blob: 37408a07c496f7614e176be9b5b6715aac58e549 [file] [log] [blame]
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "compiler/TranslatorHLSL.h"
#include "compiler/InitializeParseContext.h"
#include "compiler/OutputHLSL.h"
TranslatorHLSL::TranslatorHLSL(ShShaderType type, ShShaderSpec spec, ShShaderOutput output)
: TCompiler(type, spec), mOutputType(output)
void TranslatorHLSL::translate(TIntermNode *root)
TParseContext& parseContext = *GetGlobalParseContext();
sh::OutputHLSL outputHLSL(parseContext, getResources(), mOutputType);
mActiveUniforms = outputHLSL.getUniforms();