| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // TextureImpl.h: Defines the abstract rx::TextureImpl classes. |
| |
| #ifndef LIBANGLE_RENDERER_TEXTUREIMPL_H_ |
| #define LIBANGLE_RENDERER_TEXTUREIMPL_H_ |
| |
| #include <stdint.h> |
| |
| #include "angle_gl.h" |
| #include "common/angleutils.h" |
| #include "libANGLE/Error.h" |
| #include "libANGLE/ImageIndex.h" |
| #include "libANGLE/Stream.h" |
| #include "libANGLE/Texture.h" |
| #include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h" |
| |
| namespace egl |
| { |
| class Surface; |
| class Image; |
| } // namespace egl |
| |
| namespace gl |
| { |
| struct Box; |
| struct Extents; |
| struct Offset; |
| struct Rectangle; |
| class Framebuffer; |
| class MemoryObject; |
| struct PixelUnpackState; |
| class TextureState; |
| } // namespace gl |
| |
| namespace rx |
| { |
| class ContextImpl; |
| |
| class TextureImpl : public FramebufferAttachmentObjectImpl, public angle::Subject |
| { |
| public: |
| TextureImpl(const gl::TextureState &state); |
| ~TextureImpl() override; |
| |
| virtual void onDestroy(const gl::Context *context); |
| |
| virtual angle::Result setImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| const uint8_t *pixels) = 0; |
| virtual angle::Result setSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| gl::Buffer *unpackBuffer, |
| const uint8_t *pixels) = 0; |
| |
| virtual angle::Result setCompressedImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) = 0; |
| virtual angle::Result setCompressedSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) = 0; |
| |
| virtual angle::Result copyImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Rectangle &sourceArea, |
| GLenum internalFormat, |
| gl::Framebuffer *source) = 0; |
| virtual angle::Result copySubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const gl::Rectangle &sourceArea, |
| gl::Framebuffer *source) = 0; |
| |
| virtual angle::Result copyTexture(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| GLenum type, |
| size_t sourceLevel, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const gl::Texture *source); |
| virtual angle::Result copySubTexture(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| size_t sourceLevel, |
| const gl::Box &sourceBox, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const gl::Texture *source); |
| |
| virtual angle::Result copyCompressedTexture(const gl::Context *context, |
| const gl::Texture *source); |
| |
| virtual angle::Result copy3DTexture(const gl::Context *context, |
| gl::TextureTarget target, |
| GLenum internalFormat, |
| GLenum type, |
| size_t sourceLevel, |
| size_t destLevel, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const gl::Texture *source); |
| virtual angle::Result copy3DSubTexture(const gl::Context *context, |
| const gl::TextureTarget target, |
| const gl::Offset &destOffset, |
| size_t sourceLevel, |
| size_t destLevel, |
| const gl::Box &srcBox, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const gl::Texture *source); |
| |
| virtual angle::Result setStorage(const gl::Context *context, |
| gl::TextureType type, |
| size_t levels, |
| GLenum internalFormat, |
| const gl::Extents &size) = 0; |
| |
| virtual angle::Result setStorageMultisample(const gl::Context *context, |
| gl::TextureType type, |
| GLsizei samples, |
| GLint internalformat, |
| const gl::Extents &size, |
| bool fixedSampleLocations) = 0; |
| |
| virtual angle::Result setStorageExternalMemory(const gl::Context *context, |
| gl::TextureType type, |
| size_t levels, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| gl::MemoryObject *memoryObject, |
| GLuint64 offset) = 0; |
| |
| virtual angle::Result setImageExternal(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| GLenum format, |
| GLenum type); |
| |
| virtual angle::Result setEGLImageTarget(const gl::Context *context, |
| gl::TextureType type, |
| egl::Image *image) = 0; |
| |
| virtual angle::Result setImageExternal(const gl::Context *context, |
| gl::TextureType type, |
| egl::Stream *stream, |
| const egl::Stream::GLTextureDescription &desc) = 0; |
| |
| virtual angle::Result generateMipmap(const gl::Context *context) = 0; |
| |
| virtual angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) = 0; |
| |
| virtual angle::Result bindTexImage(const gl::Context *context, egl::Surface *surface) = 0; |
| virtual angle::Result releaseTexImage(const gl::Context *context) = 0; |
| |
| // Override if accurate native memory size information is available |
| virtual GLint getMemorySize() const; |
| virtual GLint getLevelMemorySize(gl::TextureTarget target, GLint level); |
| |
| virtual GLint getNativeID() const; |
| |
| virtual angle::Result syncState(const gl::Context *context, |
| const gl::Texture::DirtyBits &dirtyBits) = 0; |
| |
| virtual GLenum getColorReadFormat(const gl::Context *context); |
| virtual GLenum getColorReadType(const gl::Context *context); |
| |
| virtual angle::Result getTexImage(const gl::Context *context, |
| const gl::PixelPackState &packState, |
| gl::Buffer *packBuffer, |
| gl::TextureTarget target, |
| GLint level, |
| GLenum format, |
| GLenum type, |
| void *pixels); |
| |
| protected: |
| const gl::TextureState &mState; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_TEXTUREIMPL_H_ |