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/*
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "cobalt/renderer/test/scenes/scene_helpers.h"
#include "cobalt/math/matrix3_f.h"
#include "cobalt/math/size_f.h"
#include "cobalt/render_tree/color_rgba.h"
#include "cobalt/render_tree/composition_node.h"
#include "cobalt/render_tree/rect_node.h"
using cobalt::math::Matrix3F;
using cobalt::math::RectF;
using cobalt::math::SizeF;
using cobalt::render_tree::Brush;
using cobalt::render_tree::ColorRGBA;
using cobalt::render_tree::CompositionNode;
using cobalt::render_tree::RectNode;
using cobalt::render_tree::SolidColorBrush;
namespace cobalt {
namespace renderer {
namespace test {
namespace scenes {
scoped_refptr<render_tree::Node> AddBlankBackgroundToScene(
const scoped_refptr<render_tree::Node>& scene,
const SizeF& output_dimensions) {
// Declare a rectangle that fills the background to effectively clear the
// screen.
CompositionNode::Builder with_background_scene_builder;
with_background_scene_builder.AddChild(make_scoped_refptr(new RectNode(
RectF(output_dimensions),
scoped_ptr<Brush>(new SolidColorBrush(ColorRGBA(1.0f, 1.0f, 1.0f))))));
with_background_scene_builder.AddChild(scene);
return new render_tree::animations::AnimateNode(
new CompositionNode(with_background_scene_builder.Pass()));
}
} // namespace scenes
} // namespace test
} // namespace renderer
} // namespace cobalt