blob: 52025b1107f4863f49ecf303e1fc39e98f099495 [file] [log] [blame]
#ifndef __gl31_h_
#define __gl31_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2013-2015 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision$ on $Date$
*/
#include <GLES3/gl3platform.h>
#ifndef GL_APIENTRYP
#define GL_APIENTRYP GL_APIENTRY *
#endif
/* Generated on date 20150809 */
/* Generated C header for:
* API: gles2
* Profile: common
* Versions considered: 2\.[0-9]|3\.[01]
* Versions emitted: .*
* Default extensions included: None
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef GL_ES_VERSION_2_0
#define GL_ES_VERSION_2_0 1
#include <KHR/khrplatform.h>
typedef khronos_int8_t GLbyte;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
typedef short GLshort;
typedef unsigned short GLushort;
typedef void GLvoid;
typedef struct __GLsync* GLsync;
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
typedef unsigned int GLenum;
typedef unsigned int GLuint;
typedef char GLchar;
typedef khronos_float_t GLfloat;
typedef khronos_ssize_t GLsizeiptr;
typedef khronos_intptr_t GLintptr;
typedef unsigned int GLbitfield;
typedef int GLint;
typedef unsigned char GLboolean;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_FUNC_ADD 0x8006
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_STREAM_DRAW 0x88E0
#define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_FRONT_AND_BACK 0x0408
#define GL_TEXTURE_2D 0x0DE1
#define GL_CULL_FACE 0x0B44
#define GL_BLEND 0x0BE2
#define GL_DITHER 0x0BD0
#define GL_STENCIL_TEST 0x0B90
#define GL_DEPTH_TEST 0x0B71
#define GL_SCISSOR_TEST 0x0C11
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_LINE_WIDTH 0x0B21
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_VIEWPORT 0x0BA2
#define GL_SCISSOR_BOX 0x0C10
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_FIXED 0x140C
#define GL_DEPTH_COMPONENT 0x1902
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_SHADER_TYPE 0x8B4F
#define GL_DELETE_STATUS 0x8B80
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_INVERT 0x150A
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXTURE 0x1702
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MIRRORED_REPEAT 0x8370
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_CUBE 0x8B60
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_COMPILE_STATUS 0x8B81
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_COMPILER 0x8DFA
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2
#define GL_LOW_INT 0x8DF3
#define GL_MEDIUM_INT 0x8DF4
#define GL_HIGH_INT 0x8DF5
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGB565 0x8D62
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_STENCIL_INDEX8 0x8D48
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_NONE 0
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
typedef void(GL_APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
typedef void(GL_APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
typedef void(GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program,
GLuint index,
const GLchar* name);
typedef void(GL_APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
typedef void(GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target,
GLuint framebuffer);
typedef void(GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target,
GLuint renderbuffer);
typedef void(GL_APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
typedef void(GL_APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red,
GLfloat green,
GLfloat blue,
GLfloat alpha);
typedef void(GL_APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
typedef void(GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB,
GLenum modeAlpha);
typedef void(GL_APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
typedef void(GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB,
GLenum dfactorRGB,
GLenum sfactorAlpha,
GLenum dfactorAlpha);
typedef void(GL_APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target,
GLsizeiptr size,
const void* data,
GLenum usage);
typedef void(GL_APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target,
GLintptr offset,
GLsizeiptr size,
const void* data);
typedef GLenum(GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
typedef void(GL_APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
typedef void(GL_APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red,
GLfloat green,
GLfloat blue,
GLfloat alpha);
typedef void(GL_APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);
typedef void(GL_APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
typedef void(GL_APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red,
GLboolean green,
GLboolean blue,
GLboolean alpha);
typedef void(GL_APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
typedef void(GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
const void* data);
typedef void(GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
const void* data);
typedef void(GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border);
typedef void(GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
typedef GLuint(GL_APIENTRYP PFNGLCREATEPROGRAMPROC)(void);
typedef GLuint(GL_APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
typedef void(GL_APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
typedef void(GL_APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n,
const GLuint* buffers);
typedef void(GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(
GLsizei n,
const GLuint* framebuffers);
typedef void(GL_APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
typedef void(GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(
GLsizei n,
const GLuint* renderbuffers);
typedef void(GL_APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
typedef void(GL_APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n,
const GLuint* textures);
typedef void(GL_APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
typedef void(GL_APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
typedef void(GL_APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
typedef void(GL_APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
typedef void(GL_APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
typedef void(GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
typedef void(GL_APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode,
GLint first,
GLsizei count);
typedef void(GL_APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode,
GLsizei count,
GLenum type,
const void* indices);
typedef void(GL_APIENTRYP PFNGLENABLEPROC)(GLenum cap);
typedef void(GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
typedef void(GL_APIENTRYP PFNGLFINISHPROC)(void);
typedef void(GL_APIENTRYP PFNGLFLUSHPROC)(void);
typedef void(GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(
GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer);
typedef void(GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level);
typedef void(GL_APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
typedef void(GL_APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint* buffers);
typedef void(GL_APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
typedef void(GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n,
GLuint* framebuffers);
typedef void(GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n,
GLuint* renderbuffers);
typedef void(GL_APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint* textures);
typedef void(GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLint* size,
GLenum* type,
GLchar* name);
typedef void(GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLint* size,
GLenum* type,
GLchar* name);
typedef void(GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program,
GLsizei maxCount,
GLsizei* count,
GLuint* shaders);
typedef GLint(GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program,
const GLchar* name);
typedef void(GL_APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean* data);
