| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrYUVProvider_DEFINED |
| #define GrYUVProvider_DEFINED |
| |
| #include "include/core/SkImageInfo.h" |
| #include "include/core/SkYUVAIndex.h" |
| #include "include/core/SkYUVASizeInfo.h" |
| #include "include/gpu/GrTypes.h" |
| #include "include/private/GrTypesPriv.h" |
| |
| class GrBackendFormat; |
| class GrRecordingContext; |
| struct GrSurfaceDesc; |
| class GrTexture; |
| class GrTextureProxy; |
| class SkCachedData; |
| |
| /** |
| * There are at least 2 different ways to extract/retrieve YUV planar data... |
| * - SkPixelRef |
| * - SkImageGenerator |
| * |
| * To share common functionality around using the planar data, we use this abstract base-class |
| * to represent accessing that data. |
| */ |
| class GrYUVProvider { |
| public: |
| virtual ~GrYUVProvider() {} |
| |
| /** |
| * On success, this returns a texture proxy that has converted the YUV data from the provider |
| * into a form that is supported by the GPU (typically transformed into RGB). The texture will |
| * automatically have a key added, so it can be retrieved from the cache (assuming it is |
| * requested by a provider w/ the same genID). If srcColorSpace and dstColorSpace are |
| * specified, then a color conversion from src to dst will be applied to the pixels. |
| * |
| * On failure (e.g. the provider had no data), this returns NULL. |
| */ |
| sk_sp<GrTextureProxy> refAsTextureProxy(GrRecordingContext*, |
| const GrSurfaceDesc&, |
| GrColorType colorType, |
| SkColorSpace* srcColorSpace, |
| SkColorSpace* dstColorSpace); |
| |
| sk_sp<SkCachedData> getPlanes(SkYUVASizeInfo*, SkYUVAIndex[SkYUVAIndex::kIndexCount], |
| SkYUVColorSpace*, const void* planes[SkYUVASizeInfo::kMaxCount]); |
| |
| private: |
| virtual uint32_t onGetID() const = 0; |
| |
| // These are not meant to be called by a client, only by the implementation |
| |
| /** |
| * If decoding to YUV is supported, this returns true. Otherwise, this |
| * returns false and does not modify any of the parameters. |
| * |
| * @param sizeInfo Output parameter indicating the sizes and required |
| * allocation widths of the Y, U, V, and A planes. |
| * @param yuvaIndices How the YUVA planes are used/organized |
| * @param colorSpace Output parameter. |
| */ |
| virtual bool onQueryYUVA8(SkYUVASizeInfo* sizeInfo, |
| SkYUVAIndex yuvaIndices[SkYUVAIndex::kIndexCount], |
| SkYUVColorSpace* colorSpace) const = 0; |
| |
| /** |
| * Returns true on success and false on failure. |
| * This always attempts to perform a full decode. If the client only |
| * wants size, it should call onQueryYUVA8(). |
| * |
| * @param sizeInfo Needs to exactly match the values returned by the |
| * query, except the WidthBytes may be larger than the |
| * recommendation (but not smaller). |
| * @param yuvaIndices How the YUVA planes are used/organized |
| * @param planes Memory for each of the Y, U, V, and A planes. |
| */ |
| virtual bool onGetYUVA8Planes(const SkYUVASizeInfo& sizeInfo, |
| const SkYUVAIndex yuvaIndices[SkYUVAIndex::kIndexCount], |
| void* planes[]) = 0; |
| |
| // This is used as release callback for the YUV data that we capture in an SkImage when |
| // uploading to a gpu. When the upload is complete and we release the SkImage this callback will |
| // release the underlying data. |
| static void YUVGen_DataReleaseProc(const void*, void* data); |
| }; |
| |
| #endif |