| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/audio/audio_manager.h" |
| |
| #include <stdint.h> |
| |
| #include <memory> |
| #include <utility> |
| |
| #include "base/bind.h" |
| #include "base/callback_helpers.h" |
| #include "base/command_line.h" |
| #include "base/logging.h" |
| #include "base/macros.h" |
| #include "base/metrics/histogram_macros.h" |
| #include "base/power_monitor/power_monitor.h" |
| #include "base/single_thread_task_runner.h" |
| #include "base/thread_annotations.h" |
| #include "build/build_config.h" |
| #include "media/audio/fake_audio_log_factory.h" |
| #include "media/base/media_switches.h" |
| |
| #if defined(OS_WIN) |
| #include "base/win/scoped_com_initializer.h" |
| #endif |
| |
| namespace media { |
| namespace { |
| |
| // The singleton instance of AudioManager. This is set when Create() is called. |
| AudioManager* g_last_created = nullptr; |
| |
| // Helper class for managing global AudioManager data. |
| class AudioManagerHelper { |
| public: |
| AudioManagerHelper() = default; |
| |
| AudioManagerHelper(const AudioManagerHelper&) = delete; |
| AudioManagerHelper& operator=(const AudioManagerHelper&) = delete; |
| |
| ~AudioManagerHelper() = default; |
| |
| AudioLogFactory* fake_log_factory() { return &fake_log_factory_; } |
| |
| #if defined(OS_WIN) |
| // This should be called before creating an AudioManager in tests to ensure |
| // that the creating thread is COM initialized. |
| void InitializeCOMForTesting() { |
| com_initializer_for_testing_ = |
| std::make_unique<base::win::ScopedCOMInitializer>(); |
| } |
| #endif |
| |
| void set_app_name(const std::string& app_name) { app_name_ = app_name; } |
| const std::string& app_name() const { return app_name_; } |
| |
| FakeAudioLogFactory fake_log_factory_; |
| |
| #if defined(OS_WIN) |
| std::unique_ptr<base::win::ScopedCOMInitializer> com_initializer_for_testing_; |
| #endif |
| |
| std::string app_name_; |
| }; |
| |
| AudioManagerHelper* GetHelper() { |
| static AudioManagerHelper* helper = new AudioManagerHelper(); |
| return helper; |
| } |
| |
| } // namespace |
| |
| // Forward declaration of the platform specific AudioManager factory function. |
| std::unique_ptr<AudioManager> CreateAudioManager( |
| std::unique_ptr<AudioThread> audio_thread, |
| AudioLogFactory* audio_log_factory); |
| |
| void AudioManager::SetMaxStreamCountForTesting(int max_input, int max_output) { |
| NOTREACHED(); |
| } |
| |
| AudioManager::AudioManager(std::unique_ptr<AudioThread> audio_thread) |
| : audio_thread_(std::move(audio_thread)) { |
| DCHECK(audio_thread_); |
| |
| if (g_last_created) { |
| // We create multiple instances of AudioManager only when testing. |
| // We should not encounter this case in production. |
| LOG(WARNING) << "Multiple instances of AudioManager detected"; |
| } |
| // We always override |g_last_created| irrespective of whether it is already |
| // set or not because it represents the last created instance. |
| g_last_created = this; |
| } |
| |
| AudioManager::~AudioManager() { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| DCHECK(shutdown_); |
| |
| if (g_last_created == this) { |
| g_last_created = nullptr; |
| } else { |
| // We create multiple instances of AudioManager only when testing. |
| // We should not encounter this case in production. |
| LOG(WARNING) << "Multiple instances of AudioManager detected"; |
| } |
| } |
| |
| // static |
| std::unique_ptr<AudioManager> AudioManager::Create( |
| std::unique_ptr<AudioThread> audio_thread, |
| AudioLogFactory* audio_log_factory) { |
| std::unique_ptr<AudioManager> manager = |
| CreateAudioManager(std::move(audio_thread), audio_log_factory); |
| manager->InitializeDebugRecording(); |
| return manager; |
| } |
| |
| // static |
| std::unique_ptr<AudioManager> AudioManager::CreateForTesting( |
| std::unique_ptr<AudioThread> audio_thread) { |
| #if defined(OS_WIN) |
| GetHelper()->InitializeCOMForTesting(); |
| #endif |
| return Create(std::move(audio_thread), GetHelper()->fake_log_factory()); |
| } |
| |
| // static |
| void AudioManager::SetGlobalAppName(const std::string& app_name) { |
| GetHelper()->set_app_name(app_name); |
| } |
| |
| // static |
| const std::string& AudioManager::GetGlobalAppName() { |
| return GetHelper()->app_name(); |
| } |
| |
| // static |
| AudioManager* AudioManager::Get() { |
| return g_last_created; |
| } |
| |
| bool AudioManager::Shutdown() { |
| DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); |
| |
| if (audio_thread_->GetTaskRunner()->BelongsToCurrentThread()) { |
| // If this is the audio thread, there is no need to check if it's hung |
| // (since it's clearly not). https://crbug.com/919854. |
| ShutdownOnAudioThread(); |
| } else { |
| // Do not attempt to stop the audio thread if it is hung. |
| // Otherwise the current thread will hang too: https://crbug.com/729494 |
| // TODO(olka, grunell): Will be fixed when audio is its own process. |
| if (audio_thread_->IsHung()) |
| return false; |
| |
| audio_thread_->GetTaskRunner()->PostTask( |
| FROM_HERE, base::BindOnce(&AudioManager::ShutdownOnAudioThread, |
| base::Unretained(this))); |
| } |
| audio_thread_->Stop(); |
| shutdown_ = true; |
| return true; |
| } |
| |
| void AudioManager::SetDiverterCallbacks( |
| AddDiverterCallback add_callback, |
| RemoveDiverterCallback remove_callback) { |
| add_diverter_callback_ = std::move(add_callback); |
| remove_diverter_callback_ = std::move(remove_callback); |
| } |
| |
| void AudioManager::AddDiverter(const base::UnguessableToken& group_id, |
| media::AudioSourceDiverter* diverter) { |
| if (!add_diverter_callback_.is_null()) |
| add_diverter_callback_.Run(group_id, diverter); |
| } |
| |
| void AudioManager::RemoveDiverter(media::AudioSourceDiverter* diverter) { |
| if (!remove_diverter_callback_.is_null()) |
| remove_diverter_callback_.Run(diverter); |
| } |
| |
| } // namespace media |