typedef void(GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target,
GLenum pname,
GLint* params);
typedef GLenum(GL_APIENTRYP PFNGLGETERRORPROC)(void);
typedef void(GL_APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat* data);
typedef void(GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(
GLenum target,
GLenum attachment,
GLenum pname,
GLint* params);
typedef void(GL_APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint* data);
typedef void(GL_APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program,
GLenum pname,
GLint* params);
typedef void(GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program,
GLsizei bufSize,
GLsizei* length,
GLchar* infoLog);
typedef void(GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target,
GLenum pname,
GLint* params);
typedef void(GL_APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader,
GLenum pname,
GLint* params);
typedef void(GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader,
GLsizei bufSize,
GLsizei* length,
GLchar* infoLog);
typedef void(GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(
GLenum shadertype,
GLenum precisiontype,
GLint* range,
GLint* precision);
typedef void(GL_APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader,
GLsizei bufSize,
GLsizei* length,
GLchar* source);
typedef const GLubyte*(GL_APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
typedef void(GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target,
GLenum pname,
GLfloat* params);
typedef void(GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target,
GLenum pname,
GLint* params);
typedef void(GL_APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program,
GLint location,
GLfloat* params);
typedef void(GL_APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program,
GLint location,
GLint* params);
typedef GLint(GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program,
const GLchar* name);
typedef void(GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index,
GLenum pname,
GLfloat* params);
typedef void(GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index,
GLenum pname,
GLint* params);
typedef void(GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index,
GLenum pname,
void** pointer);
typedef void(GL_APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
typedef GLboolean(GL_APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
typedef GLboolean(GL_APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
typedef GLboolean(GL_APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
typedef GLboolean(GL_APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
typedef GLboolean(GL_APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
typedef GLboolean(GL_APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
typedef GLboolean(GL_APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
typedef void(GL_APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
typedef void(GL_APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
typedef void(GL_APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
typedef void(GL_APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor,
GLfloat units);
typedef void(GL_APIENTRYP PFNGLREADPIXELSPROC)(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
void* pixels);
typedef void(GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void);
typedef void(GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height);
typedef void(GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value,
GLboolean invert);
typedef void(GL_APIENTRYP PFNGLSCISSORPROC)(GLint x,
GLint y,
GLsizei width,
GLsizei height);
typedef void(GL_APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count,
const GLuint* shaders,
GLenum binaryformat,
const void* binary,
GLsizei length);
typedef void(GL_APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader,
GLsizei count,
const GLchar* const* string,
const GLint* length);
typedef void(GL_APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func,
GLint ref,
GLuint mask);
typedef void(GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face,
GLenum func,
GLint ref,
GLuint mask);
typedef void(GL_APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
typedef void(GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face,
GLuint mask);
typedef void(GL_APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail,
GLenum zfail,
GLenum zpass);
typedef void(GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face,
GLenum sfail,
GLenum dpfail,
GLenum dppass);
typedef void(GL_APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const void* pixels);
typedef void(GL_APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target,
GLenum pname,
GLfloat param);
typedef void(GL_APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target,
GLenum pname,
const GLfloat* params);
typedef void(GL_APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target,
GLenum pname,
GLint param);
typedef void(GL_APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target,
GLenum pname,
const GLint* params);
typedef void(GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void* pixels);
typedef void(GL_APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
typedef void(GL_APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location,
GLsizei count,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
typedef void(GL_APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location,
GLsizei count,
const GLint* value);
typedef void(GL_APIENTRYP PFNGLUNIFORM2FPROC)(GLint location,
GLfloat v0,
GLfloat v1);
typedef void(GL_APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location,
GLsizei count,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLUNIFORM2IPROC)(GLint location,
GLint v0,
GLint v1);
typedef void(GL_APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location,
GLsizei count,
const GLint* value);
typedef void(GL_APIENTRYP PFNGLUNIFORM3FPROC)(GLint location,
GLfloat v0,
GLfloat v1,
GLfloat v2);
typedef void(GL_APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location,
GLsizei count,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLUNIFORM3IPROC)(GLint location,
GLint v0,
GLint v1,
GLint v2);
typedef void(GL_APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location,
GLsizei count,
const GLint* value);
typedef void(GL_APIENTRYP PFNGLUNIFORM4FPROC)(GLint location,
GLfloat v0,
GLfloat v1,
GLfloat v2,
GLfloat v3);
typedef void(GL_APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location,
GLsizei count,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLUNIFORM4IPROC)(GLint location,
GLint v0,
GLint v1,
GLint v2,
GLint v3);
typedef void(GL_APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location,
GLsizei count,
const GLint* value);
typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
typedef void(GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index,
const GLfloat* v);
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index,
GLfloat x,
GLfloat y);
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index,
const GLfloat* v);
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index,
GLfloat x,
GLfloat y,
GLfloat z);
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index,
const GLfloat* v);
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index,
const GLfloat* v);
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
const void* pointer);
typedef void(GL_APIENTRYP PFNGLVIEWPORTPROC)(GLint x,
GLint y,
GLsizei width,
GLsizei height);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program,
GLuint index,
const GLchar* name);
GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target,
GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target,
GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor(GLfloat red,
GLfloat green,
GLfloat blue,
GLfloat alpha);
