| // |
| // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #include "compiler/BuiltInFunctionEmulator.h" |
| |
| #include "compiler/SymbolTable.h" |
| |
| namespace { |
| |
| // we use macros here instead of function definitions to work around more GLSL |
| // compiler bugs, in particular on NVIDIA hardware on Mac OSX. Macros are |
| // problematic because if the argument has side-effects they will be repeatedly |
| // evaluated. This is unlikely to show up in real shaders, but is something to |
| // consider. |
| const char* kFunctionEmulationVertexSource[] = { |
| "#error no emulation for cos(float)", |
| "#error no emulation for cos(vec2)", |
| "#error no emulation for cos(vec3)", |
| "#error no emulation for cos(vec4)", |
| |
| "#define webgl_distance_emu(x, y) ((x) >= (y) ? (x) - (y) : (y) - (x))", |
| "#error no emulation for distance(vec2, vec2)", |
| "#error no emulation for distance(vec3, vec3)", |
| "#error no emulation for distance(vec4, vec4)", |
| |
| "#define webgl_dot_emu(x, y) ((x) * (y))", |
| "#error no emulation for dot(vec2, vec2)", |
| "#error no emulation for dot(vec3, vec3)", |
| "#error no emulation for dot(vec4, vec4)", |
| |
| "#define webgl_length_emu(x) ((x) >= 0.0 ? (x) : -(x))", |
| "#error no emulation for length(vec2)", |
| "#error no emulation for length(vec3)", |
| "#error no emulation for length(vec4)", |
| |
| "#define webgl_normalize_emu(x) ((x) == 0.0 ? 0.0 : ((x) > 0.0 ? 1.0 : -1.0))", |
| "#error no emulation for normalize(vec2)", |
| "#error no emulation for normalize(vec3)", |
| "#error no emulation for normalize(vec4)", |
| |
| "#define webgl_reflect_emu(I, N) ((I) - 2.0 * (N) * (I) * (N))", |
| "#error no emulation for reflect(vec2, vec2)", |
| "#error no emulation for reflect(vec3, vec3)", |
| "#error no emulation for reflect(vec4, vec4)" |
| }; |
| |
| const char* kFunctionEmulationFragmentSource[] = { |
| "webgl_emu_precision float webgl_cos_emu(webgl_emu_precision float a) { return cos(a); }", |
| "webgl_emu_precision vec2 webgl_cos_emu(webgl_emu_precision vec2 a) { return cos(a); }", |
| "webgl_emu_precision vec3 webgl_cos_emu(webgl_emu_precision vec3 a) { return cos(a); }", |
| "webgl_emu_precision vec4 webgl_cos_emu(webgl_emu_precision vec4 a) { return cos(a); }", |
| |
| "#define webgl_distance_emu(x, y) ((x) >= (y) ? (x) - (y) : (y) - (x))", |
| "#error no emulation for distance(vec2, vec2)", |
| "#error no emulation for distance(vec3, vec3)", |
| "#error no emulation for distance(vec4, vec4)", |
| |
| "#define webgl_dot_emu(x, y) ((x) * (y))", |
| "#error no emulation for dot(vec2, vec2)", |
| "#error no emulation for dot(vec3, vec3)", |
| "#error no emulation for dot(vec4, vec4)", |
| |
| "#define webgl_length_emu(x) ((x) >= 0.0 ? (x) : -(x))", |
| "#error no emulation for length(vec2)", |
| "#error no emulation for length(vec3)", |
| "#error no emulation for length(vec4)", |
| |
| "#define webgl_normalize_emu(x) ((x) == 0.0 ? 0.0 : ((x) > 0.0 ? 1.0 : -1.0))", |
| "#error no emulation for normalize(vec2)", |
| "#error no emulation for normalize(vec3)", |
| "#error no emulation for normalize(vec4)", |
| |
| "#define webgl_reflect_emu(I, N) ((I) - 2.0 * (N) * (I) * (N))", |
