#include <glm/gtx/matrix_decompose.hpp> | |
int main() | |
{ | |
int Error(0); | |
glm::mat4 Matrix(1); | |
glm::vec3 Scale; | |
glm::quat Orientation; | |
glm::vec3 Translation; | |
glm::vec3 Skew(1); | |
glm::vec4 Perspective(1); | |
glm::decompose(Matrix, Scale, Orientation, Translation, Skew, Perspective); | |
return Error; | |
} |