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cobalt
/
cobalt
/
6f5b8e2acd9d2f4c1c228c7d58bebc714e18c339
/
.
/
src
/
cobalt
/
renderer
/
glimp_shaders
/
glsl
/
fragment_position_and_texcoord.glsl
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precision mediump
float
;
varying vec2 v_tex_coord
;
uniform sampler2D texture
;
void
main
()
{
gl_FragColor
=
texture2D
(
texture
,
v_tex_coord
);
}