| "#error no emulation for reflect(vec2, vec2)", |
| "#error no emulation for reflect(vec3, vec3)", |
| "#error no emulation for reflect(vec4, vec4)" |
| }; |
| |
| const bool kFunctionEmulationVertexMask[] = { |
| #if defined(__APPLE__) |
| // Work around ATI driver bugs in Mac. |
| false, // TFunctionCos1 |
| false, // TFunctionCos2 |
| false, // TFunctionCos3 |
| false, // TFunctionCos4 |
| true, // TFunctionDistance1_1 |
| false, // TFunctionDistance2_2 |
| false, // TFunctionDistance3_3 |
| false, // TFunctionDistance4_4 |
| true, // TFunctionDot1_1 |
| false, // TFunctionDot2_2 |
| false, // TFunctionDot3_3 |
| false, // TFunctionDot4_4 |
| true, // TFunctionLength1 |
| false, // TFunctionLength2 |
| false, // TFunctionLength3 |
| false, // TFunctionLength4 |
| true, // TFunctionNormalize1 |
| false, // TFunctionNormalize2 |
| false, // TFunctionNormalize3 |
| false, // TFunctionNormalize4 |
| true, // TFunctionReflect1_1 |
| false, // TFunctionReflect2_2 |
| false, // TFunctionReflect3_3 |
| false, // TFunctionReflect4_4 |
| #else |
| // Work around D3D driver bug in Win. |
| false, // TFunctionCos1 |
| false, // TFunctionCos2 |
| false, // TFunctionCos3 |
| false, // TFunctionCos4 |
| false, // TFunctionDistance1_1 |
| false, // TFunctionDistance2_2 |
| false, // TFunctionDistance3_3 |
| false, // TFunctionDistance4_4 |
| false, // TFunctionDot1_1 |
| false, // TFunctionDot2_2 |
| false, // TFunctionDot3_3 |
| false, // TFunctionDot4_4 |
| false, // TFunctionLength1 |
| false, // TFunctionLength2 |
| false, // TFunctionLength3 |
| false, // TFunctionLength4 |
| false, // TFunctionNormalize1 |
| false, // TFunctionNormalize2 |
| false, // TFunctionNormalize3 |
| false, // TFunctionNormalize4 |
| false, // TFunctionReflect1_1 |
| false, // TFunctionReflect2_2 |
| false, // TFunctionReflect3_3 |
| false, // TFunctionReflect4_4 |
| #endif |
| false // TFunctionUnknown |
| }; |
| |
| const bool kFunctionEmulationFragmentMask[] = { |
| #if defined(__APPLE__) |
| // Work around ATI driver bugs in Mac. |
| true, // TFunctionCos1 |
| true, // TFunctionCos2 |
| true, // TFunctionCos3 |
| true, // TFunctionCos4 |
| true, // TFunctionDistance1_1 |
| false, // TFunctionDistance2_2 |
| false, // TFunctionDistance3_3 |
| false, // TFunctionDistance4_4 |
| true, // TFunctionDot1_1 |
| false, // TFunctionDot2_2 |
| false, // TFunctionDot3_3 |
| false, // TFunctionDot4_4 |
| true, // TFunctionLength1 |
| false, // TFunctionLength2 |
| false, // TFunctionLength3 |
| false, // TFunctionLength4 |
| true, // TFunctionNormalize1 |
| false, // TFunctionNormalize2 |
| false, // TFunctionNormalize3 |
| false, // TFunctionNormalize4 |
| true, // TFunctionReflect1_1 |
| false, // TFunctionReflect2_2 |
| false, // TFunctionReflect3_3 |
| false, // TFunctionReflect4_4 |
| #else |
| // Work around D3D driver bug in Win. |
| false, // TFunctionCos1 |
| false, // TFunctionCos2 |
| false, // TFunctionCos3 |
| false, // TFunctionCos4 |
| false, // TFunctionDistance1_1 |
| false, // TFunctionDistance2_2 |
| false, // TFunctionDistance3_3 |
| false, // TFunctionDistance4_4 |
| false, // TFunctionDot1_1 |
| false, // TFunctionDot2_2 |
| false, // TFunctionDot3_3 |
