blob: 10a451c0d76ec0d50300e52bb3c505265a3f6710 [file] [log] [blame]
//
// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/OutputGLSL.h"
TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap& nameMap,
TSymbolTable& symbolTable)
: TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable)
{
}
bool TOutputGLSL::writeVariablePrecision(TPrecision)
{
return false;
}
void TOutputGLSL::visitSymbol(TIntermSymbol* node)
{
TInfoSinkBase& out = objSink();
if (node->getSymbol() == "gl_FragDepthEXT")
{
out << "gl_FragDepth";
}
else
{
TOutputGLSLBase::visitSymbol(node);
}
}