| // |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // FeaturesVk.h: Optional features for the Vulkan renderer. |
| // |
| |
| #ifndef ANGLE_PLATFORM_FEATURESVK_H_ |
| #define ANGLE_PLATFORM_FEATURESVK_H_ |
| |
| #include "platform/Feature.h" |
| |
| namespace angle |
| { |
| |
| struct FeaturesVk : FeatureSetBase |
| { |
| FeaturesVk(); |
| ~FeaturesVk(); |
| |
| // Line segment rasterization must follow OpenGL rules. This means using an algorithm similar |
| // to Bresenham's. Vulkan uses a different algorithm. This feature enables the use of pixel |
| // shader patching to implement OpenGL basic line rasterization rules. This feature will |
| // normally always be enabled. Exposing it as an option enables performance testing. |
| Feature basicGLLineRasterization = { |
| "basic_gl_line_rasterization", FeatureCategory::VulkanFeatures, |
| "Enable the use of pixel shader patching to implement OpenGL basic line " |
| "rasterization rules", |
| &members}; |
| |
| // If the VK_EXT_line_rasterization extension is available we'll use it to get |
| // Bresenham line rasterization. |
| Feature bresenhamLineRasterization = { |
| "bresenham_line_rasterization", FeatureCategory::VulkanFeatures, |
| "Enable Bresenham line rasterization via VK_EXT_line_rasterization extension", &members}; |
| |
| // If the VK_EXT_provoking_vertex extension is available, we'll use it to set |
| // the provoking vertex mode |
| Feature provokingVertex = {"provoking_vertex", FeatureCategory::VulkanFeatures, |
| "Enable provoking vertex mode via VK_EXT_provoking_vertex extension", |
| &members}; |
| |
| // Flips the viewport to render upside-down. This has the effect to render the same way as |
| // OpenGL. If this feature gets enabled, we enable the KHR_MAINTENANCE_1 extension to allow |
| // negative viewports. We inverse rendering to the backbuffer by reversing the height of the |
| // viewport and increasing Y by the height. So if the viewport was (0,0,width,height), it |
| // becomes (0, height, width, -height). Unfortunately, when we start doing this, we also need |
| // to adjust a lot of places since the rendering now happens upside-down. Affected places so |
| // far: |
| // -readPixels |
| // -copyTexImage |
| // -framebuffer blit |
| // -generating mipmaps |
| // -Point sprites tests |
| // -texStorage |
| Feature flipViewportY = {"flip_viewport_y", FeatureCategory::VulkanFeatures, |
| "Flips the viewport to render upside-down", &members}; |
| |
| // Add an extra copy region when using vkCmdCopyBuffer as the Windows Intel driver seems |
| // to have a bug where the last region is ignored. |
| Feature extraCopyBufferRegion = { |
| "extra_copy_buffer_region", FeatureCategory::VulkanWorkarounds, |
| "Some drivers seem to have a bug where the last copy region in vkCmdCopyBuffer is ignored", |
| &members}; |
| |
| // This flag is added for the sole purpose of end2end tests, to test the correctness |
| // of various algorithms when a fallback format is used, such as using a packed format to |
| // emulate a depth- or stencil-only format. |
| Feature forceFallbackFormat = {"force_fallback_format", FeatureCategory::VulkanWorkarounds, |
| "Force a fallback format for angle_end2end_tests", &members}; |
| |
| // On some NVIDIA drivers the point size range reported from the API is inconsistent with the |
| // actual behavior. Clamp the point size to the value from the API to fix this. |
| // Tracked in http://anglebug.com/2970. |
| Feature clampPointSize = { |
| "clamp_point_size", FeatureCategory::VulkanWorkarounds, |
| "The point size range reported from the API is inconsistent with the actual behavior", |
| &members, "http://anglebug.com/2970"}; |
| |
| // On some android devices, the memory barrier between the compute shader that converts vertex |
