| #version 100 | |
| precision mediump float; | |
| uniform vec4 uGradientStartColor_Stage0; | |
| uniform vec4 uGradientEndColor_Stage0; | |
| varying vec4 vColor; | |
| varying vec2 vMatrixCoord_Stage0; | |
| void main() | |
| { | |
| vec4 output_Stage0; | |
| { | |
| // Stage 0: Radial Gradient | |
| vec4 colorTemp = mix(uGradientStartColor_Stage0, uGradientEndColor_Stage0, clamp(length(vMatrixCoord_Stage0), 0.0, 1.0)); | |
| output_Stage0 = (vColor * colorTemp); | |
| } | |
| gl_FragColor = output_Stage0; | |
| } | |