| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_BASE_AUDIO_DECODER_H_ |
| #define MEDIA_BASE_AUDIO_DECODER_H_ |
| |
| #include "base/callback.h" |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "media/base/audio_decoder_config.h" |
| #include "media/base/channel_layout.h" |
| #include "media/base/decode_status.h" |
| #include "media/base/decoder.h" |
| #include "media/base/decoder_buffer.h" |
| #include "media/base/media_export.h" |
| #include "media/base/pipeline_status.h" |
| #include "media/base/status.h" |
| #include "media/base/waiting.h" |
| |
| namespace media { |
| |
| class AudioBuffer; |
| class CdmContext; |
| |
| class MEDIA_EXPORT AudioDecoder : public Decoder { |
| public: |
| // Callback for Decoder initialization. |
| using InitCB = base::OnceCallback<void(Status)>; |
| |
| // Callback for AudioDecoder to return a decoded frame whenever it becomes |
| // available. Only non-EOS frames should be returned via this callback. |
| using OutputCB = base::RepeatingCallback<void(scoped_refptr<AudioBuffer>)>; |
| |
| // Callback type for Decode(). Called after the decoder has completed decoding |
| // corresponding DecoderBuffer, indicating that it's ready to accept another |
| // buffer to decode. |kOk| implies success, |kAborted| implies that the |
| // decode was aborted, which does not necessarily indicate an error. For |
| // example, a Reset() can trigger this. Any other status code indicates that |
| // the decoder encountered an error, and must be reset. |
| using DecodeCB = base::OnceCallback<void(Status)>; |
| |
| AudioDecoder(); |
| |
| AudioDecoder(const AudioDecoder&) = delete; |
| AudioDecoder& operator=(const AudioDecoder&) = delete; |
| |
| // Fires any pending callbacks, stops and destroys the decoder. |
| // Note: Since this is a destructor, |this| will be destroyed after this call. |
| // Make sure the callbacks fired from this call doesn't post any task that |
| // depends on |this|. |
| ~AudioDecoder() override; |
| |
| // Initializes an AudioDecoder with |config|, executing the |init_cb| upon |
| // completion. |
| // |
| // |cdm_context| can be used to handle encrypted buffers. May be null if the |
| // stream is not encrypted. |
| // |init_cb| is used to return initialization status. |
| // |output_cb| is called for decoded audio buffers (see Decode()). |
| // |waiting_cb| is called whenever the decoder is stalled waiting for |
| // something, e.g. decryption key. May be called at any time after |
| // Initialize(). |
| virtual void Initialize(const AudioDecoderConfig& config, |
| CdmContext* cdm_context, |
| InitCB init_cb, |
| const OutputCB& output_cb, |
| const WaitingCB& waiting_cb) = 0; |
| |
| // Requests samples to be decoded. Only one decode may be in flight at any |
| // given time. Once the buffer is decoded the decoder calls |decode_cb|. |
| // |output_cb| specified in Initialize() is called for each decoded buffer, |
| // before or after |decode_cb|. |
| // |
| // Implementations guarantee that the callbacks will not be called from within |
| // this method. |
| // |
| // If |buffer| is an EOS buffer then the decoder must be flushed, i.e. |
| // |output_cb| must be called for each frame pending in the queue and |
| // |decode_cb| must be called after that. |
| virtual void Decode(scoped_refptr<DecoderBuffer> buffer, |
| DecodeCB decode_cb) = 0; |
| |
| // Resets decoder state. All pending Decode() requests will be finished or |
| // aborted before |closure| is called. |
| virtual void Reset(base::OnceClosure closure) = 0; |
| |
| // Returns true if the decoder needs bitstream conversion before decoding. |
| virtual bool NeedsBitstreamConversion() const; |
| |
| // Returns the type of the decoder for statistics recording purposes. |
| virtual AudioDecoderType GetDecoderType() const = 0; |
| }; |
| |
| } // namespace media |
| |
| #endif // MEDIA_BASE_AUDIO_DECODER_H_ |