| 'use strict'; |
| |
| |
| var zlib_deflate = require('./zlib/deflate'); |
| var utils = require('./utils/common'); |
| var strings = require('./utils/strings'); |
| var msg = require('./zlib/messages'); |
| var ZStream = require('./zlib/zstream'); |
| |
| var toString = Object.prototype.toString; |
| |
| /* Public constants ==========================================================*/ |
| /* ===========================================================================*/ |
| |
| var Z_NO_FLUSH = 0; |
| var Z_FINISH = 4; |
| |
| var Z_OK = 0; |
| var Z_STREAM_END = 1; |
| var Z_SYNC_FLUSH = 2; |
| |
| var Z_DEFAULT_COMPRESSION = -1; |
| |
| var Z_DEFAULT_STRATEGY = 0; |
| |
| var Z_DEFLATED = 8; |
| |
| /* ===========================================================================*/ |
| |
| |
| /** |
| * class Deflate |
| * |
| * Generic JS-style wrapper for zlib calls. If you don't need |
| * streaming behaviour - use more simple functions: [[deflate]], |
| * [[deflateRaw]] and [[gzip]]. |
| **/ |
| |
| /* internal |
| * Deflate.chunks -> Array |
| * |
| * Chunks of output data, if [[Deflate#onData]] not overridden. |
| **/ |
| |
| /** |
| * Deflate.result -> Uint8Array|Array |
| * |
| * Compressed result, generated by default [[Deflate#onData]] |
| * and [[Deflate#onEnd]] handlers. Filled after you push last chunk |
| * (call [[Deflate#push]] with `Z_FINISH` / `true` param) or if you |
| * push a chunk with explicit flush (call [[Deflate#push]] with |
| * `Z_SYNC_FLUSH` param). |
| **/ |
| |
| /** |
| * Deflate.err -> Number |
| * |
| * Error code after deflate finished. 0 (Z_OK) on success. |
| * You will not need it in real life, because deflate errors |
| * are possible only on wrong options or bad `onData` / `onEnd` |
| * custom handlers. |
| **/ |
| |
| /** |
| * Deflate.msg -> String |
| * |
| * Error message, if [[Deflate.err]] != 0 |
| **/ |
| |
| |
| /** |
| * new Deflate(options) |
| * - options (Object): zlib deflate options. |
| * |
| * Creates new deflator instance with specified params. Throws exception |
| * on bad params. Supported options: |
| * |
| * - `level` |
| * - `windowBits` |
| * - `memLevel` |
| * - `strategy` |
| * - `dictionary` |
| * |
| * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) |
| * for more information on these. |
| * |
| * Additional options, for internal needs: |
| * |
| * - `chunkSize` - size of generated data chunks (16K by default) |
| * - `raw` (Boolean) - do raw deflate |
| * - `gzip` (Boolean) - create gzip wrapper |
| * - `to` (String) - if equal to 'string', then result will be "binary string" |
| * (each char code [0..255]) |
| * - `header` (Object) - custom header for gzip |
| * - `text` (Boolean) - true if compressed data believed to be text |
| * - `time` (Number) - modification time, unix timestamp |
| * - `os` (Number) - operation system code |
| * - `extra` (Array) - array of bytes with extra data (max 65536) |
| * - `name` (String) - file name (binary string) |
| * - `comment` (String) - comment (binary string) |
| * - `hcrc` (Boolean) - true if header crc should be added |
| * |
| * ##### Example: |
| * |
| * ```javascript |
| * var pako = require('pako') |
| * , chunk1 = Uint8Array([1,2,3,4,5,6,7,8,9]) |
| * , chunk2 = Uint8Array([10,11,12,13,14,15,16,17,18,19]); |
| * |
| * var deflate = new pako.Deflate({ level: 3}); |
| * |
| * deflate.push(chunk1, false); |
| * deflate.push(chunk2, true); // true -> last chunk |
| * |
| * if (deflate.err) { throw new Error(deflate.err); } |
| * |
| * console.log(deflate.result); |
| * ``` |
| **/ |
| function Deflate(options) { |
| if (!(this instanceof Deflate)) return new Deflate(options); |
| |
| this.options = utils.assign({ |
| level: Z_DEFAULT_COMPRESSION, |
| method: Z_DEFLATED, |
| chunkSize: 16384, |
| windowBits: 15, |
| memLevel: 8, |
| strategy: Z_DEFAULT_STRATEGY, |
| to: '' |
| }, options || {}); |
| |
| var opt = this.options; |
| |
