| // |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #include "compiler/TranslatorHLSL.h" |
| |
| #include "compiler/InitializeParseContext.h" |
| #include "compiler/OutputHLSL.h" |
| |
| TranslatorHLSL::TranslatorHLSL(ShShaderType type, ShShaderSpec spec, ShShaderOutput output) |
| : TCompiler(type, spec), mOutputType(output) |
| { |
| } |
| |
| void TranslatorHLSL::translate(TIntermNode *root) |
| { |
| TParseContext& parseContext = *GetGlobalParseContext(); |
| sh::OutputHLSL outputHLSL(parseContext, getResources(), mOutputType); |
| |
| outputHLSL.output(); |
| mActiveUniforms = outputHLSL.getUniforms(); |
| } |