| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "modules/sksg/include/SkSGGeometryNode.h" |
| |
| #include "include/core/SkPath.h" |
| |
| namespace sksg { |
| |
| // Geometry nodes don't generate damage on their own, but via their aggregation ancestor Draw nodes. |
| GeometryNode::GeometryNode() : INHERITED(kBubbleDamage_Trait) {} |
| |
| void GeometryNode::clip(SkCanvas* canvas, bool aa) const { |
| SkASSERT(!this->hasInval()); |
| this->onClip(canvas, aa); |
| } |
| |
| void GeometryNode::draw(SkCanvas* canvas, const SkPaint& paint) const { |
| SkASSERT(!this->hasInval()); |
| this->onDraw(canvas, paint); |
| } |
| |
| bool GeometryNode::contains(const SkPoint& p) const { |
| SkASSERT(!this->hasInval()); |
| return this->bounds().contains(p.x(), p.y()) ? this->onContains(p) : false; |
| } |
| |
| SkPath GeometryNode::asPath() const { |
| SkASSERT(!this->hasInval()); |
| return this->onAsPath(); |
| } |
| |
| } // namespace sksg |