| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrTessellator_DEFINED |
| #define GrTessellator_DEFINED |
| |
| #include "include/core/SkPoint.h" |
| #include "include/private/SkColorData.h" |
| #include "src/gpu/GrColor.h" |
| |
| class SkPath; |
| struct SkRect; |
| |
| /** |
| * Provides utility functions for converting paths to a collection of triangles. |
| */ |
| |
| #define TESSELLATOR_WIREFRAME 0 |
| |
| namespace GrTessellator { |
| |
| class VertexAllocator { |
| public: |
| VertexAllocator(size_t stride) : fStride(stride) {} |
| virtual ~VertexAllocator() {} |
| virtual void* lock(int vertexCount) = 0; |
| virtual void unlock(int actualCount) = 0; |
| size_t stride() const { return fStride; } |
| private: |
| size_t fStride; |
| }; |
| |
| struct WindingVertex { |
| SkPoint fPos; |
| int fWinding; |
| }; |
| |
| // Triangulates a path to an array of vertices. Each triangle is represented as a set of three |
| // WindingVertex entries, each of which contains the position and winding count (which is the same |
| // for all three vertices of a triangle). The 'verts' out parameter is set to point to the resultant |
| // vertex array. CALLER IS RESPONSIBLE for deleting this buffer to avoid a memory leak! |
| int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds, |
| WindingVertex** verts); |
| |
| int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds, |
| VertexAllocator*, bool antialias, bool *isLinear); |
| } |
| |
| #endif |