| /* |
| * Copyright 2019 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkPoint.h" |
| #include "include/core/SkTypes.h" |
| #include "include/utils/SkRandom.h" |
| #include "tests/Test.h" |
| #include <vector> |
| |
| #if SK_SUPPORT_GPU |
| |
| #include "src/gpu/GrSamplePatternDictionary.h" |
| |
| static SkTArray<SkPoint> make_sample_pattern(const std::vector<SkPoint>& sampleLocations) { |
| return SkTArray<SkPoint>(sampleLocations.data(), sampleLocations.size()); |
| } |
| |
| static SkTArray<SkPoint> make_random_sample_pattern(SkRandom* rand) { |
| SkTArray<SkPoint> pattern; |
| int count = rand->nextULessThan(20) + 1; |
| pattern.reset(count); |
| for (int i = 0; i < count; ++i) { |
| pattern[i] = SkPoint::Make(rand->nextF(), rand->nextF()); |
| } |
| return pattern; |
| } |
| |
| // This test ensures that the sample pattern dictionary caches and retrieves patterns correctly. |
| DEF_TEST(SamplePatternDictionary, reporter) { |
| SkTArray<SkTArray<SkPoint>> testPatterns; |
| testPatterns.push_back() = make_sample_pattern({ // Intel on mac, msaa8, offscreen. |
| {0.562500, 0.312500}, |
| {0.437500, 0.687500}, |
| {0.812500, 0.562500}, |
| {0.312500, 0.187500}, |
| {0.187500, 0.812500}, |
| {0.062500, 0.437500}, |
| {0.687500, 0.937500}, |
| {0.937500, 0.062500} |
| }); |
| |
| testPatterns.push_back() = make_sample_pattern({ // Intel on mac, msaa8, on-screen. |
| {0.562500, 0.687500}, |
| {0.437500, 0.312500}, |
| {0.812500, 0.437500}, |
| {0.312500, 0.812500}, |
| {0.187500, 0.187500}, |
| {0.062500, 0.562500}, |
| {0.687500, 0.062500}, |
| {0.937500, 0.937500} |
| }); |
| |
| testPatterns.push_back() = make_sample_pattern({ // NVIDIA, msaa16. |
| {0.062500, 0.000000}, |
| {0.250000, 0.125000}, |
| {0.187500, 0.375000}, |
| {0.437500, 0.312500}, |
| {0.500000, 0.062500}, |
| {0.687500, 0.187500}, |
| {0.750000, 0.437500}, |
| {0.937500, 0.250000}, |
| {0.000000, 0.500000}, |
| {0.312500, 0.625000}, |
| {0.125000, 0.750000}, |
| {0.375000, 0.875000}, |
| {0.562500, 0.562500}, |
| {0.812500, 0.687500}, |
| {0.625000, 0.812500}, |
| {0.875000, 0.937500} |
| }); |
| |
| testPatterns.push_back() = make_sample_pattern({ // NVIDIA, mixed samples, 16:1. |
| {0.250000, 0.125000}, |
| {0.625000, 0.812500}, |
| {0.500000, 0.062500}, |
| {0.812500, 0.687500}, |
| {0.187500, 0.375000}, |
| {0.875000, 0.937500}, |
| {0.125000, 0.750000}, |
| {0.750000, 0.437500}, |
| {0.937500, 0.250000}, |
| {0.312500, 0.625000}, |
| {0.437500, 0.312500}, |
| {0.000000, 0.500000}, |
| {0.375000, 0.875000}, |
| {0.687500, 0.187500}, |
| {0.062500, 0.000000}, |
| {0.562500, 0.562500} |
| }); |
| |
| SkRandom rand; |
| for (int i = 0; i < 23; ++i) { |
| testPatterns.push_back(make_random_sample_pattern(&rand)); |
| } |
| |
| // Duplicate the initial 4 patterns, with slight differences. |
| testPatterns.push_back(testPatterns[0]); |
| testPatterns.back().back().fX += 0.001f; |
| |
| testPatterns.push_back(testPatterns[1]); |
| testPatterns.back().back().fY -= 0.002f; |
| |
| testPatterns.push_back(testPatterns[2]); |
| testPatterns.back().push_back(SkPoint::Make(.5f, .5f)); |
| |
| testPatterns.push_back(testPatterns[3]); |
| testPatterns.back().pop_back(); |
| |
| for (int i = 0; i < 13; ++i) { |
| testPatterns.push_back(make_random_sample_pattern(&rand)); |
| } |
| |
| GrSamplePatternDictionary dict; |
| for (int i = 0; i < 2; ++i) { |
| for (int j = 0; j < testPatterns.count(); ++j) { |
| for (int k = 0; k < 3; ++k) { |
| const SkTArray<SkPoint>& pattern = testPatterns[testPatterns.count() - j - 1]; |
| REPORTER_ASSERT(reporter, j == dict.findOrAssignSamplePatternKey(pattern)); |
| } |
| } |
| } |
| for (int j = 0; j < testPatterns.count(); ++j) { |
| const SkTArray<SkPoint>& pattern = testPatterns[testPatterns.count() - j - 1]; |
| REPORTER_ASSERT(reporter, dict.retrieveSampleLocations(j) == pattern); |
| } |
| } |
| |
| #endif |