blob: 9b69f560118f6876c50012e3df2be0ad52d3aebd [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "modules/sksg/include/SkSGPaint.h"
#include "modules/sksg/include/SkSGRenderEffect.h"
namespace sksg {
// Paint nodes don't generate damage on their own, but via their aggregation ancestor Draw nodes.
PaintNode::PaintNode() : INHERITED(kBubbleDamage_Trait) {}
SkPaint PaintNode::makePaint() const {
SkASSERT(!this->hasInval());
SkPaint paint;
paint.setAntiAlias(fAntiAlias);
paint.setBlendMode(fBlendMode);
paint.setStyle(fStyle);
paint.setStrokeWidth(fStrokeWidth);
paint.setStrokeMiter(fStrokeMiter);
paint.setStrokeJoin(fStrokeJoin);
paint.setStrokeCap(fStrokeCap);
this->onApplyToPaint(&paint);
// Compose opacity on top of the subclass value.
paint.setAlpha(SkScalarRoundToInt(paint.getAlpha() * SkTPin<SkScalar>(fOpacity, 0, 1)));
return paint;
}
sk_sp<Color> Color::Make(SkColor c) {
return sk_sp<Color>(new Color(c));
}
Color::Color(SkColor c) : fColor(c) {}
SkRect Color::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
SkASSERT(this->hasInval());
return SkRect::MakeEmpty();
}
void Color::onApplyToPaint(SkPaint* paint) const {
paint->setColor(fColor);
}
sk_sp<ShaderPaint> ShaderPaint::Make(sk_sp<Shader> sh) {
return sh ? sk_sp<ShaderPaint>(new ShaderPaint(std::move(sh)))
: nullptr;
}
ShaderPaint::ShaderPaint(sk_sp<Shader> sh)
: fShader(std::move(sh)) {
this->observeInval(fShader);
}
ShaderPaint::~ShaderPaint() {
this->unobserveInval(fShader);
}
SkRect ShaderPaint::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
SkASSERT(this->hasInval());
return fShader->revalidate(ic, ctm);
}
void ShaderPaint::onApplyToPaint(SkPaint* paint) const {
paint->setShader(fShader->getShader());
}
} // namespace sksg