| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| // This is a GPU-backend specific test. It relies on static intializers to work |
| |
| #include "include/core/SkTypes.h" |
| #include "tests/Test.h" |
| |
| #include "include/core/SkString.h" |
| #include "include/gpu/GrContext.h" |
| #include "src/core/SkPointPriv.h" |
| #include "src/gpu/GrContextPriv.h" |
| #include "src/gpu/GrGeometryProcessor.h" |
| #include "src/gpu/GrGpu.h" |
| #include "src/gpu/GrMemoryPool.h" |
| #include "src/gpu/GrOpFlushState.h" |
| #include "src/gpu/GrRenderTargetContext.h" |
| #include "src/gpu/GrRenderTargetContextPriv.h" |
| #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" |
| #include "src/gpu/glsl/GrGLSLVarying.h" |
| #include "src/gpu/ops/GrMeshDrawOp.h" |
| |
| namespace { |
| class Op : public GrMeshDrawOp { |
| public: |
| DEFINE_OP_CLASS_ID |
| |
| const char* name() const override { return "Dummy Op"; } |
| |
| static std::unique_ptr<GrDrawOp> Make(GrContext* context, int numAttribs) { |
| GrOpMemoryPool* pool = context->priv().opMemoryPool(); |
| |
| return pool->allocate<Op>(numAttribs); |
| } |
| |
| FixedFunctionFlags fixedFunctionFlags() const override { |
| return FixedFunctionFlags::kNone; |
| } |
| |
| GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, |
| bool hasMixedSampledCoverage, GrClampType) override { |
| return GrProcessorSet::EmptySetAnalysis(); |
| } |
| |
| private: |
| friend class ::GrOpMemoryPool; |
| |
| Op(int numAttribs) : INHERITED(ClassID()), fNumAttribs(numAttribs) { |
| this->setBounds(SkRect::MakeWH(1.f, 1.f), HasAABloat::kNo, IsHairline::kNo); |
| } |
| |
| void onPrepareDraws(Target* target) override { |
| class GP : public GrGeometryProcessor { |
| public: |
| GP(int numAttribs) : INHERITED(kGP_ClassID), fNumAttribs(numAttribs) { |
| SkASSERT(numAttribs > 1); |
| fAttribNames.reset(new SkString[numAttribs]); |
| fAttributes.reset(new Attribute[numAttribs]); |
| for (auto i = 0; i < numAttribs; ++i) { |
| fAttribNames[i].printf("attr%d", i); |
| // This gives us more of a mix of attribute types, and allows the |
| // component count to fit within the limits for iOS Metal. |
| if (i & 0x1) { |
| fAttributes[i] = {fAttribNames[i].c_str(), kFloat_GrVertexAttribType, |
| kFloat_GrSLType}; |
| } else { |
| fAttributes[i] = {fAttribNames[i].c_str(), kFloat2_GrVertexAttribType, |
| kFloat2_GrSLType}; |
| } |
| } |
| this->setVertexAttributes(fAttributes.get(), numAttribs); |
| } |
| const char* name() const override { return "Dummy GP"; } |
| |
| GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override { |
| class GLSLGP : public GrGLSLGeometryProcessor { |
| public: |
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { |
| const GP& gp = args.fGP.cast<GP>(); |
| args.fVaryingHandler->emitAttributes(gp); |
| this->writeOutputPosition(args.fVertBuilder, gpArgs, |
| gp.fAttributes[0].name()); |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| fragBuilder->codeAppendf("%s = half4(1);", args.fOutputColor); |
| fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage); |
| } |
| void setData(const GrGLSLProgramDataManager& pdman, |
| const GrPrimitiveProcessor& primProc, |
| FPCoordTransformIter&&) override {} |
| }; |
| return new GLSLGP(); |
| } |
| void getGLSLProcessorKey(const GrShaderCaps&, |
| GrProcessorKeyBuilder* builder) const override { |
| builder->add32(fNumAttribs); |
| } |
| |
| private: |
| int fNumAttribs; |
| std::unique_ptr<SkString[]> fAttribNames; |
| std::unique_ptr<Attribute[]> fAttributes; |
| |
| typedef GrGeometryProcessor INHERITED; |
| }; |
| sk_sp<GrGeometryProcessor> gp(new GP(fNumAttribs)); |
| size_t vertexStride = gp->vertexStride(); |
| QuadHelper helper(target, vertexStride, 1); |
| SkPoint* vertices = reinterpret_cast<SkPoint*>(helper.vertices()); |
| SkPointPriv::SetRectTriStrip(vertices, 0.f, 0.f, 1.f, 1.f, vertexStride); |
| helper.recordDraw(target, std::move(gp)); |
| } |
| |
| void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override { |
| flushState->executeDrawsAndUploadsForMeshDrawOp( |
| this, chainBounds, GrProcessorSet::MakeEmptySet()); |
| } |
| |
| int fNumAttribs; |
| |
| typedef GrMeshDrawOp INHERITED; |
| }; |
| } |
| |
| DEF_GPUTEST_FOR_ALL_CONTEXTS(VertexAttributeCount, reporter, ctxInfo) { |
| GrContext* context = ctxInfo.grContext(); |
| #if GR_GPU_STATS |
| GrGpu* gpu = context->priv().getGpu(); |
| #endif |
| |
| auto renderTargetContext = context->priv().makeDeferredRenderTargetContext( |
| SkBackingFit::kApprox, 1, 1, GrColorType::kRGBA_8888, nullptr); |
| if (!renderTargetContext) { |
| ERRORF(reporter, "Could not create render target context."); |
| return; |
| } |
| int attribCnt = context->priv().caps()->maxVertexAttributes(); |
| if (!attribCnt) { |
| ERRORF(reporter, "No attributes allowed?!"); |
| return; |
| } |
| context->flush(); |
| context->priv().resetGpuStats(); |
| #if GR_GPU_STATS |
| REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0); |
| REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0); |
| #endif |
| // Adding discard to appease vulkan validation warning about loading uninitialized data on draw |
| renderTargetContext->discard(); |
| |
| GrPaint grPaint; |
| // This one should succeed. |
| renderTargetContext->priv().testingOnly_addDrawOp(Op::Make(context, attribCnt)); |
| context->flush(); |
| #if GR_GPU_STATS |
| REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 1); |
| REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 0); |
| #endif |
| context->priv().resetGpuStats(); |
| renderTargetContext->priv().testingOnly_addDrawOp(Op::Make(context, attribCnt + 1)); |
| context->flush(); |
| #if GR_GPU_STATS |
| REPORTER_ASSERT(reporter, gpu->stats()->numDraws() == 0); |
| REPORTER_ASSERT(reporter, gpu->stats()->numFailedDraws() == 1); |
| #endif |
| } |