| if (opt.raw && (opt.windowBits > 0)) { |
| opt.windowBits = -opt.windowBits; |
| } |
| |
| else if (opt.gzip && (opt.windowBits > 0) && (opt.windowBits < 16)) { |
| opt.windowBits += 16; |
| } |
| |
| this.err = 0; // error code, if happens (0 = Z_OK) |
| this.msg = ''; // error message |
| this.ended = false; // used to avoid multiple onEnd() calls |
| this.chunks = []; // chunks of compressed data |
| |
| this.strm = new ZStream(); |
| this.strm.avail_out = 0; |
| |
| var status = zlib_deflate.deflateInit2( |
| this.strm, |
| opt.level, |
| opt.method, |
| opt.windowBits, |
| opt.memLevel, |
| opt.strategy |
| ); |
| |
| if (status !== Z_OK) { |
| throw new Error(msg[status]); |
| } |
| |
| if (opt.header) { |
| zlib_deflate.deflateSetHeader(this.strm, opt.header); |
| } |
| |
| if (opt.dictionary) { |
| var dict; |
| // Convert data if needed |
| if (typeof opt.dictionary === 'string') { |
| // If we need to compress text, change encoding to utf8. |
| dict = strings.string2buf(opt.dictionary); |
| } else if (toString.call(opt.dictionary) === '[object ArrayBuffer]') { |
| dict = new Uint8Array(opt.dictionary); |
| } else { |
| dict = opt.dictionary; |
| } |
| |
| status = zlib_deflate.deflateSetDictionary(this.strm, dict); |
| |
| if (status !== Z_OK) { |
| throw new Error(msg[status]); |
| } |
| |
| this._dict_set = true; |
| } |
| } |
| |
| /** |
| * Deflate#push(data[, mode]) -> Boolean |
| * - data (Uint8Array|Array|ArrayBuffer|String): input data. Strings will be |
| * converted to utf8 byte sequence. |
| * - mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes. |
| * See constants. Skipped or `false` means Z_NO_FLUSH, `true` means Z_FINISH. |
| * |
| * Sends input data to deflate pipe, generating [[Deflate#onData]] calls with |
| * new compressed chunks. Returns `true` on success. The last data block must have |
| * mode Z_FINISH (or `true`). That will flush internal pending buffers and call |
| * [[Deflate#onEnd]]. For interim explicit flushes (without ending the stream) you |
| * can use mode Z_SYNC_FLUSH, keeping the compression context. |
| * |
| * On fail call [[Deflate#onEnd]] with error code and return false. |
| * |
| * We strongly recommend to use `Uint8Array` on input for best speed (output |
| * array format is detected automatically). Also, don't skip last param and always |
| * use the same type in your code (boolean or number). That will improve JS speed. |
| * |
| * For regular `Array`-s make sure all elements are [0..255]. |
| * |
| * ##### Example |
| * |
| * ```javascript |
| * push(chunk, false); // push one of data chunks |
| * ... |
| * push(chunk, true); // push last chunk |
| * ``` |
| **/ |
| Deflate.prototype.push = function (data, mode) { |
| var strm = this.strm; |
| var chunkSize = this.options.chunkSize; |
| var status, _mode; |
| |
| if (this.ended) { return false; } |
| |
| _mode = (mode === ~~mode) ? mode : ((mode === true) ? Z_FINISH : Z_NO_FLUSH); |
| |
| // Convert data if needed |
| if (typeof data === 'string') { |
| // If we need to compress text, change encoding to utf8. |
| strm.input = strings.string2buf(data); |
| } else if (toString.call(data) === '[object ArrayBuffer]') { |
| strm.input = new Uint8Array(data); |
| } else { |
| strm.input = data; |
| } |
| |
| strm.next_in = 0; |
| strm.avail_in = strm.input.length; |
| |
| do { |
| if (strm.avail_out === 0) { |
| strm.output = new utils.Buf8(chunkSize); |
| strm.next_out = 0; |
| strm.avail_out = chunkSize; |
| } |
| status = zlib_deflate.deflate(strm, _mode); /* no bad return value */ |
| |
| if (status !== Z_STREAM_END && status !== Z_OK) { |
| this.onEnd(status); |
| this.ended = true; |
| return false; |
| } |
| if (strm.avail_out === 0 || (strm.avail_in === 0 && (_mode === Z_FINISH || _mode === Z_SYNC_FLUSH))) { |
| if (this.options.to === 'string') { |
| this.onData(strings.buf2binstring(utils.shrinkBuf(strm.output, strm.next_out))); |
| } else { |