| // attributes and the vertex shader that reads from it is ineffective. Only known workaround is |
| // to perform a flush after the conversion. http://anglebug.com/3016 |
| Feature flushAfterVertexConversion = { |
| "flush_after_vertex_conversion", FeatureCategory::VulkanWorkarounds, |
| "The memory barrier between the compute shader that converts vertex attributes and the " |
| "vertex shader that reads from it is ineffective", |
| &members, "http://anglebug.com/3016"}; |
| |
| // Whether the VkDevice supports the VK_KHR_incremental_present extension, on which the |
| // EGL_KHR_swap_buffers_with_damage extension can be layered. |
| Feature supportsIncrementalPresent = { |
| "supports_incremental_present", FeatureCategory::VulkanFeatures, |
| "VkDevice supports the VK_KHR_incremental_present extension", &members}; |
| |
| // Whether texture copies on cube map targets should be done on GPU. This is a workaround for |
| // Intel drivers on windows that have an issue with creating single-layer views on cube map |
| // textures. |
| Feature forceCPUPathForCubeMapCopy = { |
| "force_cpu_path_for_cube_map_copy", FeatureCategory::VulkanWorkarounds, |
| "Some drivers have an issue with creating single-layer views on cube map textures", |
| &members}; |
| |
| // Whether the VkDevice supports the VK_ANDROID_external_memory_android_hardware_buffer |
| // extension, on which the EGL_ANDROID_image_native_buffer extension can be layered. |
| Feature supportsAndroidHardwareBuffer = { |
| "supports_android_hardware_buffer", FeatureCategory::VulkanFeatures, |
| "VkDevice supports the VK_ANDROID_external_memory_android_hardware_buffer extension", |
| &members}; |
| |
| // Whether the VkDevice supports the VK_KHR_external_memory_fd extension, on which the |
| // GL_EXT_memory_object_fd extension can be layered. |
| Feature supportsExternalMemoryFd = { |
| "supports_external_memory_fd", FeatureCategory::VulkanFeatures, |
| "VkDevice supports the VK_KHR_external_memory_fd extension", &members}; |
| |
| // Whether the VkDevice supports the VK_KHR_external_semaphore_fd extension, on which the |
| // GL_EXT_semaphore_fd extension can be layered. |
| Feature supportsExternalSemaphoreFd = { |
| "supports_external_semaphore_fd", FeatureCategory::VulkanFeatures, |
| "VkDevice supports the VK_KHR_external_semaphore_fd extension", &members}; |
| |
| // Whether the VkDevice supports the VK_EXT_shader_stencil_export extension, which is used to |
| // perform multisampled resolve of stencil buffer. A multi-step workaround is used instead if |
| // this extension is not available. |
| Feature supportsShaderStencilExport = { |
| "supports_shader_stencil_export", FeatureCategory::VulkanFeatures, |
| "VkDevice supports the VK_EXT_shader_stencil_export extension", &members}; |
| |
| // Where VK_EXT_transform_feedback is not support, an emulation path is used. |
| // http://anglebug.com/3205 |
| Feature emulateTransformFeedback = { |
| "emulate_transform_feedback", FeatureCategory::VulkanFeatures, |
| "Emulate transform feedback as the VK_EXT_transform_feedback is not present.", &members, |
| "http://anglebug.com/3205"}; |
| |
| // VK_PRESENT_MODE_FIFO_KHR causes random timeouts on Linux Intel. http://anglebug.com/3153 |
| Feature disableFifoPresentMode = { |
| "disable_fifo_present_mode", FeatureCategory::VulkanWorkarounds, |
| "VK_PRESENT_MODE_FIFO_KHR causes random timeouts", &members, "http://anglebug.com/3153"}; |
| |
| // On Qualcomm, a bug is preventing us from using loadOp=Clear with inline commands in the |
| // render pass. http://anglebug.com/2361 |
| Feature restartRenderPassAfterLoadOpClear = { |
| "restart_render_pass_after_load_op_clear", FeatureCategory::VulkanWorkarounds, |
| "A bug is preventing us from using loadOp=Clear with inline commands in the render pass", |
| &members, "http://anglebug.com/2361"}; |
