| Name |
| |
| ANGLE_experimental_present_path |
| |
| Name Strings |
| |
| EGL_ANGLE_experimental_present_path |
| |
| Contributors |
| |
| Austin Kinross |
| |
| Contacts |
| |
| Austin Kinross (aukinros 'at' microsoft 'dot' com) |
| |
| Status |
| |
| Experimental |
| |
| Version |
| |
| Version 1, Jan 22 2016 |
| |
| Number |
| |
| EGL Extension #XXX |
| |
| Extension Type |
| |
| EGL display extension |
| |
| Dependencies |
| |
| Requires ANGLE_platform_angle_d3d. |
| |
| Written against the wording of EGL 1.4 as modified by |
| ANGLE_platform_angle_d3d. |
| |
| Overview |
| |
| This extension exposes an optimized, but potentially non-conformant, |
| rendering path for ANGLE's D3D11 renderer on Windows. |
| |
| New Types |
| |
| None |
| |
| New Procedures and Functions |
| |
| None |
| |
| New Tokens |
| |
| Accepted as an attribute name in the <attrib_list> argument of |
| eglGetPlatformDisplayEXT: |
| |
| EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4 |
| |
| Accepted as values for the EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE attribute: |
| |
| EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9 |
| EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA |
| |
| Additions to the EGL Specification |
| |
| None. |
| |
| New Behavior |
| |
| To request a display that enables this optimized rendering path, |
| the value of EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE should be set to |
| EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE. Setting this value may impact |
| OpenGL ES conformance (see Issue 1 below). |
| |
| The only valid values for the attribute |
| EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE are |
| EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE and |
| EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE. If any other value is specified |
| then an EGL_BAD_ATTRIBUTE error is generated and EGL_NO_DISPLAY is |
| returned. |
| |
| If a value for EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE is specified and |
| EGL_PLATFORM_ANGLE_TYPE_ANGLE is not set to |
| EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE then an EGL_BAD_ATTRIBUTE error is |
| generated and EGL_NO_DISPLAY is returned. |
| |
| If the attribute EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE |
| is unspecified then it is implicitly set to |
| EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE. |
| |
| Issues |
| |
| 1) Does setting EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE to be |
| EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE maintain OpenGL ES |
| conformance? |
| |
| RESOLVED: Not necessarily, that is implementation-specific. Check then |
| EGL_CONFORMANT attribute to see if the implementation supports any |
| conformant EGL configs when EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE |
| is specified. |
| |
| Revision History |
| |
| Version 1, Jan 22 2016 (Austin Kinross) |
| - Initial draft |