| /* |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef BASE_OBJECT_WATCHER_SHELL_H_ |
| #define BASE_OBJECT_WATCHER_SHELL_H_ |
| |
| #if defined(__LB_SHELL__) |
| |
| #include <sys/poll.h> |
| |
| #include <map> |
| #include <vector> |
| |
| #include "base/base_export.h" |
| #include "base/message_loop.h" |
| #include "base/message_pump_shell.h" |
| #include "base/threading/simple_thread.h" |
| |
| // overall interface inspired by base/win/object_watcher.h |
| // however internal implementation is driven by platform necessity |
| namespace base { |
| |
| // A class that provides a means to asynchronously wait for a file descriptor to |
| // become signaled. It uses an internal thread on a singleton object that |
| // blocks on poll() calls to an internal list of fds, each represented by an |
| // instance of the ObjectWatcher class. |
| // It provides a notification callback, OnObjectSignaled, that runs back on |
| // the origin thread (i.e., the thread that called StartWatching). |
| // |
| // |
| // Typical usage: |
| // |
| // class MyClass : public base::ObjectWatcher::Delegate { |
| // public: |
| // void DoStuffWhenSignaled(int object) { |
| // watcher_.StartWatching(object, this); |
| // } |
| // virtual void OnObjectSignaled(int object) { |
| // // OK, time to do stuff! |
| // } |
| // private: |
| // base::ObjectWatcher watcher_; |
| // }; |
| // |
| // In the above example, MyClass wants to "do stuff" when object becomes |
| // signaled. ObjectWatcher makes this task easy. When MyClass goes out of |
| // scope, the watcher_ will be destroyed, and there is no need to worry about |
| // OnObjectSignaled being called on a deleted MyClass pointer. Easy! |
| // |
| |
| struct Watch; |
| |
| // ----------------------------------------------------------------------------- |
| // ObjectWatchMultiplexer |
| // this object runs an internal thread to block on the aggregate of all watched |
| // objects and poll them for activity. the best emulation of callback-driven |
| // io I can muster on the PS3. |
| class ObjectWatchMultiplexer : public SimpleThread { |
| public: |
| ObjectWatchMultiplexer(); |
| ~ObjectWatchMultiplexer(); |
| |
| // blocking call to exit the internal thread |
| void Join(); |
| // although you can add different watches with the same file descriptor all |
| // day long, please don't add the same watch twice it will create an error. |
| void AddWatch(Watch* watch); |
| void RemoveWatch(Watch* watch); |
| static ObjectWatchMultiplexer* GetInstance() {return s_instance;} |
| |
| private: |
| // the internal thread runloop |
| void Run(); |
| void RecomposePollFDArray(); |
| |
| // used to let the thread block until it actually has _something_ to poll |
| base::WaitableEvent non_empty_list_event_; |
| |
| #if defined(__LB_WIIU__) |
| // 33ms is a good balance between quickly servicing new |
| // sockets to poll, and not overloading the IO pipeline. |
| static const int kPollTimeout = 33; |
| #else |
| static const int kPollTimeout = 100; |
| #endif |
| |
| // this lock protects watch_map_, should_recompose_pollfd_array_, and |
| // max_watch_handle_ which is used to generate unique watch handles to |
| // disambiguate watches on the same file descriptor |
| base::Lock add_watch_list_lock_; |
| base::Lock remove_watch_list_lock_; |
| typedef std::multimap<int, Watch*> WatchMap; |
| WatchMap watch_map_; // current working watches |
| WatchMap new_watch_map_; // new watches |
| int max_watch_handle_; |
| std::vector<pollfd> pollfd_array_; |
| bool should_recompose_pollfd_array_; |
| bool exit_; |
| static ObjectWatchMultiplexer* s_instance; |
| DISALLOW_COPY_AND_ASSIGN(ObjectWatchMultiplexer); |
| }; |
| |
| class BASE_EXPORT ObjectWatcher : public MessageLoop::DestructionObserver { |
| public: |
| class BASE_EXPORT Delegate { |
| public: |
| virtual ~Delegate() {} |
| virtual void OnObjectSignaled(int object) = 0; |
| }; |
| |
| ObjectWatcher(); |
| ~ObjectWatcher(); |
| |
| // When the object is signaled with mode, the given delegate is notified on |
| // the thread where StartWatching is called. The ObjectWatcher is not |
| // responsible for deleting the delegate. |
| // |
| // Returns true if the watch was started. Otherwise, false is returned. |
| // |
| bool StartWatching(int object, |
| MessagePumpShell::Mode mode, |
| Delegate* delegate); |
| |
| // Stops watching. Does nothing if the watch has already completed. If the |
| // watch is still active, then it is canceled, and the associated delegate is |
| // not notified. |
| // |
| // Returns true if the watch was canceled. Otherwise, false is returned. |
| // |
| bool StopWatching(); |
| |
| // Returns the fd of the object being watched, or -1 if the object |
| // watcher is stopped. |
| int GetWatchedObject(); |
| |
| private: |
| // MessageLoop::DestructionObserver implementation: |
| virtual void WillDestroyCurrentMessageLoop(); |
| |
| struct Watch* watch_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ObjectWatcher); |
| }; |
| |
| } // namespace base |
| |
| #endif // defined(__LB_SHELL__) |
| #endif // BASE_OBJECT_WATCHER_SHELL_H_ |