| this.onData(utils.shrinkBuf(strm.output, strm.next_out)); |
| } |
| } |
| } while ((strm.avail_in > 0 || strm.avail_out === 0) && status !== Z_STREAM_END); |
| |
| // Finalize on the last chunk. |
| if (_mode === Z_FINISH) { |
| status = zlib_deflate.deflateEnd(this.strm); |
| this.onEnd(status); |
| this.ended = true; |
| return status === Z_OK; |
| } |
| |
| // callback interim results if Z_SYNC_FLUSH. |
| if (_mode === Z_SYNC_FLUSH) { |
| this.onEnd(Z_OK); |
| strm.avail_out = 0; |
| return true; |
| } |
| |
| return true; |
| }; |
| |
| |
| /** |
| * Deflate#onData(chunk) -> Void |
| * - chunk (Uint8Array|Array|String): output data. Type of array depends |
| * on js engine support. When string output requested, each chunk |
| * will be string. |
| * |
| * By default, stores data blocks in `chunks[]` property and glue |
| * those in `onEnd`. Override this handler, if you need another behaviour. |
| **/ |
| Deflate.prototype.onData = function (chunk) { |
| this.chunks.push(chunk); |
| }; |
| |
| |
| /** |
| * Deflate#onEnd(status) -> Void |
| * - status (Number): deflate status. 0 (Z_OK) on success, |
| * other if not. |
| * |
| * Called once after you tell deflate that the input stream is |
| * complete (Z_FINISH) or should be flushed (Z_SYNC_FLUSH) |
| * or if an error happened. By default - join collected chunks, |
| * free memory and fill `results` / `err` properties. |
| **/ |
| Deflate.prototype.onEnd = function (status) { |
| // On success - join |
| if (status === Z_OK) { |
| if (this.options.to === 'string') { |
| this.result = this.chunks.join(''); |
| } else { |
| this.result = utils.flattenChunks(this.chunks); |
| } |
| } |
| this.chunks = []; |
| this.err = status; |
| this.msg = this.strm.msg; |
| }; |
| |
| |
| /** |
| * deflate(data[, options]) -> Uint8Array|Array|String |
| * - data (Uint8Array|Array|String): input data to compress. |
| * - options (Object): zlib deflate options. |
| * |
| * Compress `data` with deflate algorithm and `options`. |
| * |
| * Supported options are: |
| * |
| * - level |
| * - windowBits |
| * - memLevel |
| * - strategy |
| * - dictionary |
| * |
| * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) |
| * for more information on these. |
| * |
| * Sugar (options): |
| * |
| * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify |
| * negative windowBits implicitly. |
| * - `to` (String) - if equal to 'string', then result will be "binary string" |
| * (each char code [0..255]) |
| * |
| * ##### Example: |
| * |
| * ```javascript |
| * var pako = require('pako') |
| * , data = Uint8Array([1,2,3,4,5,6,7,8,9]); |
| * |
| * console.log(pako.deflate(data)); |
| * ``` |
| **/ |
| function deflate(input, options) { |
| var deflator = new Deflate(options); |
| |
| deflator.push(input, true); |
| |
| // That will never happens, if you don't cheat with options :) |
| if (deflator.err) { throw deflator.msg || msg[deflator.err]; } |
| |
| return deflator.result; |
| } |
| |
| |
| /** |
| * deflateRaw(data[, options]) -> Uint8Array|Array|String |
| * - data (Uint8Array|Array|String): input data to compress. |
| * - options (Object): zlib deflate options. |
| * |
| * The same as [[deflate]], but creates raw data, without wrapper |
| * (header and adler32 crc). |
| **/ |
| function deflateRaw(input, options) { |
| options = options || {}; |
| options.raw = true; |
| return deflate(input, options); |
| } |
| |
| |
| /** |
| * gzip(data[, options]) -> Uint8Array|Array|String |
| * - data (Uint8Array|Array|String): input data to compress. |
| * - options (Object): zlib deflate options. |
| * |
| * The same as [[deflate]], but create gzip wrapper instead of |
| * deflate one. |
| **/ |
| function gzip(input, options) { |
| options = options || {}; |
| options.gzip = true; |
| return deflate(input, options); |
| } |
| |
| |
| exports.Deflate = Deflate; |
| exports.deflate = deflate; |
| exports.deflateRaw = deflateRaw; |
| exports.gzip = gzip; |