| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| /* |
| * This is a straightforward test of floating point textures, which are |
| * supported on some platforms. As of right now, this test only supports |
| * 32 bit floating point textures, and indeed floating point test values |
| * have been selected to require 32 bits of precision and full IEEE conformance |
| */ |
| #if SK_SUPPORT_GPU |
| #include <float.h> |
| #include "Test.h" |
| #include "GrContext.h" |
| #include "GrTexture.h" |
| #include "GrContextFactory.h" |
| #include "SkGpuDevice.h" |
| |
| static const int DEV_W = 100, DEV_H = 100; |
| static const int FP_CONTROL_ARRAY_SIZE = DEV_W * DEV_H * sizeof(float); |
| static const float kMaxIntegerRepresentableInSPFloatingPoint = 16777216; // 2 ^ 24 |
| |
| static const SkIRect DEV_RECT = SkIRect::MakeWH(DEV_W, DEV_H); |
| |
| DEF_GPUTEST(FloatingPointTextureTest, reporter, factory) { |
| float controlPixelData[FP_CONTROL_ARRAY_SIZE]; |
| float readBuffer[FP_CONTROL_ARRAY_SIZE]; |
| for (int i = 0; i < FP_CONTROL_ARRAY_SIZE; i += 4) { |
| controlPixelData[i] = FLT_MIN; |
| controlPixelData[i + 1] = FLT_MAX; |
| controlPixelData[i + 2] = FLT_EPSILON; |
| controlPixelData[i + 3] = kMaxIntegerRepresentableInSPFloatingPoint; |
| } |
| |
| for (int origin = 0; origin < 2; ++origin) { |
| int glCtxTypeCnt = 1; |
| glCtxTypeCnt = GrContextFactory::kGLContextTypeCnt; |
| for (int glCtxType = 0; glCtxType < glCtxTypeCnt; ++glCtxType) { |
| GrTextureDesc desc; |
| desc.fFlags = kRenderTarget_GrTextureFlagBit; |
| desc.fWidth = DEV_W; |
| desc.fHeight = DEV_H; |
| desc.fConfig = kRGBA_float_GrPixelConfig; |
| desc.fOrigin = 0 == origin ? |
| kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin; |
| |
| GrContext* context = NULL; |
| GrContextFactory::GLContextType type = |
| static_cast<GrContextFactory::GLContextType>(glCtxType); |
| if (!GrContextFactory::IsRenderingGLContext(type)) { |
| continue; |
| } |
| context = factory->get(type); |
| if (NULL == context){ |
| continue; |
| } |
| |
| SkAutoTUnref<GrTexture> fpTexture(context->createUncachedTexture(desc, |
| NULL, |
| 0)); |
| |
| // Floating point textures are NOT supported everywhere |
| if (NULL == fpTexture) { |
| continue; |
| } |
| |
| // write square |
| context->writeTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig, |
| controlPixelData, 0); |
| context->readTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig, readBuffer, 0); |
| for (int j = 0; j < FP_CONTROL_ARRAY_SIZE; ++j) { |
| REPORTER_ASSERT(reporter, readBuffer[j] == controlPixelData[j]); |
| } |
| } |
| } |
| } |
| |
| #endif |