| /* |
| * Copyright 2014 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef COBALT_RENDERER_BACKEND_DEFAULT_GRAPHICS_SYSTEM_H_ |
| #define COBALT_RENDERER_BACKEND_DEFAULT_GRAPHICS_SYSTEM_H_ |
| |
| #include "cobalt/renderer/backend/graphics_system.h" |
| |
| namespace cobalt { |
| namespace renderer { |
| namespace backend { |
| |
| // The implementation of this function should be platform specific, and will |
| // create and return a platform-specific graphics system object. This function |
| // is expected to be the main entry-point into the graphics system for most |
| // Cobalt platforms. |
| scoped_ptr<GraphicsSystem> CreateDefaultGraphicsSystem(); |
| |
| } // namespace backend |
| } // namespace renderer |
| } // namespace cobalt |
| |
| #endif // COBALT_RENDERER_BACKEND_DEFAULT_GRAPHICS_SYSTEM_H_ |