| false, // TFunctionDot4_4 |
| false, // TFunctionLength1 |
| false, // TFunctionLength2 |
| false, // TFunctionLength3 |
| false, // TFunctionLength4 |
| false, // TFunctionNormalize1 |
| false, // TFunctionNormalize2 |
| false, // TFunctionNormalize3 |
| false, // TFunctionNormalize4 |
| false, // TFunctionReflect1_1 |
| false, // TFunctionReflect2_2 |
| false, // TFunctionReflect3_3 |
| false, // TFunctionReflect4_4 |
| #endif |
| false // TFunctionUnknown |
| }; |
| |
| class BuiltInFunctionEmulationMarker : public TIntermTraverser { |
| public: |
| BuiltInFunctionEmulationMarker(BuiltInFunctionEmulator& emulator) |
| : mEmulator(emulator) |
| { |
| } |
| |
| virtual bool visitUnary(Visit visit, TIntermUnary* node) |
| { |
| if (visit == PreVisit) { |
| bool needToEmulate = mEmulator.SetFunctionCalled( |
| node->getOp(), node->getOperand()->getType()); |
| if (needToEmulate) |
| node->setUseEmulatedFunction(); |
| } |
| return true; |
| } |
| |
| virtual bool visitAggregate(Visit visit, TIntermAggregate* node) |
| { |
| if (visit == PreVisit) { |
| // Here we handle all the built-in functions instead of the ones we |
| // currently identified as problematic. |
| switch (node->getOp()) { |
| case EOpLessThan: |
| case EOpGreaterThan: |
| case EOpLessThanEqual: |
| case EOpGreaterThanEqual: |
| case EOpVectorEqual: |
| case EOpVectorNotEqual: |
| case EOpMod: |
| case EOpPow: |
| case EOpAtan: |
| case EOpMin: |
| case EOpMax: |
| case EOpClamp: |
| case EOpMix: |
| case EOpStep: |
| case EOpSmoothStep: |
| case EOpDistance: |
| case EOpDot: |
| case EOpCross: |
| case EOpFaceForward: |
| case EOpReflect: |
| case EOpRefract: |
| case EOpMul: |
| break; |
| default: |
| return true; |
| }; |
| const TIntermSequence& sequence = node->getSequence(); |
| // Right now we only handle built-in functions with two parameters. |
| if (sequence.size() != 2) |
| return true; |
| TIntermTyped* param1 = sequence[0]->getAsTyped(); |
| TIntermTyped* param2 = sequence[1]->getAsTyped(); |
| if (!param1 || !param2) |
| return true; |
| bool needToEmulate = mEmulator.SetFunctionCalled( |
| node->getOp(), param1->getType(), param2->getType()); |
| if (needToEmulate) |
| node->setUseEmulatedFunction(); |
| } |
| return true; |
| } |
| |
| private: |
| BuiltInFunctionEmulator& mEmulator; |
| }; |
| |
| } // anonymous namepsace |
| |
| BuiltInFunctionEmulator::BuiltInFunctionEmulator(ShShaderType shaderType) |
| { |
| if (shaderType == SH_FRAGMENT_SHADER) { |
| mFunctionMask = kFunctionEmulationFragmentMask; |
| mFunctionSource = kFunctionEmulationFragmentSource; |
| } else { |
| mFunctionMask = kFunctionEmulationVertexMask; |
| mFunctionSource = kFunctionEmulationVertexSource; |
| } |
| } |
| |
| bool BuiltInFunctionEmulator::SetFunctionCalled( |
| TOperator op, const TType& param) |
| { |
| TBuiltInFunction function = IdentifyFunction(op, param); |
| return SetFunctionCalled(function); |
| } |
| |
| bool BuiltInFunctionEmulator::SetFunctionCalled( |
| TOperator op, const TType& param1, const TType& param2) |
| { |
| TBuiltInFunction function = IdentifyFunction(op, param1, param2); |
| return SetFunctionCalled(function); |
| } |
| |
| bool BuiltInFunctionEmulator::SetFunctionCalled( |