GL_APICALL void GL_APIENTRY glBlendEquation(GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB,
GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum sfactorRGB,
GLenum dfactorRGB,
GLenum sfactorAlpha,
GLenum dfactorAlpha);
GL_APICALL void GL_APIENTRY glBufferData(GLenum target,
GLsizeiptr size,
const void* data,
GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target,
GLintptr offset,
GLsizeiptr size,
const void* data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target);
GL_APICALL void GL_APIENTRY glClear(GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor(GLfloat red,
GLfloat green,
GLfloat blue,
GLfloat alpha);
GL_APICALL void GL_APIENTRY glClearDepthf(GLfloat d);
GL_APICALL void GL_APIENTRY glClearStencil(GLint s);
GL_APICALL void GL_APIENTRY glColorMask(GLboolean red,
GLboolean green,
GLboolean blue,
GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
const void* data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
const void* data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram(void);
GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type);
GL_APICALL void GL_APIENTRY glCullFace(GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n,
const GLuint* framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n,
const GLuint* renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures);
GL_APICALL void GL_APIENTRY glDepthFunc(GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f);
GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable(GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays(GLenum mode,
GLint first,
GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements(GLenum mode,
GLsizei count,
GLenum type,
const void* indices);
GL_APICALL void GL_APIENTRY glEnable(GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index);
GL_APICALL void GL_APIENTRY glFinish(void);
GL_APICALL void GL_APIENTRY glFlush(void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level);
GL_APICALL void GL_APIENTRY glFrontFace(GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n,
GLuint* renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLint* size,
GLenum* type,
GLchar* name);
GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLint* size,
GLenum* type,
GLchar* name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program,
GLsizei maxCount,
GLsizei* count,
GLuint* shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation(GLuint program,
const GLchar* name);
GL_APICALL void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* data);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target,
GLenum pname,
GLint* params);
GL_APICALL GLenum GL_APIENTRY glGetError(void);
GL_APICALL void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* data);
GL_APICALL void GL_APIENTRY
glGetFramebufferAttachmentParameteriv(GLenum target,
GLenum attachment,
GLenum pname,
GLint* params);
GL_APICALL void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* data);
GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program,
GLenum pname,
GLint* params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program,
GLsizei bufSize,
GLsizei* length,
GLchar* infoLog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target,
GLenum pname,
GLint* params);
GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader,
GLenum pname,
GLint* params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader,
GLsizei bufSize,
GLsizei* length,
GLchar* infoLog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype,
GLenum precisiontype,
GLint* range,
GLint* precision);
GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader,
GLsizei bufSize,
GLsizei* length,
GLchar* source);
GL_APICALL const GLubyte* GL_APIENTRY glGetString(GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv(GLenum target,
GLenum pname,
GLfloat* params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv(GLenum target,
GLenum pname,
GLint* params);
GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program,
GLint location,
GLfloat* params);
GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program,
GLint location,
GLint* params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation(GLuint program,
const GLchar* name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index,
GLenum pname,
GLfloat* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index,
GLenum pname,
GLint* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index,
GLenum pname,
void** pointer);
GL_APICALL void GL_APIENTRY glHint(GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled(GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTexture(GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidth(GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei(GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
void* pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor(GLint x,
GLint y,
GLsizei width,
GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei count,
const GLuint* shaders,
GLenum binaryformat,
const void* binary,
GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader,
GLsizei count,
const GLchar* const* string,
const GLint* length);
GL_APICALL void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face,
GLenum func,
GLint ref,
GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask(GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail,
GLenum zfail,
GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face,
GLenum sfail,
GLenum dpfail,
GLenum dppass);
GL_APICALL void GL_APIENTRY glTexImage2D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const void* pixels);
GL_APICALL void GL_APIENTRY glTexParameterf(GLenum target,
GLenum pname,
GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv(GLenum target,
GLenum pname,
const GLfloat* params);
GL_APICALL void GL_APIENTRY glTexParameteri(GLenum target,
GLenum pname,
GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv(GLenum target,
GLenum pname,
const GLint* params);
GL_APICALL void GL_APIENTRY glTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void* pixels);
GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glUniform1fv(GLint location,
GLsizei count,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glUniform1iv(GLint location,
GLsizei count,
const GLint* value);
GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glUniform2fv(GLint location,
GLsizei count,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glUniform2iv(GLint location,
GLsizei count,
const GLint* value);
GL_APICALL void GL_APIENTRY glUniform3f(GLint location,
GLfloat v0,
GLfloat v1,
GLfloat v2);
GL_APICALL void GL_APIENTRY glUniform3fv(GLint location,
GLsizei count,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniform3i(GLint location,
GLint v0,
GLint v1,
GLint v2);
GL_APICALL void GL_APIENTRY glUniform3iv(GLint location,
GLsizei count,
const GLint* value);
GL_APICALL void GL_APIENTRY
glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glUniform4fv(GLint location,
GLsizei count,
const GLfloat* value);
GL_APICALL void GL_APIENTRY
glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glUniform4iv(GLint location,
GLsizei count,
const GLint* value);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glUseProgram(GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat* v);
GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint index,
GLfloat x,
GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat* v);
GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint index,
GLfloat x,
GLfloat y,
GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat* v);
GL_APICALL void GL_APIENTRY
glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat* v);
GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint index,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
const void* pointer);
GL_APICALL void GL_APIENTRY glViewport(GLint x,
GLint y,
GLsizei width,
GLsizei height);
#endif
#endif /* GL_ES_VERSION_2_0 */
#ifndef GL_ES_VERSION_3_0
