 
|  | RefCountedResourceMap<Shader> shaders_; | 
|  | RefCountedResourceMap<Buffer> buffers_; | 
|  | RefCountedResourceMap<Texture> textures_; | 
|  | RefCountedResourceMap<Framebuffer> framebuffers_; | 
|  | RefCountedResourceMap<Renderbuffer> renderbuffers_; | 
|  | }; | 
|  |  | 
|  | }  // namespace gles | 
|  | }  // namespace glimp | 
|  |  | 
|  | #endif  // GLIMP_GLES_RESOURCE_MANAGER_H_ |