| /* |
| * Copyright 2019 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrVSCoverageProcessor_DEFINED |
| #define GrVSCoverageProcessor_DEFINED |
| |
| #include "src/gpu/ccpr/GrCCCoverageProcessor.h" |
| |
| /** |
| * This class implements GrCCCoverageProcessor with analytic coverage using vertex shaders. |
| */ |
| class GrVSCoverageProcessor : public GrCCCoverageProcessor { |
| public: |
| GrVSCoverageProcessor() : GrCCCoverageProcessor(kGrVSCoverageProcessor_ClassID) {} |
| |
| private: |
| void reset(PrimitiveType, GrResourceProvider*) override; |
| |
| void appendMesh(sk_sp<const GrGpuBuffer> instanceBuffer, int instanceCount, int baseInstance, |
| SkTArray<GrMesh>* out) const override; |
| |
| GrGLSLPrimitiveProcessor* onCreateGLSLInstance(std::unique_ptr<Shader>) const override; |
| |
| Attribute fPerVertexData; |
| Attribute fInputXAndYValues[2]; |
| sk_sp<const GrGpuBuffer> fVertexBuffer; |
| sk_sp<const GrGpuBuffer> fIndexBuffer; |
| int fNumIndicesPerInstance; |
| GrPrimitiveType fTriangleType; |
| |
| class Impl; |
| }; |
| |
| #endif |