#define GL_ES_VERSION_3_0 1
typedef unsigned short GLhalf;
#define GL_READ_BUFFER 0x0C02
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
#define GL_RED 0x1903
#define GL_RGB8 0x8051
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_CURRENT_QUERY 0x8865
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_STREAM_READ 0x88E1
#define GL_STREAM_COPY 0x88E2
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_COPY 0x88E6
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_COPY 0x88EA
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_MAJOR_VERSION 0x821B
#define GL_MINOR_VERSION 0x821C
#define GL_NUM_EXTENSIONS 0x821D
#define GL_RGBA32F 0x8814
#define GL_RGB32F 0x8815
#define GL_RGBA16F 0x881A
#define GL_RGB16F 0x881B
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_RGB9_E5 0x8C3D
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_RGBA32UI 0x8D70
#define GL_RGB32UI 0x8D71
#define GL_RGBA16UI 0x8D76
#define GL_RGB16UI 0x8D77
#define GL_RGBA8UI 0x8D7C
#define GL_RGB8UI 0x8D7D
#define GL_RGBA32I 0x8D82
#define GL_RGB32I 0x8D83
#define GL_RGBA16I 0x8D88
#define GL_RGB16I 0x8D89
#define GL_RGBA8I 0x8D8E
#define GL_RGB8I 0x8D8F
#define GL_RED_INTEGER 0x8D94
#define GL_RGB_INTEGER 0x8D98
#define GL_RGBA_INTEGER 0x8D99
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_INT_SAMPLER_2D 0x8DCA
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_MAP_OFFSET 0x9121
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_DEPTH_STENCIL 0x84F9
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_COLOR_ATTACHMENT16 0x8CF0
#define GL_COLOR_ATTACHMENT17 0x8CF1
#define GL_COLOR_ATTACHMENT18 0x8CF2
#define GL_COLOR_ATTACHMENT19 0x8CF3
#define GL_COLOR_ATTACHMENT20 0x8CF4
#define GL_COLOR_ATTACHMENT21 0x8CF5
#define GL_COLOR_ATTACHMENT22 0x8CF6
#define GL_COLOR_ATTACHMENT23 0x8CF7
#define GL_COLOR_ATTACHMENT24 0x8CF8
#define GL_COLOR_ATTACHMENT25 0x8CF9
#define GL_COLOR_ATTACHMENT26 0x8CFA
#define GL_COLOR_ATTACHMENT27 0x8CFB
#define GL_COLOR_ATTACHMENT28 0x8CFC
#define GL_COLOR_ATTACHMENT29 0x8CFD
#define GL_COLOR_ATTACHMENT30 0x8CFE
#define GL_COLOR_ATTACHMENT31 0x8CFF
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES 0x8D57
#define GL_HALF_FLOAT 0x140B
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_RG 0x8227
#define GL_RG_INTEGER 0x8228
#define GL_R8 0x8229
#define GL_RG8 0x822B
#define GL_R16F 0x822D
#define GL_R32F 0x822E
#define GL_RG16F 0x822F
#define GL_RG32F 0x8230
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_R8_SNORM 0x8F94
#define GL_RG8_SNORM 0x8F95
#define GL_RGB8_SNORM 0x8F96
#define GL_RGBA8_SNORM 0x8F97
#define GL_SIGNED_NORMALIZED 0x8F9C
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNIFORM_SIZE 0x8A38
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_INVALID_INDEX 0xFFFFFFFFu
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_OBJECT_TYPE 0x9112
#define GL_SYNC_CONDITION 0x9113
#define GL_SYNC_STATUS 0x9114
#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_UNSIGNALED 0x9118
#define GL_SIGNALED 0x9119
#define GL_ALREADY_SIGNALED 0x911A
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_CONDITION_SATISFIED 0x911C
#define GL_WAIT_FAILED 0x911D
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
#define GL_ANY_SAMPLES_PASSED 0x8C2F
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define GL_SAMPLER_BINDING 0x8919
#define GL_RGB10_A2UI 0x906F
#define GL_TEXTURE_SWIZZLE_R 0x8E42
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#define GL_TEXTURE_SWIZZLE_A 0x8E45
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_INT_2_10_10_10_REV 0x8D9F
#define GL_TRANSFORM_FEEDBACK 0x8E22
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#define GL_PROGRAM_BINARY_LENGTH 0x8741
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
#define GL_COMPRESSED_R11_EAC 0x9270
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
#define GL_COMPRESSED_RG11_EAC 0x9272
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#define GL_COMPRESSED_RGB8_ETC2 0x9274
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#define GL_MAX_ELEMENT_INDEX 0x8D6B
#define GL_NUM_SAMPLE_COUNTS 0x9380
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
typedef void(GL_APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
typedef void(GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const void* indices);
typedef void(GL_APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void* pixels);
typedef void(GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void* pixels);
typedef void(GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
typedef void(GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
const void* data);
typedef void(GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void* data);
typedef void(GL_APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint* ids);
typedef void(GL_APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint* ids);
typedef GLboolean(GL_APIENTRYP PFNGLISQUERYPROC)(GLuint id);
typedef void(GL_APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
typedef void(GL_APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
typedef void(GL_APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target,
GLenum pname,
GLint* params);
typedef void(GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id,
GLenum pname,
GLuint* params);
typedef GLboolean(GL_APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
typedef void(GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target,
GLenum pname,
void** params);
typedef void(GL_APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum* bufs);
typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
typedef void(GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(
GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height);
typedef void(GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target,
GLenum attachment,
GLuint texture,
GLint level,
GLint layer);
typedef void*(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access);
typedef void(GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target,
GLintptr offset,
GLsizeiptr length);
typedef void(GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
typedef void(GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n,
const GLuint* arrays);
typedef void(GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint* arrays);
typedef GLboolean(GL_APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
typedef void(GL_APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target,
GLuint index,
GLint* data);
typedef void(GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(
GLenum primitiveMode);
typedef void(GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);
typedef void(GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target,
GLuint index,
GLuint buffer,
GLintptr offset,
GLsizeiptr size);
typedef void(GL_APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target,
GLuint index,
GLuint buffer);
typedef void(GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(
GLuint program,
GLsizei count,
const GLchar* const* varyings,
GLenum bufferMode);
typedef void(GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLsizei* size,
GLenum* type,
GLchar* name);
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index,
GLint size,
GLenum type,
GLsizei stride,
const void* pointer);
typedef void(GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index,
GLenum pname,
GLint* params);
typedef void(GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index,
GLenum pname,
GLuint* params);
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index,
GLint x,
GLint y,
GLint z,
GLint w);
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index,
GLuint x,
GLuint y,
GLuint z,
GLuint w);
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index,
const GLint* v);
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index,
const GLuint* v);