| BuiltInFunctionEmulator::TBuiltInFunction function) { |
| if (function == TFunctionUnknown || mFunctionMask[function] == false) |
| return false; |
| for (size_t i = 0; i < mFunctions.size(); ++i) { |
| if (mFunctions[i] == function) |
| return true; |
| } |
| mFunctions.push_back(function); |
| return true; |
| } |
| |
| void BuiltInFunctionEmulator::OutputEmulatedFunctionDefinition( |
| TInfoSinkBase& out, bool withPrecision) const |
| { |
| if (mFunctions.size() == 0) |
| return; |
| out << "// BEGIN: Generated code for built-in function emulation\n\n"; |
| if (withPrecision) { |
| out << "#if defined(GL_FRAGMENT_PRECISION_HIGH)\n" |
| << "#define webgl_emu_precision highp\n" |
| << "#else\n" |
| << "#define webgl_emu_precision mediump\n" |
| << "#endif\n\n"; |
| } else { |
| out << "#define webgl_emu_precision\n\n"; |
| } |
| for (size_t i = 0; i < mFunctions.size(); ++i) { |
| out << mFunctionSource[mFunctions[i]] << "\n\n"; |
| } |
| out << "// END: Generated code for built-in function emulation\n\n"; |
| } |
| |
| BuiltInFunctionEmulator::TBuiltInFunction |
| BuiltInFunctionEmulator::IdentifyFunction( |
| TOperator op, const TType& param) |
| { |
| if (param.getNominalSize() > 4) |
| return TFunctionUnknown; |
| unsigned int function = TFunctionUnknown; |
| switch (op) { |
| case EOpCos: |
| function = TFunctionCos1; |
| break; |
| case EOpLength: |
| function = TFunctionLength1; |
| break; |
| case EOpNormalize: |
| function = TFunctionNormalize1; |
| break; |
| default: |
| break; |
| } |
| if (function == TFunctionUnknown) |
| return TFunctionUnknown; |
| if (param.isVector()) |
| function += param.getNominalSize() - 1; |
| return static_cast<TBuiltInFunction>(function); |
| } |
| |
| BuiltInFunctionEmulator::TBuiltInFunction |
| BuiltInFunctionEmulator::IdentifyFunction( |
| TOperator op, const TType& param1, const TType& param2) |
| { |
| // Right now for all the emulated functions with two parameters, the two |
| // parameters have the same type. |
| if (param1.isVector() != param2.isVector() || |
| param1.getNominalSize() != param2.getNominalSize() || |
| param1.getNominalSize() > 4) |
| return TFunctionUnknown; |
| |
| unsigned int function = TFunctionUnknown; |
| switch (op) { |
| case EOpDistance: |
| function = TFunctionDistance1_1; |
| break; |
| case EOpDot: |
| function = TFunctionDot1_1; |
| break; |
| case EOpReflect: |
| function = TFunctionReflect1_1; |
| break; |
| default: |
| break; |
| } |
| if (function == TFunctionUnknown) |
| return TFunctionUnknown; |
| if (param1.isVector()) |
| function += param1.getNominalSize() - 1; |
| return static_cast<TBuiltInFunction>(function); |
| } |
| |
| void BuiltInFunctionEmulator::MarkBuiltInFunctionsForEmulation( |
| TIntermNode* root) |
| { |
| ASSERT(root); |
| |
| BuiltInFunctionEmulationMarker marker(*this); |
| root->traverse(&marker); |
| } |
| |
| void BuiltInFunctionEmulator::Cleanup() |
| { |
| mFunctions.clear(); |
| } |
| |
| //static |
| TString BuiltInFunctionEmulator::GetEmulatedFunctionName( |
| const TString& name) |
| { |
| ASSERT(name[name.length() - 1] == '('); |
| return "webgl_" + name.substr(0, name.length() - 1) + "_emu("; |
| } |
| |