| /* |
| * Copyright 2019 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGSCoverageProcessor_DEFINED |
| #define GrGSCoverageProcessor_DEFINED |
| |
| #include "src/gpu/ccpr/GrCCCoverageProcessor.h" |
| |
| /** |
| * This class implements GrCCCoverageProcessor with analytic coverage using geometry shaders. |
| */ |
| class GrGSCoverageProcessor : public GrCCCoverageProcessor { |
| public: |
| GrGSCoverageProcessor() : GrCCCoverageProcessor(kGrGSCoverageProcessor_ClassID) { |
| this->setWillUseGeoShader(); |
| } |
| |
| private: |
| void reset(PrimitiveType, GrResourceProvider*) override; |
| |
| void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override { |
| SkDEBUGCODE(this->getDebugBloatKey(b)); |
| b->add32(((int)fPrimitiveType << 16) | (int)fSubpass); |
| } |
| |
| void appendMesh(sk_sp<const GrGpuBuffer> instanceBuffer, int instanceCount, int baseInstance, |
| SkTArray<GrMesh>* out) const override; |
| |
| void draw(GrOpFlushState*, const GrPipeline&, const SkIRect scissorRects[], const GrMesh[], |
| int meshCount, const SkRect& drawBounds) const override; |
| |
| GrGLSLPrimitiveProcessor* onCreateGLSLInstance(std::unique_ptr<Shader>) const override; |
| |
| // The geometry shader impl draws primitives in two subpasses. The first pass fills the interior |
| // and does edge AA. The second pass does touch up on corner pixels. |
| enum class Subpass : bool { |
| kHulls, |
| kCorners |
| }; |
| |
| Attribute fInputXOrYValues; |
| mutable Subpass fSubpass = Subpass::kHulls; |
| |
| class Impl; |
| class TriangleHullImpl; |
| class CurveHullImpl; |
| class CornerImpl; |
| }; |
| |
| #endif |