typedef void(GL_APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program,
GLint location,
GLuint* params);
typedef GLint(GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program,
const GLchar* name);
typedef void(GL_APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
typedef void(GL_APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location,
GLuint v0,
GLuint v1);
typedef void(GL_APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location,
GLuint v0,
GLuint v1,
GLuint v2);
typedef void(GL_APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location,
GLuint v0,
GLuint v1,
GLuint v2,
GLuint v3);
typedef void(GL_APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location,
GLsizei count,
const GLuint* value);
typedef void(GL_APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location,
GLsizei count,
const GLuint* value);
typedef void(GL_APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location,
GLsizei count,
const GLuint* value);
typedef void(GL_APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location,
GLsizei count,
const GLuint* value);
typedef void(GL_APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer,
GLint drawbuffer,
const GLint* value);
typedef void(GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer,
GLint drawbuffer,
const GLuint* value);
typedef void(GL_APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer,
GLint drawbuffer,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil);
typedef const GLubyte*(GL_APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name,
GLuint index);
typedef void(GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget,
GLenum writeTarget,
GLintptr readOffset,
GLintptr writeOffset,
GLsizeiptr size);
typedef void(GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC)(
GLuint program,
GLsizei uniformCount,
const GLchar* const* uniformNames,
GLuint* uniformIndices);
typedef void(GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(
GLuint program,
GLsizei uniformCount,
const GLuint* uniformIndices,
GLenum pname,
GLint* params);
typedef GLuint(GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(
GLuint program,
const GLchar* uniformBlockName);
typedef void(GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(
GLuint program,
GLuint uniformBlockIndex,
GLenum pname,
GLint* params);
typedef void(GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(
GLuint program,
GLuint uniformBlockIndex,
GLsizei bufSize,
GLsizei* length,
GLchar* uniformBlockName);
typedef void(GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(
GLuint program,
GLuint uniformBlockIndex,
GLuint uniformBlockBinding);
typedef void(GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode,
GLint first,
GLsizei count,
GLsizei instancecount);
typedef void(GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(
GLenum mode,
GLsizei count,
GLenum type,
const void* indices,
GLsizei instancecount);
typedef GLsync(GL_APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition,
GLbitfield flags);
typedef GLboolean(GL_APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
typedef void(GL_APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
typedef GLenum(GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync,
GLbitfield flags,
GLuint64 timeout);
typedef void(GL_APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync,
GLbitfield flags,
GLuint64 timeout);
typedef void(GL_APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64* data);
typedef void(GL_APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* values);
typedef void(GL_APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target,
GLuint index,
GLint64* data);
typedef void(GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target,
GLenum pname,
GLint64* params);
typedef void(GL_APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count,
GLuint* samplers);
typedef void(GL_APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count,
const GLuint* samplers);
typedef GLboolean(GL_APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);
typedef void(GL_APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
typedef void(GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler,
GLenum pname,
GLint param);
typedef void(GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler,
GLenum pname,
const GLint* param);
typedef void(GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler,
GLenum pname,
GLfloat param);
typedef void(GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler,
GLenum pname,
const GLfloat* param);
typedef void(GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler,
GLenum pname,
GLint* params);
typedef void(GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler,
GLenum pname,
GLfloat* params);
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index,
GLuint divisor);
typedef void(GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target,
GLuint id);
typedef void(GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n,
const GLuint* ids);
typedef void(GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n,
GLuint* ids);
typedef GLboolean(GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
typedef void(GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
typedef void(GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
typedef void(GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program,
GLsizei bufSize,
GLsizei* length,
GLenum* binaryFormat,
void* binary);
typedef void(GL_APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program,
GLenum binaryFormat,
const void* binary,
GLsizei length);
typedef void(GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program,
GLenum pname,
GLint value);
typedef void(GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(
GLenum target,
GLsizei numAttachments,
const GLenum* attachments);
typedef void(GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(
GLenum target,
GLsizei numAttachments,
const GLenum* attachments,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
typedef void(GL_APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height);
typedef void(GL_APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth);
typedef void(GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLint* params);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glReadBuffer(GLenum src);
GL_APICALL void GL_APIENTRY glDrawRangeElements(GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const void* indices);
GL_APICALL void GL_APIENTRY glTexImage3D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void* pixels);
GL_APICALL void GL_APIENTRY glTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void* pixels);
GL_APICALL void GL_APIENTRY glCopyTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
GL_APICALL void GL_APIENTRY glCompressedTexImage3D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
const void* data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void* data);
GL_APICALL void GL_APIENTRY glGenQueries(GLsizei n, GLuint* ids);
GL_APICALL void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint* ids);
GL_APICALL GLboolean GL_APIENTRY glIsQuery(GLuint id);
GL_APICALL void GL_APIENTRY glBeginQuery(GLenum target, GLuint id);
GL_APICALL void GL_APIENTRY glEndQuery(GLenum target);
GL_APICALL void GL_APIENTRY glGetQueryiv(GLenum target,
GLenum pname,
GLint* params);
GL_APICALL void GL_APIENTRY glGetQueryObjectuiv(GLuint id,
GLenum pname,
GLuint* params);
GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer(GLenum target);
GL_APICALL void GL_APIENTRY glGetBufferPointerv(GLenum target,
GLenum pname,
void** params);
GL_APICALL void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum* bufs);
GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glBlitFramebuffer(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
GL_APICALL void GL_APIENTRY
glRenderbufferStorageMultisample(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height);
