| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkottieValue_DEFINED |
| #define SkottieValue_DEFINED |
| |
| #include "include/core/SkColor.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkPath.h" |
| #include "include/core/SkScalar.h" |
| #include "include/core/SkString.h" |
| |
| #include <vector> |
| |
| namespace skjson { class Value; } |
| |
| namespace skottie { |
| namespace internal { |
| class AnimationBuilder; |
| } // namespace internal |
| |
| template <typename T> |
| struct ValueTraits { |
| static bool FromJSON(const skjson::Value&, const internal::AnimationBuilder*, T*); |
| |
| template <typename U> |
| static U As(const T&); |
| |
| static bool CanLerp(const T&, const T&); |
| static void Lerp(const T&, const T&, float, T*); |
| }; |
| |
| using ScalarValue = SkScalar; |
| using VectorValue = std::vector<ScalarValue>; |
| |
| struct BezierVertex { |
| SkPoint fInPoint, // "in" control point, relative to the vertex |
| fOutPoint, // "out" control point, relative to the vertex |
| fVertex; |
| |
| bool operator==(const BezierVertex& other) const { |
| return fInPoint == other.fInPoint |
| && fOutPoint == other.fOutPoint |
| && fVertex == other.fVertex; |
| } |
| |
| bool operator!=(const BezierVertex& other) const { return !(*this == other); } |
| }; |
| |
| struct ShapeValue { |
| std::vector<BezierVertex> fVertices; |
| bool fClosed : 1, |
| fVolatile : 1; |
| |
| ShapeValue() : fClosed(false), fVolatile(false) {} |
| ShapeValue(const ShapeValue&) = default; |
| ShapeValue(ShapeValue&&) = default; |
| ShapeValue& operator=(const ShapeValue&) = default; |
| |
| bool operator==(const ShapeValue& other) const { |
| return fVertices == other.fVertices && fClosed == other.fClosed; |
| } |
| |
| bool operator!=(const ShapeValue& other) const { return !(*this == other); } |
| }; |
| |
| } // namespace skottie |
| |
| #endif // SkottieValue_DEFINED |