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# Copyright 2021 The Cobalt Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import("//cobalt/content/fonts/font_configuration.gni")
declare_args() {
# Enables the yasm compiler to be used to compile .asm files.
yasm_exists = false
# Where yasm can be found on the host device.
path_to_yasm = "yasm"
# The Starboard API version of the current build configuration. The default
# value is meant to be overridden by a Starboard ABI file.
sb_api_version = 14
# Enables embedding Cobalt as a shared library within another app. This
# requires a 'lib' starboard implementation for the corresponding platform.
sb_enable_lib = false
# Directory path to static contents' data.
sb_static_contents_output_data_dir = "$root_out_dir/content/data"
# Top-level directory for staging deploy build output. Platform deploy
# actions should use <(target_deploy_dir) defined in deploy.gypi to place
# artifacts for each deploy target in its own subdirectoy.
sb_install_output_dir = "$root_out_dir/install"
# Whether this is an Evergreen build.
sb_is_evergreen = false
# Whether this is an Evergreen compatible platform. A compatible platform
# can run the elf_loader and launch the Evergreen build.
sb_is_evergreen_compatible = false
# Whether to use the libunwind library on Evergreen compatible platform.
sb_evergreen_compatible_use_libunwind = false
# Whether to adopt Evergreen Lite on the Evergreen compatible platform.
sb_evergreen_compatible_enable_lite = false
# The variables allow changing the target type on platforms where the
# native code may require an additional packaging step (ex. Android).
gtest_target_type = "executable"
final_executable_type = "executable"
# Halt execution on failure to allocate memory.
abort_on_allocation_failure = true
# The source of EGL and GLES headers and libraries.
# Valid values (case and everything sensitive!):
# 'none' - No EGL + GLES implementation is available on this platform.
# 'system_gles2' - Use the system implementation of EGL + GLES2. The
# headers and libraries must be on the system include and
# link paths.
# 'glimp' - Cobalt's own EGL + GLES2 implementation. This requires a
# valid Glimp implementation for the platform.
# 'angle' - A DirectX-to-OpenGL adaptation layer. This requires a valid
# ANGLE implementation for the platform.
gl_type = "system_gles2"
# The event polling mechanism available on this platform to support libevent.
# Platforms may redefine to 'poll' if necessary.
# Other mechanisms, e.g. devpoll, kqueue, select, are not yet supported.
sb_libevent_method = "epoll"
# Used to indicate that the player is filter based.
sb_filter_based_player = true
# Used to enable benchmarks.
sb_enable_benchmark = false
# Where the Starboard ABI file for this platform can be found.
sabi_path = "starboard/sabi/default/sabi.json"
# Set to the starboard_platform_tests target if the platform implements them.
platform_tests_path = ""
# Whether the platform has platform-specific targets to depend on.
has_platform_targets = false
# The path to the gni file containing the install_target template which
# defines how the build should produce the install/ directory.
install_target_path = "//starboard/build/install/mock_install.gni"
# Target-specific configurations for each platform.
executable_configs = []
shared_library_configs = []
static_library_configs = []
source_set_configs = []
loadable_module_configs = []
# Whether or not to build drm test suites.
has_drm_support = true
# Enables optimizations on SSE compatible platforms.
sb_enable_opus_sse = true
# Enables or disables the DIAL server that runs inside Cobalt.
# Note: Only enable if there's no system-wide DIAL support.
in_app_dial = false
# Whether VR is enabled.
enable_vr = false
# Override this value to adjust the default rasterizer setting for your
# platform.
default_renderer_options_dependency = "//cobalt/renderer:default_options"
# A symbolizer path for ASAN can be added to allow translation of callstacks.
asan_symbolizer_path = ""
# Sub-directory to copy license file to.
cobalt_licenses_platform = "default"
# Set to true to enable H5vccAccountManager.
enable_account_manager = false
# Set to true to enable H5vccSSO (Single Sign On).
enable_sso = false
# Set to true to enable filtering of HTTP headers before sending.
enable_xhr_header_filtering = false
# TODO(b/173248397): Migrate to CobaltExtensions or PlatformServices.
# List of platform-specific targets that get compiled into cobalt.
cobalt_platform_dependencies = []
}