GL_APICALL void GL_APIENTRY glFramebufferTextureLayer(GLenum target,
GLenum attachment,
GLuint texture,
GLint level,
GLint layer);
GL_APICALL void* GL_APIENTRY glMapBufferRange(GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access);
GL_APICALL void GL_APIENTRY glFlushMappedBufferRange(GLenum target,
GLintptr offset,
GLsizeiptr length);
GL_APICALL void GL_APIENTRY glBindVertexArray(GLuint array);
GL_APICALL void GL_APIENTRY glDeleteVertexArrays(GLsizei n,
const GLuint* arrays);
GL_APICALL void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint* arrays);
GL_APICALL GLboolean GL_APIENTRY glIsVertexArray(GLuint array);
GL_APICALL void GL_APIENTRY glGetIntegeri_v(GLenum target,
GLuint index,
GLint* data);
GL_APICALL void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode);
GL_APICALL void GL_APIENTRY glEndTransformFeedback(void);
GL_APICALL void GL_APIENTRY glBindBufferRange(GLenum target,
GLuint index,
GLuint buffer,
GLintptr offset,
GLsizeiptr size);
GL_APICALL void GL_APIENTRY glBindBufferBase(GLenum target,
GLuint index,
GLuint buffer);
GL_APICALL void GL_APIENTRY
glTransformFeedbackVaryings(GLuint program,
GLsizei count,
const GLchar* const* varyings,
GLenum bufferMode);
GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLsizei* size,
GLenum* type,
GLchar* name);
GL_APICALL void GL_APIENTRY glVertexAttribIPointer(GLuint index,
GLint size,
GLenum type,
GLsizei stride,
const void* pointer);
GL_APICALL void GL_APIENTRY glGetVertexAttribIiv(GLuint index,
GLenum pname,
GLint* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv(GLuint index,
GLenum pname,
GLuint* params);
GL_APICALL void GL_APIENTRY
glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
GL_APICALL void GL_APIENTRY
glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
GL_APICALL void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint* v);
GL_APICALL void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint* v);
GL_APICALL void GL_APIENTRY glGetUniformuiv(GLuint program,
GLint location,
GLuint* params);
GL_APICALL GLint GL_APIENTRY glGetFragDataLocation(GLuint program,
const GLchar* name);
GL_APICALL void GL_APIENTRY glUniform1ui(GLint location, GLuint v0);
GL_APICALL void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1);
GL_APICALL void GL_APIENTRY glUniform3ui(GLint location,
GLuint v0,
GLuint v1,
GLuint v2);
GL_APICALL void GL_APIENTRY
glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_APICALL void GL_APIENTRY glUniform1uiv(GLint location,
GLsizei count,
const GLuint* value);
GL_APICALL void GL_APIENTRY glUniform2uiv(GLint location,
GLsizei count,
const GLuint* value);
GL_APICALL void GL_APIENTRY glUniform3uiv(GLint location,
GLsizei count,
const GLuint* value);
GL_APICALL void GL_APIENTRY glUniform4uiv(GLint location,
GLsizei count,
const GLuint* value);
GL_APICALL void GL_APIENTRY glClearBufferiv(GLenum buffer,
GLint drawbuffer,
const GLint* value);
GL_APICALL void GL_APIENTRY glClearBufferuiv(GLenum buffer,
GLint drawbuffer,
const GLuint* value);
GL_APICALL void GL_APIENTRY glClearBufferfv(GLenum buffer,
GLint drawbuffer,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glClearBufferfi(GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil);
GL_APICALL const GLubyte* GL_APIENTRY glGetStringi(GLenum name, GLuint index);
GL_APICALL void GL_APIENTRY glCopyBufferSubData(GLenum readTarget,
GLenum writeTarget,
GLintptr readOffset,
GLintptr writeOffset,
GLsizeiptr size);
GL_APICALL void GL_APIENTRY
glGetUniformIndices(GLuint program,
GLsizei uniformCount,
const GLchar* const* uniformNames,
GLuint* uniformIndices);
GL_APICALL void GL_APIENTRY glGetActiveUniformsiv(GLuint program,
GLsizei uniformCount,
const GLuint* uniformIndices,
GLenum pname,
GLint* params);
GL_APICALL GLuint GL_APIENTRY
glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program,
GLuint uniformBlockIndex,
GLenum pname,
GLint* params);
GL_APICALL void GL_APIENTRY
glGetActiveUniformBlockName(GLuint program,
GLuint uniformBlockIndex,
GLsizei bufSize,
GLsizei* length,
GLchar* uniformBlockName);
GL_APICALL void GL_APIENTRY glUniformBlockBinding(GLuint program,
GLuint uniformBlockIndex,
GLuint uniformBlockBinding);
GL_APICALL void GL_APIENTRY glDrawArraysInstanced(GLenum mode,
GLint first,
GLsizei count,
GLsizei instancecount);
GL_APICALL void GL_APIENTRY glDrawElementsInstanced(GLenum mode,
GLsizei count,
GLenum type,
const void* indices,
GLsizei instancecount);
GL_APICALL GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags);
GL_APICALL GLboolean GL_APIENTRY glIsSync(GLsync sync);
GL_APICALL void GL_APIENTRY glDeleteSync(GLsync sync);
GL_APICALL GLenum GL_APIENTRY glClientWaitSync(GLsync sync,
GLbitfield flags,
GLuint64 timeout);
GL_APICALL void GL_APIENTRY glWaitSync(GLsync sync,
GLbitfield flags,
GLuint64 timeout);
GL_APICALL void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64* data);
GL_APICALL void GL_APIENTRY glGetSynciv(GLsync sync,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* values);
GL_APICALL void GL_APIENTRY glGetInteger64i_v(GLenum target,
GLuint index,
GLint64* data);
GL_APICALL void GL_APIENTRY glGetBufferParameteri64v(GLenum target,
GLenum pname,
GLint64* params);
GL_APICALL void GL_APIENTRY glGenSamplers(GLsizei count, GLuint* samplers);
GL_APICALL void GL_APIENTRY glDeleteSamplers(GLsizei count,
const GLuint* samplers);
GL_APICALL GLboolean GL_APIENTRY glIsSampler(GLuint sampler);
GL_APICALL void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler);
GL_APICALL void GL_APIENTRY glSamplerParameteri(GLuint sampler,
GLenum pname,
GLint param);
GL_APICALL void GL_APIENTRY glSamplerParameteriv(GLuint sampler,
GLenum pname,
const GLint* param);
GL_APICALL void GL_APIENTRY glSamplerParameterf(GLuint sampler,
GLenum pname,
GLfloat param);
GL_APICALL void GL_APIENTRY glSamplerParameterfv(GLuint sampler,
GLenum pname,
const GLfloat* param);
GL_APICALL void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler,
GLenum pname,
GLint* params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler,
GLenum pname,
GLfloat* params);
GL_APICALL void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor);
GL_APICALL void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id);
GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n,
const GLuint* ids);
GL_APICALL void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint* ids);
GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id);
GL_APICALL void GL_APIENTRY glPauseTransformFeedback(void);
GL_APICALL void GL_APIENTRY glResumeTransformFeedback(void);
GL_APICALL void GL_APIENTRY glGetProgramBinary(GLuint program,
GLsizei bufSize,
GLsizei* length,
GLenum* binaryFormat,
void* binary);
GL_APICALL void GL_APIENTRY glProgramBinary(GLuint program,
GLenum binaryFormat,
const void* binary,
GLsizei length);
GL_APICALL void GL_APIENTRY glProgramParameteri(GLuint program,
GLenum pname,
GLint value);
GL_APICALL void GL_APIENTRY glInvalidateFramebuffer(GLenum target,
GLsizei numAttachments,
const GLenum* attachments);
GL_APICALL void GL_APIENTRY
glInvalidateSubFramebuffer(GLenum target,
GLsizei numAttachments,
const GLenum* attachments,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
GL_APICALL void GL_APIENTRY glTexStorage2D(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height);
GL_APICALL void GL_APIENTRY glTexStorage3D(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth);
GL_APICALL void GL_APIENTRY glGetInternalformativ(GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLint* params);
#endif
#endif /* GL_ES_VERSION_3_0 */
#ifndef GL_ES_VERSION_3_1
#define GL_ES_VERSION_3_1 1
#define GL_COMPUTE_SHADER 0x91B9
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
#define GL_COMPUTE_SHADER_BIT 0x00000020
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
#define GL_UNIFORM 0x92E1
#define GL_UNIFORM_BLOCK 0x92E2
#define GL_PROGRAM_INPUT 0x92E3
#define GL_PROGRAM_OUTPUT 0x92E4
#define GL_BUFFER_VARIABLE 0x92E5