| |
| // On Qualcomm, gaps in bound descriptor set indices causes the post-gap sets to misbehave. |
| // For example, binding only descriptor set 3 results in zero being read from a uniform buffer |
| // object within that set. This flag results in empty descriptor sets being bound for any |
| // unused descriptor set to work around this issue. http://anglebug.com/2727 |
| Feature bindEmptyForUnusedDescriptorSets = { |
| "bind_empty_for_unused_descriptor_sets", FeatureCategory::VulkanWorkarounds, |
| "Gaps in bound descriptor set indices causes the post-gap sets to misbehave", &members, |
| "http://anglebug.com/2727"}; |
| |
| // OES_depth_texture is a commonly expected feature on Android. However it |
| // requires that D16_UNORM support texture filtering |
| // (e.g. VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT) and some devices |
| // do not. Work-around this by setting saying D16_UNORM supports filtering |
| // anyway. |
| Feature forceD16TexFilter = { |
| "force_D16_texture_filter", FeatureCategory::VulkanWorkarounds, |
| "VK_FORMAT_D16_UNORM does not support VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT, " |
| "which prevents OES_depth_texture from being supported.", |
| &members, "http://anglebug.com/3452"}; |
| |
| // On some android devices, vkCmdBlitImage with flipped coordinates blits incorrectly. This |
| // workaround makes sure this path is avoided. http://anglebug.com/3498 |
| Feature disableFlippingBlitWithCommand = { |
| "disable_flipping_blit_with_command", FeatureCategory::VulkanWorkarounds, |
| "vkCmdBlitImage with flipped coordinates blits incorrectly.", &members, |
| "http://anglebug.com/3498"}; |
| |
| // On platform with Intel or AMD GPU, a window resizing would not trigger the vulkan driver to |
| // return VK_ERROR_OUT_OF_DATE on swapchain present. Work-around by query current window extent |
| // every frame to detect a window resizing. |
| // http://anglebug.com/3623, http://anglebug.com/3624, http://anglebug.com/3625 |
| Feature perFrameWindowSizeQuery = { |
| "per_frame_window_size_query", FeatureCategory::VulkanWorkarounds, |
| "Vulkan swapchain is not returning VK_ERROR_OUT_OF_DATE when window resizing", &members, |
| "http://anglebug.com/3623, http://anglebug.com/3624, http://anglebug.com/3625"}; |
| |
| // On Pixel1XL and Pixel2, reset a vkCommandBuffer seems to have side effects on binding |
| // descriptor sets to it afterwards, Work-around by keep using transient vkCommandBuffer on |
| // those devices. |
| // http://b/135763283 |
| Feature transientCommandBuffer = { |
| "transient_command_buffer", FeatureCategory::VulkanWorkarounds, |
| "Keep using transient vkCommandBuffer to work around driver issue in reseting" |
| "vkCommandBuffer", |
| &members, "http://b/135763283"}; |
| |
| // Seamful cube map emulation misbehaves on the AMD windows driver, so it's disallowed. |
| Feature disallowSeamfulCubeMapEmulation = { |
| "disallow_seamful_cube_map_emulation", FeatureCategory::VulkanWorkarounds, |
| "Seamful cube map emulation misbehaves on some drivers, so it's disallowed", &members, |
| "http://anglebug.com/3243"}; |
| |
| // Qualcomm and SwiftShader shader compiler doesn't support sampler arrays as parameters, so |
| // revert to old RewriteStructSamplers behavior, which produces fewer. |
| Feature forceOldRewriteStructSamplers = { |
| "force_old_rewrite_struct_samplers", FeatureCategory::VulkanWorkarounds, |
| "Some shader compilers don't support sampler arrays as parameters, so revert to old " |
| "RewriteStructSamplers behavior, which produces fewer.", |
| &members, "http://anglebug.com/2703"}; |
| }; |
| |
| inline FeaturesVk::FeaturesVk() = default; |
| inline FeaturesVk::~FeaturesVk() = default; |
| |
| } // namespace angle |
| |
| #endif // ANGLE_PLATFORM_FEATURESVK_H_ |