// | |
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. | |
// Use of this source code is governed by a BSD-style license that can be | |
// found in the LICENSE file. | |
// | |
#include "compiler/Uniform.h" | |
namespace sh | |
{ | |
Uniform::Uniform(GLenum type, GLenum precision, const char *name, int arraySize, int registerIndex) | |
{ | |
this->type = type; | |
this->precision = precision; | |
this->name = name; | |
this->arraySize = arraySize; | |
this->registerIndex = registerIndex; | |
} | |
} |