| #version 100 | |
| precision mediump float; | |
| uniform sampler2D uSampler0_Stage0; | |
| uniform float uGradientYCoordFS_Stage0; | |
| varying vec4 vColor; | |
| varying vec2 vMatrixCoord_Stage0; | |
| void main() | |
| { | |
| vec4 output_Stage0; | |
| { | |
| // Stage 0: Linear Gradient | |
| vec2 coord = vec2(vMatrixCoord_Stage0.x, uGradientYCoordFS_Stage0); | |
| output_Stage0 = (vColor * texture2D(uSampler0_Stage0, coord)); | |
| } | |
| gl_FragColor = output_Stage0; | |
| } | |