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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkottieValue_DEFINED
#define SkottieValue_DEFINED
#include "include/core/SkColor.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPath.h"
#include "include/core/SkScalar.h"
#include "include/core/SkString.h"
#include <vector>
namespace skjson { class Value; }
namespace skottie {
namespace internal {
class AnimationBuilder;
} // namespace internal
template <typename T>
struct ValueTraits {
static bool FromJSON(const skjson::Value&, const internal::AnimationBuilder*, T*);
template <typename U>
static U As(const T&);
static bool CanLerp(const T&, const T&);
static void Lerp(const T&, const T&, float, T*);
};
using ScalarValue = SkScalar;
using VectorValue = std::vector<ScalarValue>;
struct BezierVertex {
SkPoint fInPoint, // "in" control point, relative to the vertex
fOutPoint, // "out" control point, relative to the vertex
fVertex;
bool operator==(const BezierVertex& other) const {
return fInPoint == other.fInPoint
&& fOutPoint == other.fOutPoint
&& fVertex == other.fVertex;
}
bool operator!=(const BezierVertex& other) const { return !(*this == other); }
};
struct ShapeValue {
std::vector<BezierVertex> fVertices;
bool fClosed : 1,
fVolatile : 1;
ShapeValue() : fClosed(false), fVolatile(false) {}
ShapeValue(const ShapeValue&) = default;
ShapeValue(ShapeValue&&) = default;
ShapeValue& operator=(const ShapeValue&) = default;
bool operator==(const ShapeValue& other) const {
return fVertices == other.fVertices && fClosed == other.fClosed;
}
bool operator!=(const ShapeValue& other) const { return !(*this == other); }
};
} // namespace skottie
#endif // SkottieValue_DEFINED