| #version 100 | |
| #extension GL_OES_standard_derivatives: require | |
| precision mediump float; | |
| varying vec4 vColor; | |
| varying vec4 vQuadEdge_Stage0; | |
| void main() { | |
| vec4 output_Stage0; | |
| { | |
| // Stage 0: QuadEdge | |
| float edgeAlpha; | |
| vec2 duvdx = dFdx(vQuadEdge_Stage0.xy); | |
| vec2 duvdy = dFdy(vQuadEdge_Stage0.xy); | |
| if (vQuadEdge_Stage0.z > 0.0 && vQuadEdge_Stage0.w > 0.0) { | |
| edgeAlpha = min(min(vQuadEdge_Stage0.z, vQuadEdge_Stage0.w) + 0.5, 1.0); | |
| } else { | |
| vec2 gF = vec2(2.0*vQuadEdge_Stage0.x*duvdx.x - duvdx.y, | |
| 2.0*vQuadEdge_Stage0.x*duvdy.x - duvdy.y); | |
| edgeAlpha = (vQuadEdge_Stage0.x*vQuadEdge_Stage0.x - vQuadEdge_Stage0.y); | |
| edgeAlpha = clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0); | |
| } | |
| output_Stage0 = vec4(edgeAlpha); | |
| } | |
| gl_FragColor = (vColor * output_Stage0); | |
| } | |