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<div class="title">GLM_GTX_euler_angles<div class="ingroups"><a class="el" href="a00155.html">GTX Extensions (Experimental)</a></div></div> </div>
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Functions</h2></td></tr>
<tr class="memitem:ga82cd3b8a04943f1a0d1a562aff358dc8"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga82cd3b8a04943f1a0d1a562aff358dc8"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tmat4x4&lt; T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00190.html#ga82cd3b8a04943f1a0d1a562aff358dc8">eulerAngleX</a> (T const &amp;angleX)</td></tr>
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<tr class="memitem:ga8bf84f92ca976a7f50dbe4b30ceb72dd"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Build matrices from Euler angles. </p>
<p>&lt;<a class="el" href="a00021.html" title="GLM_GTX_euler_angles ">glm/gtx/euler_angles.hpp</a>&gt; need to be included to use these functionalities. </p>
<h2 class="groupheader">Function Documentation</h2>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleX </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em></td><td>)</td>
<td></td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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</div>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleXY </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleY</em>&#160;</td>
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<td></td>
<td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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</div>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleXYZ </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>t1</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>t2</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>t3</em>&#160;</td>
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<td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleXZ </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleZ</em>&#160;</td>
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<td></td>
<td>)</td>
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</div><div class="memdoc">
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleY </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleY</em></td><td>)</td>
<td></td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleYX </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleY</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em>&#160;</td>
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<td></td>
<td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleYXZ </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>yaw</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>pitch</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>roll</em>&#160;</td>
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<td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleYZ </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleY</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleZ</em>&#160;</td>
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<td></td>
<td>)</td>
<td></td><td></td>
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</div><div class="memdoc">
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleZ </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleZ</em></td><td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleZX </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em>, </td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em>&#160;</td>
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<td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleZY </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleZ</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleY</em>&#160;</td>
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<td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL void glm::extractEulerAngleXYZ </td>
<td>(</td>
<td class="paramtype">tmat4x4&lt; T, defaultp &gt; const &amp;&#160;</td>
<td class="paramname"><em>M</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T &amp;&#160;</td>
<td class="paramname"><em>t1</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T &amp;&#160;</td>
<td class="paramname"><em>t2</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T &amp;&#160;</td>
<td class="paramname"><em>t3</em>&#160;</td>
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<tr>
<td></td>
<td>)</td>
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<p>Extracts the (X * Y * Z) Euler angles from the rotation matrix M. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat2x2&lt;T, defaultp&gt; glm::orientate2 </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em></td><td>)</td>
<td></td>
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<p>Creates a 2D 2 * 2 rotation matrix from an euler angle. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat3x3&lt;T, defaultp&gt; glm::orientate3 </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em></td><td>)</td>
<td></td>
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<p>Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat3x3&lt;T, P&gt; glm::orientate3 </td>
<td>(</td>
<td class="paramtype">tvec3&lt; T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>angles</em></td><td>)</td>
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<p>Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, P&gt; glm::orientate4 </td>
<td>(</td>
<td class="paramtype">tvec3&lt; T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>angles</em></td><td>)</td>
<td></td>
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</div><div class="memdoc">
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::yawPitchRoll </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>yaw</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>pitch</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>roll</em>&#160;</td>
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<tr>
<td></td>
<td>)</td>
<td></td><td></td>
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</div><div class="memdoc">
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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