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/*
* Copyright 2016 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "cobalt/renderer/rasterizer/blitter/software_rasterizer.h"
#if SB_HAS(BLITTER)
#include "cobalt/renderer/backend/graphics_system.h"
#include "cobalt/renderer/rasterizer/blitter/skia_blitter_conversions.h"
#include "cobalt/renderer/rasterizer/skia/cobalt_skia_type_conversions.h"
#include "starboard/blitter.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkImageInfo.h"
namespace cobalt {
namespace renderer {
namespace rasterizer {
namespace blitter {
SoftwareRasterizer::SoftwareRasterizer(backend::GraphicsContext* context,
int surface_cache_size)
: context_(base::polymorphic_downcast<backend::GraphicsContextBlitter*>(
context)),
skia_rasterizer_(surface_cache_size) {}
void SoftwareRasterizer::Submit(
const scoped_refptr<render_tree::Node>& render_tree,
const scoped_refptr<backend::RenderTarget>& render_target,
const Options& options) {
int width = render_target->GetSize().width();
int height = render_target->GetSize().height();
// Determine the image size and format that we will use to render to.
SkImageInfo output_image_info =
SkImageInfo::MakeN32(width, height, kPremul_SkAlphaType);
// Allocate the pixels for the output image.
SbBlitterPixelDataFormat blitter_pixel_data_format =
SkiaToBlitterPixelFormat(output_image_info.colorType());
CHECK(SbBlitterIsPixelFormatSupportedByPixelData(
context_->GetSbBlitterDevice(), blitter_pixel_data_format));
SbBlitterPixelData pixel_data = SbBlitterCreatePixelData(
context_->GetSbBlitterDevice(), width, height, blitter_pixel_data_format);
CHECK(SbBlitterIsPixelDataValid(pixel_data));
SkBitmap bitmap;
bitmap.installPixels(output_image_info,
SbBlitterGetPixelDataPointer(pixel_data),
SbBlitterGetPixelDataPitchInBytes(pixel_data));
// Setup our Skia canvas that we will be using as the target for all CPU Skia
// output.
SkCanvas canvas(bitmap);
canvas.clear(SkColorSetARGB(0, 0, 0, 0));
skia_rasterizer_.Submit(render_tree, &canvas);
// The rasterized pixels are still on the CPU, ship them off to the GPU
// for output to the display. We must first create a backend GPU texture
// with the data so that it is visible to the GPU.
SbBlitterSurface surface = SbBlitterCreateSurfaceFromPixelData(
context_->GetSbBlitterDevice(), pixel_data);
backend::RenderTargetBlitter* render_target_blitter =
base::polymorphic_downcast<backend::RenderTargetBlitter*>(
render_target.get());
SbBlitterContext context = context_->GetSbBlitterContext();
SbBlitterSetRenderTarget(context, render_target_blitter->GetSbRenderTarget());
SbBlitterSetBlending(context, false);
SbBlitterSetModulateBlitsWithColor(context, false);
SbBlitterBlitRectToRect(context, surface,
SbBlitterMakeRect(0, 0, width, height),
SbBlitterMakeRect(0, 0, width, height));
SbBlitterFlushContext(context);
SbBlitterDestroySurface(surface);
frame_rate_throttler_.EndInterval();
render_target_blitter->Flip();
frame_rate_throttler_.BeginInterval();
}
render_tree::ResourceProvider* SoftwareRasterizer::GetResourceProvider() {
return skia_rasterizer_.GetResourceProvider();
}
} // namespace blitter
} // namespace rasterizer
} // namespace renderer
} // namespace cobalt
#endif // SB_HAS(BLITTER)