#define GL_SHADER_STORAGE_BLOCK 0x92E6
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
#define GL_ACTIVE_RESOURCES 0x92F5
#define GL_MAX_NAME_LENGTH 0x92F6
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
#define GL_NAME_LENGTH 0x92F9
#define GL_TYPE 0x92FA
#define GL_ARRAY_SIZE 0x92FB
#define GL_OFFSET 0x92FC
#define GL_BLOCK_INDEX 0x92FD
#define GL_ARRAY_STRIDE 0x92FE
#define GL_MATRIX_STRIDE 0x92FF
#define GL_IS_ROW_MAJOR 0x9300
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
#define GL_BUFFER_BINDING 0x9302
#define GL_BUFFER_DATA_SIZE 0x9303
#define GL_NUM_ACTIVE_VARIABLES 0x9304
#define GL_ACTIVE_VARIABLES 0x9305
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
#define GL_LOCATION 0x930E
#define GL_VERTEX_SHADER_BIT 0x00000001
#define GL_FRAGMENT_SHADER_BIT 0x00000002
#define GL_ALL_SHADER_BITS 0xFFFFFFFF
#define GL_PROGRAM_SEPARABLE 0x8258
#define GL_ACTIVE_PROGRAM 0x8259
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
#define GL_MAX_IMAGE_UNITS 0x8F38
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
#define GL_IMAGE_BINDING_NAME 0x8F3A
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
#define GL_IMAGE_BINDING_LAYER 0x8F3D
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
#define GL_IMAGE_BINDING_FORMAT 0x906E
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
#define GL_UNIFORM_BARRIER_BIT 0x00000004
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
#define GL_COMMAND_BARRIER_BIT 0x00000040
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
#define GL_IMAGE_2D 0x904D
#define GL_IMAGE_3D 0x904E
#define GL_IMAGE_CUBE 0x9050
#define GL_IMAGE_2D_ARRAY 0x9053
#define GL_INT_IMAGE_2D 0x9058
#define GL_INT_IMAGE_3D 0x9059
#define GL_INT_IMAGE_CUBE 0x905B
#define GL_INT_IMAGE_2D_ARRAY 0x905E
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
#define GL_READ_ONLY 0x88B8
#define GL_WRITE_ONLY 0x88B9
#define GL_READ_WRITE 0x88BA
#define GL_SHADER_STORAGE_BUFFER 0x90D2
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
#define GL_STENCIL_INDEX 0x1901
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
#define GL_SAMPLE_POSITION 0x8E50
#define GL_SAMPLE_MASK 0x8E51
#define GL_SAMPLE_MASK_VALUE 0x8E52
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
#define GL_MAX_INTEGER_SAMPLES 0x9110
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
#define GL_TEXTURE_SAMPLES 0x9106
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
#define GL_TEXTURE_RED_TYPE 0x8C10
#define GL_TEXTURE_GREEN_TYPE 0x8C11
#define GL_TEXTURE_BLUE_TYPE 0x8C12
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
#define GL_VERTEX_BINDING_OFFSET 0x82D7
#define GL_VERTEX_BINDING_STRIDE 0x82D8
#define GL_VERTEX_BINDING_BUFFER 0x8F4F
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
typedef void(GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x,
GLuint num_groups_y,
GLuint num_groups_z);
typedef void(GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);
typedef void(GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode,
const void* indirect);
typedef void(GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode,
GLenum type,
const void* indirect);
typedef void(GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target,
GLenum pname,
GLint param);
typedef void(GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target,
GLenum pname,
GLint* params);
typedef void(GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(
GLuint program,
GLenum programInterface,
GLenum pname,
GLint* params);
typedef GLuint(GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(
GLuint program,
GLenum programInterface,
const GLchar* name);
typedef void(GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(
GLuint program,
GLenum programInterface,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLchar* name);
typedef void(GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(
GLuint program,
GLenum programInterface,
GLuint index,
GLsizei propCount,
const GLenum* props,
GLsizei bufSize,
GLsizei* length,
GLint* params);
typedef GLint(GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(
GLuint program,
GLenum programInterface,
const GLchar* name);
typedef void(GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline,
GLbitfield stages,
GLuint program);
typedef void(GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline,
GLuint program);
typedef GLuint(GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(
GLenum type,
GLsizei count,
const GLchar* const* strings);
typedef void(GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
typedef void(GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(
GLsizei n,
const GLuint* pipelines);
typedef void(GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n,
GLuint* pipelines);
typedef GLboolean(GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
typedef void(GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline,
GLenum pname,
GLint* params);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program,
GLint location,
GLint v0);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program,
GLint location,
GLint v0,
GLint v1);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program,
GLint location,
GLint v0,
GLint v1,
GLint v2);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program,
GLint location,
GLint v0,
GLint v1,
GLint v2,
GLint v3);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program,
GLint location,
GLuint v0);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program,
GLint location,
GLuint v0,
GLuint v1);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program,
GLint location,
GLuint v0,
GLuint v1,
GLuint v2);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program,
GLint location,
GLuint v0,
GLuint v1,
GLuint v2,
GLuint v3);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program,
GLint location,
GLfloat v0);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program,
GLint location,
GLfloat v0,
GLfloat v1);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program,
GLint location,
GLfloat v0,
GLfloat v1,
GLfloat v2);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program,
GLint location,
GLfloat v0,
GLfloat v1,
GLfloat v2,
GLfloat v3);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program,
GLint location,
GLsizei count,
const GLint* value);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program,
GLint location,
GLsizei count,
const GLint* value);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program,
GLint location,
GLsizei count,
const GLint* value);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program,
GLint location,
GLsizei count,
const GLint* value);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program,
GLint location,
GLsizei count,
const GLuint* value);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program,
GLint location,
GLsizei count,
const GLuint* value);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program,
GLint location,
GLsizei count,
const GLuint* value);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program,
GLint location,
GLsizei count,
const GLuint* value);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program,
GLint location,
GLsizei count,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program,
GLint location,
GLsizei count,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program,
GLint location,
GLsizei count,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program,
GLint location,
GLsizei count,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(
GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(
GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(
GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(
GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(
GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(
GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(
GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(
GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(
GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
typedef void(GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);
typedef void(GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline,
GLsizei bufSize,
GLsizei* length,
GLchar* infoLog);
typedef void(GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit,
GLuint texture,
GLint level,
GLboolean layered,
GLint layer,
GLenum access,
GLenum format);
typedef void(GL_APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target,
GLuint index,
GLboolean* data);
typedef void(GL_APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);
typedef void(GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);
typedef void(GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(
GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLboolean fixedsamplelocations);
typedef void(GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname,
GLuint index,
GLfloat* val);
typedef void(GL_APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber,
GLbitfield mask);
typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target,
GLint level,
GLenum pname,
GLint* params);
typedef void(GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target,
GLint level,
GLenum pname,
GLfloat* params);
typedef void(GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex,
GLuint buffer,
GLintptr offset,
GLsizei stride);
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex,
GLint size,
GLenum type,
GLboolean normalized,
GLuint relativeoffset);
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex,
GLint size,
GLenum type,
GLuint relativeoffset);
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex,
GLuint bindingindex);
typedef void(GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex,
GLuint divisor);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDispatchCompute(GLuint num_groups_x,
GLuint num_groups_y,
GLuint num_groups_z);
GL_APICALL void GL_APIENTRY glDispatchComputeIndirect(GLintptr indirect);
GL_APICALL void GL_APIENTRY glDrawArraysIndirect(GLenum mode,
const void* indirect);
GL_APICALL void GL_APIENTRY glDrawElementsIndirect(GLenum mode,
GLenum type,
const void* indirect);
GL_APICALL void GL_APIENTRY glFramebufferParameteri(GLenum target,
GLenum pname,
GLint param);
GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv(GLenum target,
GLenum pname,
GLint* params);
GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv(GLuint program,
GLenum programInterface,
GLenum pname,
GLint* params);
GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex(GLuint program,
GLenum programInterface,
const GLchar* name);
GL_APICALL void GL_APIENTRY glGetProgramResourceName(GLuint program,
GLenum programInterface,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLchar* name);
GL_APICALL void GL_APIENTRY glGetProgramResourceiv(GLuint program,
GLenum programInterface,
GLuint index,
GLsizei propCount,
const GLenum* props,
GLsizei bufSize,
GLsizei* length,
GLint* params);
GL_APICALL GLint GL_APIENTRY
glGetProgramResourceLocation(GLuint program,
GLenum programInterface,
const GLchar* name);
GL_APICALL void GL_APIENTRY glUseProgramStages(GLuint pipeline,
GLbitfield stages,
GLuint program);
GL_APICALL void GL_APIENTRY glActiveShaderProgram(GLuint pipeline,
GLuint program);
GL_APICALL GLuint GL_APIENTRY
glCreateShaderProgramv(GLenum type,
GLsizei count,
const GLchar* const* strings);
GL_APICALL void GL_APIENTRY glBindProgramPipeline(GLuint pipeline);
GL_APICALL void GL_APIENTRY glDeleteProgramPipelines(GLsizei n,
const GLuint* pipelines);
GL_APICALL void GL_APIENTRY glGenProgramPipelines(GLsizei n, GLuint* pipelines);
GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline(GLuint pipeline);
GL_APICALL void GL_APIENTRY glGetProgramPipelineiv(GLuint pipeline,
GLenum pname,
GLint* params);
GL_APICALL void GL_APIENTRY glProgramUniform1i(GLuint program,
GLint location,
GLint v0);
GL_APICALL void GL_APIENTRY glProgramUniform2i(GLuint program,
GLint location,
GLint v0,
GLint v1);
GL_APICALL void GL_APIENTRY glProgramUniform3i(GLuint program,
GLint location,
GLint v0,
GLint v1,
GLint v2);
GL_APICALL void GL_APIENTRY glProgramUniform4i(GLuint program,
GLint location,
GLint v0,
GLint v1,
GLint v2,
GLint v3);
GL_APICALL void GL_APIENTRY glProgramUniform1ui(GLuint program,
GLint location,
GLuint v0);
GL_APICALL void GL_APIENTRY glProgramUniform2ui(GLuint program,
GLint location,
GLuint v0,
GLuint v1);
GL_APICALL void GL_APIENTRY glProgramUniform3ui(GLuint program,
GLint location,
GLuint v0,
GLuint v1,
GLuint v2);
GL_APICALL void GL_APIENTRY glProgramUniform4ui(GLuint program,
GLint location,
GLuint v0,
GLuint v1,
GLuint v2,
GLuint v3);
GL_APICALL void GL_APIENTRY glProgramUniform1f(GLuint program,
GLint location,
GLfloat v0);
GL_APICALL void GL_APIENTRY glProgramUniform2f(GLuint program,
GLint location,
GLfloat v0,
GLfloat v1);
GL_APICALL void GL_APIENTRY glProgramUniform3f(GLuint program,
GLint location,
GLfloat v0,
GLfloat v1,
GLfloat v2);
GL_APICALL void GL_APIENTRY glProgramUniform4f(GLuint program,
GLint location,
GLfloat v0,
GLfloat v1,
GLfloat v2,
GLfloat v3);
GL_APICALL void GL_APIENTRY glProgramUniform1iv(GLuint program,
GLint location,
GLsizei count,
const GLint* value);
GL_APICALL void GL_APIENTRY glProgramUniform2iv(GLuint program,
GLint location,
GLsizei count,
const GLint* value);
GL_APICALL void GL_APIENTRY glProgramUniform3iv(GLuint program,
GLint location,
GLsizei count,
const GLint* value);
GL_APICALL void GL_APIENTRY glProgramUniform4iv(GLuint program,
GLint location,
GLsizei count,
const GLint* value);
GL_APICALL void GL_APIENTRY glProgramUniform1uiv(GLuint program,
GLint location,
GLsizei count,
const GLuint* value);
GL_APICALL void GL_APIENTRY glProgramUniform2uiv(GLuint program,
GLint location,
GLsizei count,
const GLuint* value);
GL_APICALL void GL_APIENTRY glProgramUniform3uiv(GLuint program,
GLint location,
GLsizei count,
const GLuint* value);
GL_APICALL void GL_APIENTRY glProgramUniform4uiv(GLuint program,
GLint location,
GLsizei count,
const GLuint* value);
GL_APICALL void GL_APIENTRY glProgramUniform1fv(GLuint program,
GLint location,
GLsizei count,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glProgramUniform2fv(GLuint program,
GLint location,
GLsizei count,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glProgramUniform3fv(GLuint program,
GLint location,
GLsizei count,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glProgramUniform4fv(GLuint program,
GLint location,
GLsizei count,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void GL_APIENTRY glValidateProgramPipeline(GLuint pipeline);
GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog(GLuint pipeline,
GLsizei bufSize,
GLsizei* length,
GLchar* infoLog);
GL_APICALL void GL_APIENTRY glBindImageTexture(GLuint unit,
GLuint texture,
GLint level,
GLboolean layered,
GLint layer,
GLenum access,
GLenum format);
GL_APICALL void GL_APIENTRY glGetBooleani_v(GLenum target,
GLuint index,
GLboolean* data);
GL_APICALL void GL_APIENTRY glMemoryBarrier(GLbitfield barriers);
GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion(GLbitfield barriers);
GL_APICALL void GL_APIENTRY
glTexStorage2DMultisample(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLboolean fixedsamplelocations);
GL_APICALL void GL_APIENTRY glGetMultisamplefv(GLenum pname,
GLuint index,
GLfloat* val);
GL_APICALL void GL_APIENTRY glSampleMaski(GLuint maskNumber, GLbitfield mask);
GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv(GLenum target,
GLint level,
GLenum pname,
GLint* params);
GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv(GLenum target,
GLint level,
GLenum pname,
GLfloat* params);
GL_APICALL void GL_APIENTRY glBindVertexBuffer(GLuint bindingindex,
GLuint buffer,
GLintptr offset,
GLsizei stride);
GL_APICALL void GL_APIENTRY glVertexAttribFormat(GLuint