| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- |
| * vim: set ts=8 sts=4 et sw=4 tw=99: |
| */ |
| /* This Source Code Form is subject to the terms of the Mozilla Public |
| * License, v. 2.0. If a copy of the MPL was not distributed with this |
| * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
| |
| #include "jscntxt.h" |
| |
| #include "jsapi-tests/tests.h" |
| |
| using namespace js; |
| |
| BEGIN_TEST(testDebugger_newScriptHook) |
| { |
| // Test that top-level indirect eval fires the newScript hook. |
| CHECK(JS_DefineDebuggerObject(cx, global)); |
| JS::RootedObject g(cx, JS_NewGlobalObject(cx, getGlobalClass(), nullptr, JS::FireOnNewGlobalHook)); |
| CHECK(g); |
| { |
| JSAutoCompartment ae(cx, g); |
| CHECK(JS_InitStandardClasses(cx, g)); |
| } |
| |
| JS::RootedObject gWrapper(cx, g); |
| CHECK(JS_WrapObject(cx, &gWrapper)); |
| JS::RootedValue v(cx, JS::ObjectValue(*gWrapper)); |
| CHECK(JS_SetProperty(cx, global, "g", v)); |
| |
| EXEC("var dbg = Debugger(g);\n" |
| "var hits = 0;\n" |
| "dbg.onNewScript = function (s) {\n" |
| " hits += Number(s instanceof Debugger.Script);\n" |
| "};\n"); |
| |
| // Since g is a debuggee, g.eval should trigger newScript, regardless of |
| // what scope object we use to enter the compartment. |
| // |
| // Scripts are associated with the global where they're compiled, so we |
| // deliver them only to debuggers that are watching that particular global. |
| // |
| return testIndirectEval(g, "Math.abs(0)"); |
| } |
| |
| bool testIndirectEval(JS::HandleObject scope, const char* code) |
| { |
| EXEC("hits = 0;"); |
| |
| { |
| JSAutoCompartment ae(cx, scope); |
| JSString* codestr = JS_NewStringCopyZ(cx, code); |
| CHECK(codestr); |
| JS::RootedValue arg(cx, JS::StringValue(codestr)); |
| JS::RootedValue v(cx); |
| CHECK(JS_CallFunctionName(cx, scope, "eval", HandleValueArray(arg), &v)); |
| } |
| |
| JS::RootedValue hitsv(cx); |
| EVAL("hits", &hitsv); |
| CHECK(hitsv.isInt32(1)); |
| return true; |
| } |
| END_TEST(testDebugger_newScriptHook) |